mirror of
https://github.com/minetest/minetest.git
synced 2024-11-18 00:08:22 +01:00
Fix local digging animation (#11772)
This commit is contained in:
parent
c510037e9a
commit
c9070e54bc
@ -996,12 +996,14 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
||||
m_velocity = v3f(0,0,0);
|
||||
m_acceleration = v3f(0,0,0);
|
||||
const PlayerControl &controls = player->getPlayerControl();
|
||||
f32 new_speed = player->local_animation_speed;
|
||||
|
||||
bool walking = false;
|
||||
if (controls.movement_speed > 0.001f)
|
||||
if (controls.movement_speed > 0.001f) {
|
||||
new_speed *= controls.movement_speed;
|
||||
walking = true;
|
||||
}
|
||||
|
||||
f32 new_speed = player->local_animation_speed;
|
||||
v2s32 new_anim = v2s32(0,0);
|
||||
bool allow_update = false;
|
||||
|
||||
@ -1016,7 +1018,6 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
||||
// slowdown speed if sneaking
|
||||
if (controls.sneak && walking)
|
||||
new_speed /= 2;
|
||||
new_speed *= controls.movement_speed;
|
||||
|
||||
if (walking && (controls.dig || controls.place)) {
|
||||
new_anim = player->local_animations[3];
|
||||
|
Loading…
Reference in New Issue
Block a user