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Add time_from_last_punch to Lua API
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@ -104,7 +104,9 @@
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-- - getpos() -> {x=num, y=num, z=num}
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-- - setpos(pos); pos={x=num, y=num, z=num}
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-- - moveto(pos, continuous=false): interpolated move
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-- - punch(puncher); puncher = an another ObjectRef
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-- - punch(puncher, time_from_last_punch)
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-- ^ puncher = an another ObjectRef,
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-- ^ time_from_last_punch = time since last punch action of the puncher
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-- - right_click(clicker); clicker = an another ObjectRef
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-- - get_wield_digging_properties() -> digging property table
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-- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks)
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@ -1678,7 +1678,7 @@ void LuaEntitySAO::punch(ServerActiveObject *puncher, float time_from_last_punch
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if(!m_registered)
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return;
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_punch(L, m_id, puncher);
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scriptapi_luaentity_punch(L, m_id, puncher, time_from_last_punch);
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}
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void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
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@ -3208,9 +3208,9 @@ void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
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script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
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}
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// Calls entity:on_punch(ObjectRef puncher)
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// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch)
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void scriptapi_luaentity_punch(lua_State *L, u16 id,
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ServerActiveObject *puncher)
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ServerActiveObject *puncher, float time_from_last_punch)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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@ -3228,8 +3228,9 @@ void scriptapi_luaentity_punch(lua_State *L, u16 id,
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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objectref_get_or_create(L, puncher); // Clicker reference
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lua_pushnumber(L, time_from_last_punch);
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// Call with 2 arguments, 0 results
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if(lua_pcall(L, 2, 0, 0))
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if(lua_pcall(L, 3, 0, 0))
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script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
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}
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@ -83,7 +83,7 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
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LuaEntityProperties *prop);
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void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
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void scriptapi_luaentity_punch(lua_State *L, u16 id,
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ServerActiveObject *puncher);
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ServerActiveObject *puncher, float time_from_last_punch);
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void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
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ServerActiveObject *clicker);
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