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Devtest: Add jukebox
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@ -43,6 +43,8 @@ build/.cmake/
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/bin/
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/games/*
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!/games/devtest/
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/games/devtest/mods/soundstuff/sounds/gitignored_sounds/*
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!/games/devtest/mods/soundstuff/sounds/gitignored_sounds/custom_sounds_here.txt
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/cache
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/textures/*
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!/textures/base/
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@ -77,6 +77,7 @@ SmallJoker:
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textures/base/pack/server_favorite_delete.png (based on server_favorite.png)
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DS:
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games/devtest/mods/soundstuff/textures/soundstuff_jukebox.png
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games/devtest/mods/testtools/textures/testtools_branding_iron.png
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License of Minetest source code
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4
games/devtest/mods/soundstuff/init.lua
Normal file
4
games/devtest/mods/soundstuff/init.lua
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@ -0,0 +1,4 @@
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local path = minetest.get_modpath("soundstuff") .. "/"
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dofile(path .. "sound_event_items.lua")
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dofile(path .. "jukebox.lua")
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323
games/devtest/mods/soundstuff/jukebox.lua
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323
games/devtest/mods/soundstuff/jukebox.lua
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@ -0,0 +1,323 @@
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local F = minetest.formspec_escape
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-- hashed node pos -> sound handle
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local played_sounds = {}
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-- all of these can be set via the formspec
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local meta_keys = {
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-- SimpleSoundSpec
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"sss.name",
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"sss.gain",
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"sss.pitch",
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"sss.fade",
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-- sound parameters
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"sparam.gain",
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"sparam.pitch",
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"sparam.fade",
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"sparam.loop",
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"sparam.pos",
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"sparam.object",
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"sparam.to_player",
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"sparam.exclude_player",
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"sparam.max_hear_distance",
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-- fade
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"fade.step",
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"fade.gain",
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-- other
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"ephemeral",
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}
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local function get_all_metadata(meta)
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return {
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sss = {
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name = meta:get_string("sss.name"),
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gain = meta:get_string("sss.gain"),
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pitch = meta:get_string("sss.pitch"),
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fade = meta:get_string("sss.fade"),
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},
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sparam = {
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gain = meta:get_string("sparam.gain"),
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pitch = meta:get_string("sparam.pitch"),
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fade = meta:get_string("sparam.fade"),
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loop = meta:get_string("sparam.loop"),
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pos = meta:get_string("sparam.pos"),
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object = meta:get_string("sparam.object"),
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to_player = meta:get_string("sparam.to_player"),
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exclude_player = meta:get_string("sparam.exclude_player"),
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max_hear_distance = meta:get_string("sparam.max_hear_distance"),
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},
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fade = {
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gain = meta:get_string("fade.gain"),
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step = meta:get_string("fade.step"),
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},
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ephemeral = meta:get_string("ephemeral"),
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}
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end
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local function log_msg(msg)
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minetest.log("action", msg)
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minetest.chat_send_all(msg)
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end
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local function try_call(f, ...)
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local function log_on_err(success, errmsg, ...)
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if not success then
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log_msg("[soundstuff:jukebox] Call failed: "..errmsg)
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else
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return errmsg, ...
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end
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end
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return log_on_err(pcall(f, ...))
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end
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local function show_formspec(pos, player)
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local meta = minetest.get_meta(pos)
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local md = get_all_metadata(meta)
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local pos_hash = minetest.hash_node_position(pos)
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local sound_handle = played_sounds[pos_hash]
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local fs = {}
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local function fs_add(str)
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table.insert(fs, str)
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end
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fs_add([[
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formspec_version[6]
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size[14,11]
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]])
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-- SimpleSoundSpec
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fs_add(string.format([[
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container[0.5,0.5]
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box[-0.1,-0.1;4.2,3.2;#EBEBEB20]
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style[*;font=mono,bold]
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label[0,0.25;SimpleSoundSpec]
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style[*;font=mono]
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field[0.00,1.00;4,0.75;sss.name;name;%s]
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field[0.00,2.25;1,0.75;sss.gain;gain;%s]
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field[1.25,2.25;1,0.75;sss.pitch;pitch;%s]
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field[2.50,2.25;1,0.75;sss.fade;fade;%s]
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container_end[]
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field_close_on_enter[sss.name;false]
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field_close_on_enter[sss.gain;false]
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field_close_on_enter[sss.pitch;false]
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field_close_on_enter[sss.fade;false]
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]], F(md.sss.name), F(md.sss.gain), F(md.sss.pitch), F(md.sss.fade)))
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-- sound parameter table
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fs_add(string.format([[
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container[5.5,0.5]
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box[-0.1,-0.1;4.2,10.2;#EBEBEB20]
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style[*;font=mono,bold]
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label[0,0.25;sound parameter table]
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style[*;font=mono]
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field[0.00,1;1,0.75;sparam.gain;gain;%s]
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field[1.25,1;1,0.75;sparam.pitch;pitch;%s]
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field[2.50,1;1,0.75;sparam.fade;fade;%s]
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field[0,2.25;4,0.75;sparam.loop;loop;%s]
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field[0,3.50;4,0.75;sparam.pos;pos;%s]
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field[0,4.75;4,0.75;sparam.object;object;%s]
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field[0,6.00;4,0.75;sparam.to_player;to_player;%s]
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field[0,7.25;4,0.75;sparam.exclude_player;exclude_player;%s]
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field[0,8.50;4,0.75;sparam.max_hear_distance;max_hear_distance;%s]
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container_end[]
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field_close_on_enter[sparam.gain;false]
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field_close_on_enter[sparam.pitch;false]
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field_close_on_enter[sparam.fade;false]
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field_close_on_enter[sparam.loop;false]
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field_close_on_enter[sparam.pos;false]
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field_close_on_enter[sparam.object;false]
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field_close_on_enter[sparam.to_player;false]
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field_close_on_enter[sparam.exclude_player;false]
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field_close_on_enter[sparam.max_hear_distance;false]
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tooltip[sparam.object;Get a name with the Branding Iron.]
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]], F(md.sparam.gain), F(md.sparam.pitch), F(md.sparam.fade), F(md.sparam.loop),
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F(md.sparam.pos), F(md.sparam.object), F(md.sparam.to_player),
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F(md.sparam.exclude_player), F(md.sparam.max_hear_distance)))
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-- fade
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fs_add(string.format([[
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container[10.75,3]
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box[-0.1,-0.1;3.2,3.2;#EBEBEB20]
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style[*;font=mono,bold]
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label[0,0.25;fade]
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style[*;font=mono]
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field[0.00,1;1,0.75;fade.step;step;%s]
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field[1.25,1;1,0.75;fade.gain;gain;%s]
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]], F(md.fade.step), F(md.fade.gain)))
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if not sound_handle then
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fs_add([[
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box[0,2;3,0.75;#363636FF]
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label[0.25,2.375;no sound]
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]])
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else
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fs_add([[
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button[0,2;3,0.75;btn_fade;Fade]
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]])
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end
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fs_add([[
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container_end[]
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field_close_on_enter[fade.step;false]
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field_close_on_enter[fade.gain;false]
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]])
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-- ephemeral
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fs_add(string.format([[
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checkbox[0.5,5;ephemeral;ephemeral;%s]
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]], md.ephemeral))
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-- play/stop and release buttons
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if not sound_handle then
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fs_add([[
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container[10.75,0.5]
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button[0,0;3,0.75;btn_play;Play]
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container_end[]
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]])
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else
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fs_add([[
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container[10.75,0.5]
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button[0,0;3,0.75;btn_stop;Stop]
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button[0,1;3,0.75;btn_release;Release]
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container_end[]
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]])
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end
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-- save and quit button
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fs_add([[
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button_exit[10.75,10;3,0.75;btn_save_quit;Save & Quit]
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]])
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minetest.show_formspec(player:get_player_name(), "soundstuff:jukebox@"..pos:to_string(),
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table.concat(fs))
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end
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minetest.register_node("soundstuff:jukebox", {
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description = "Jukebox\nAllows to play arbitrary sounds.",
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tiles = {"soundstuff_jukebox.png"},
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groups = {dig_immediate = 2},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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-- SimpleSoundSpec
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meta:set_string("sss.name", "")
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meta:set_string("sss.gain", "")
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meta:set_string("sss.pitch", "")
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meta:set_string("sss.fade", "")
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-- sound parameters
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meta:set_string("sparam.gain", "")
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meta:set_string("sparam.pitch", "")
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meta:set_string("sparam.fade", "")
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meta:set_string("sparam.loop", "")
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meta:set_string("sparam.pos", pos:to_string())
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meta:set_string("sparam.object", "")
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meta:set_string("sparam.to_player", "")
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meta:set_string("sparam.exclude_player", "")
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meta:set_string("sparam.max_hear_distance", "")
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-- fade
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meta:set_string("fade.gain", "")
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meta:set_string("fade.step", "")
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-- other
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meta:set_string("ephemeral", "")
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meta:mark_as_private(meta_keys)
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end,
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on_rightclick = function(pos, _node, clicker, _itemstack, _pointed_thing)
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show_formspec(pos, clicker)
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname:sub(1, 19) ~= "soundstuff:jukebox@" then
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return false
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end
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local pos = vector.from_string(formname, 20)
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if not pos or pos ~= pos:round() then
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minetest.log("error", "[soundstuff:jukebox] Invalid formname.")
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return true
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end
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local meta = minetest.get_meta(pos)
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for _, k in ipairs(meta_keys) do
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if fields[k] then
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meta:set_string(k, fields[k])
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end
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end
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meta:mark_as_private(meta_keys)
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local pos_hash = minetest.hash_node_position(pos)
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local sound_handle = played_sounds[pos_hash]
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if not sound_handle then
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if fields.btn_play then
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local md = get_all_metadata(meta)
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local sss = {
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name = md.sss.name,
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gain = tonumber(md.sss.gain),
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pitch = tonumber(md.sss.pitch),
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fade = tonumber(md.sss.fade),
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}
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local sparam = {
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gain = tonumber(md.sparam.gain),
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pitch = tonumber(md.sparam.pitch),
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fade = tonumber(md.sparam.fade),
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loop = minetest.is_yes(md.sparam.loop),
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pos = vector.from_string(md.sparam.pos),
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object = testtools.get_branded_object(md.sparam.object),
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to_player = md.sparam.to_player,
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exclude_player = md.sparam.exclude_player,
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max_hear_distance = tonumber(md.sparam.max_hear_distance),
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}
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local ephemeral = minetest.is_yes(md.ephemeral)
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log_msg(string.format(
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"[soundstuff:jukebox] Playing sound: minetest.sound_play(%s, %s, %s)",
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string.format("{name=\"%s\", gain=%s, pitch=%s, fade=%s}",
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sss.name, sss.gain, sss.pitch, sss.fade),
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string.format("{gain=%s, pitch=%s, fade=%s, loop=%s, pos=%s, "
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.."object=%s, to_player=\"%s\", exclude_player=\"%s\", max_hear_distance=%s}",
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sparam.gain, sparam.pitch, sparam.fade, sparam.loop, sparam.pos,
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sparam.object and "<objref>", sparam.to_player, sparam.exclude_player,
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sparam.max_hear_distance),
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tostring(ephemeral)))
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sound_handle = try_call(minetest.sound_play, sss, sparam, ephemeral)
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played_sounds[pos_hash] = sound_handle
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show_formspec(pos, player)
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end
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else
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if fields.btn_stop then
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log_msg("[soundstuff:jukebox] Stopping sound: minetest.sound_stop(<handle>)")
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try_call(minetest.sound_stop, sound_handle)
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elseif fields.btn_release then
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log_msg("[soundstuff:jukebox] Releasing handle.")
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played_sounds[pos_hash] = nil
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show_formspec(pos, player)
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elseif fields.btn_fade then
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local md = get_all_metadata(meta)
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local step = tonumber(md.fade.step)
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local gain = tonumber(md.fade.gain)
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log_msg(string.format(
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"[soundstuff:jukebox] Fading sound: minetest.sound_fade(<handle>, %s, %s)",
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step, gain))
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try_call(minetest.sound_fade, sound_handle, step, gain)
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end
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end
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return true
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end)
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@ -1,2 +1,3 @@
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name = soundstuff
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description = Example items and nodes for testing sound effects
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depends = testtools
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@ -0,0 +1,2 @@
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Put your own testing sounds here. The folder is gitignored.
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Using a sound-pack is also possible.
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BIN
games/devtest/mods/soundstuff/textures/soundstuff_jukebox.png
Normal file
BIN
games/devtest/mods/soundstuff/textures/soundstuff_jukebox.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 123 B |
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