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Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom
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@ -627,6 +627,10 @@ bloom_strength_factor (Bloom Strength Factor) float 1.0 0.1 10.0
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# Requires: shaders, enable_bloom
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bloom_radius (Bloom Radius) float 1 0.1 8
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# Set to true to enable volumetric lighting effect (a.k.a. "Godrays").
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#
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# Requires: shaders, enable_bloom
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enable_volumetric_lighting (Volumetric lighting) bool false
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[*Audio]
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