Update some textures in lua_api.md

Add image prefixes where still missing, make some other examples functional as well
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someone-aka-sum1 2024-04-23 23:17:57 +02:00 committed by GitHub
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@ -466,10 +466,10 @@ the higher resolution texture.
Textures can be grouped together by enclosing them in `(` and `)`. Textures can be grouped together by enclosing them in `(` and `)`.
Example: `cobble.png^(thing1.png^thing2.png)` Example: `default_cobble.png^(thing1.png^thing2.png)`
A texture for `thing1.png^thing2.png` is created and the resulting A texture for `thing1.png^thing2.png` is created and the resulting
texture is overlaid on top of `cobble.png`. texture is overlaid on top of `default_cobble.png`.
### Escaping ### Escaping
@ -477,11 +477,11 @@ Modifiers that accept texture names (e.g. `[combine`) accept escaping to allow
passing complex texture names as arguments. Escaping is done with backslash and passing complex texture names as arguments. Escaping is done with backslash and
is required for `^`, `:` and `\`. is required for `^`, `:` and `\`.
Example: `cobble.png^[lowpart:50:color.png\^[mask\:trans.png` Example: `default_cobble.png^[lowpart:50:default_dirt.png\^[mask\:default_glass.png`
Or as a Lua string: `"cobble.png^[lowpart:50:color.png\\^[mask\\:trans.png"` Or as a Lua string: `"default_cobble.png^[lowpart:50:default_dirt.png\\^[mask\\:default_glass.png"`
The lower 50 percent of `color.png^[mask:trans.png` are overlaid The lower 50 percent of `default_dirt.png^[mask:default_glass.png` are overlaid
on top of `cobble.png`. on top of `default_cobble.png`.
### Advanced texture modifiers ### Advanced texture modifiers
@ -555,7 +555,7 @@ Brightens the texture.
Example: Example:
tnt_tnt_side.png^[brighten tnt_side.png^[brighten
#### `[noalpha` #### `[noalpha`
@ -604,10 +604,10 @@ Create an inventory cube texture using the side textures.
Example: Example:
[inventorycube{grass.png{dirt.png&grass_side.png{dirt.png&grass_side.png [inventorycube{default_grass.png{default_dirt.png&default_grass_side.png{default_dirt.png&default_grass_side.png
Creates an inventorycube with `grass.png`, `dirt.png^grass_side.png` and Creates an inventorycube with `default_grass.png`, `default_dirt.png^default_grass_side.png` and
`dirt.png^grass_side.png` textures `default_dirt.png^default_grass_side.png` textures
#### `[fill:<w>x<h>:<x>,<y>:<color>` #### `[fill:<w>x<h>:<x>,<y>:<color>`