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Make volumetric light effect strength server controllable

- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
This commit is contained in:
Lars
2023-10-23 17:05:31 -07:00
committed by lhofhansl
parent 04f0d545da
commit e0d4a9d575
16 changed files with 227 additions and 144 deletions

View File

@ -627,6 +627,10 @@ bloom_strength_factor (Bloom Strength Factor) float 1.0 0.1 10.0
# Requires: shaders, enable_bloom
bloom_radius (Bloom Radius) float 1 0.1 8
# Set to true to enable volumetric lighting effect (a.k.a. "Godrays").
#
# Requires: shaders, enable_bloom
enable_volumetric_lighting (Volumetric lighting) bool false
[*Audio]