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Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom
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@ -1804,4 +1804,6 @@ void Client::handleCommand_SetLighting(NetworkPacket *pkt)
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>> lighting.exposure.speed_bright_dark
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>> lighting.exposure.center_weight_power;
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}
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if (pkt->getRemainingBytes() >= 4)
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*pkt >> lighting.volumetric_light_strength;
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}
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