Clean up key names handling

Constify keycode and move the static array of localizable names from the
guiKeyChangeMenu header to the implementation file, changing its name.
This commit is contained in:
Giuseppe Bilotta 2011-08-12 23:42:00 +02:00
parent 72e4c8f523
commit eb255e6870
4 changed files with 87 additions and 86 deletions

View File

@ -26,6 +26,34 @@
#include "main.h"
#include <string>
static const char *KeyNamesLang[] =
{ "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
"-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
N_("Accept"), N_("Mode Change"), N_("Space"), N_("Priot"), N_("Next"), N_("End"), N_("Home"),
N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
"D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
"R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
"Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
"F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
"-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shight"),
N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
GUIModalMenu(env, parent, id, menumgr)
@ -101,7 +129,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->forward = Environment->addButton(rect, this,
GUI_ID_KEY_FORWARD_BUTTON,
wgettext(KeyNames[key_forward]));
wgettext(KeyNamesLang[key_forward]));
}
offset += v2s32(0, 25);
@ -118,7 +146,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->backward = Environment->addButton(rect, this,
GUI_ID_KEY_BACKWARD_BUTTON,
wgettext(KeyNames[key_backward]));
wgettext(KeyNamesLang[key_backward]));
}
offset += v2s32(0, 25);
{
@ -133,7 +161,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
wgettext(KeyNames[key_left]));
wgettext(KeyNamesLang[key_left]));
}
offset += v2s32(0, 25);
{
@ -149,7 +177,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->right = Environment->addButton(rect, this,
GUI_ID_KEY_RIGHT_BUTTON,
wgettext(KeyNames[key_right]));
wgettext(KeyNamesLang[key_right]));
}
offset += v2s32(0, 25);
{
@ -164,7 +192,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
wgettext(KeyNames[key_use]));
wgettext(KeyNamesLang[key_use]));
}
offset += v2s32(0, 25);
{
@ -180,7 +208,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->sneak = Environment->addButton(rect, this,
GUI_ID_KEY_SNEAK_BUTTON,
wgettext(KeyNames[key_sneak]));
wgettext(KeyNamesLang[key_sneak]));
}
offset += v2s32(0, 25);
{
@ -194,7 +222,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
wgettext(KeyNames[key_jump]));
wgettext(KeyNamesLang[key_jump]));
}
offset += v2s32(0, 25);
@ -211,7 +239,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->inventory = Environment->addButton(rect, this,
GUI_ID_KEY_INVENTORY_BUTTON,
wgettext(KeyNames[key_inventory]));
wgettext(KeyNamesLang[key_inventory]));
}
offset += v2s32(0, 25);
{
@ -225,7 +253,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
wgettext(KeyNames[key_chat]));
wgettext(KeyNamesLang[key_chat]));
}
//next col
@ -242,7 +270,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
wgettext(KeyNames[key_fly]));
wgettext(KeyNamesLang[key_fly]));
}
offset += v2s32(0, 25);
{
@ -257,7 +285,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
wgettext(KeyNames[key_fast]));
wgettext(KeyNamesLang[key_fast]));
}
offset += v2s32(0, 25);
{
@ -273,7 +301,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->range = Environment->addButton(rect, this,
GUI_ID_KEY_RANGE_BUTTON,
wgettext(KeyNames[key_range]));
wgettext(KeyNamesLang[key_range]));
}
offset += v2s32(0, 25);
@ -289,7 +317,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
wgettext(KeyNames[key_dump]));
wgettext(KeyNamesLang[key_dump]));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
@ -367,45 +395,45 @@ bool GUIKeyChangeMenu::resetMenu()
{
case GUI_ID_KEY_FORWARD_BUTTON:
this->forward->setText(
wgettext(KeyNames[key_forward]));
wgettext(KeyNamesLang[key_forward]));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
this->backward->setText(
wgettext(KeyNames[key_backward]));
wgettext(KeyNamesLang[key_backward]));
break;
case GUI_ID_KEY_LEFT_BUTTON:
this->left->setText(wgettext(KeyNames[key_left]));
this->left->setText(wgettext(KeyNamesLang[key_left]));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
this->right->setText(wgettext(KeyNames[key_right]));
this->right->setText(wgettext(KeyNamesLang[key_right]));
break;
case GUI_ID_KEY_JUMP_BUTTON:
this->jump->setText(wgettext(KeyNames[key_jump]));
this->jump->setText(wgettext(KeyNamesLang[key_jump]));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
this->sneak->setText(wgettext(KeyNames[key_sneak]));
this->sneak->setText(wgettext(KeyNamesLang[key_sneak]));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
this->inventory->setText(
wgettext(KeyNames[key_inventory]));
wgettext(KeyNamesLang[key_inventory]));
break;
case GUI_ID_KEY_CHAT_BUTTON:
this->chat->setText(wgettext(KeyNames[key_chat]));
this->chat->setText(wgettext(KeyNamesLang[key_chat]));
break;
case GUI_ID_KEY_RANGE_BUTTON:
this->range->setText(wgettext(KeyNames[key_range]));
this->range->setText(wgettext(KeyNamesLang[key_range]));
break;
case GUI_ID_KEY_FLY_BUTTON:
this->fly->setText(wgettext(KeyNames[key_fly]));
this->fly->setText(wgettext(KeyNamesLang[key_fly]));
break;
case GUI_ID_KEY_FAST_BUTTON:
this->fast->setText(wgettext(KeyNames[key_fast]));
this->fast->setText(wgettext(KeyNamesLang[key_fast]));
break;
case GUI_ID_KEY_USE_BUTTON:
this->use->setText(wgettext(KeyNames[key_use]));
this->use->setText(wgettext(KeyNamesLang[key_use]));
break;
case GUI_ID_KEY_DUMP_BUTTON:
this->dump->setText(wgettext(KeyNames[key_dump]));
this->dump->setText(wgettext(KeyNamesLang[key_dump]));
break;
}
activeKey = -1;
@ -422,79 +450,79 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
{
this->forward->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_forward = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
{
this->backward->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_backward = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
{
this->left->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_left = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
{
this->right->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_right = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
{
this->jump->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_jump = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
{
this->sneak->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_sneak = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
{
this->inventory->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_inventory = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
{
this->chat->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_chat = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
{
this->range->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_range = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
{
this->fly->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_fly = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
{
this->fast->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_fast = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
{
this->use->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_use = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
{
this->dump->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_dump = event.KeyInput.Key;
}
changeCtype("C");

View File

@ -29,51 +29,24 @@
#include "gettext.h"
#include <string>
static const char *KeyNames[] =
{ "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
"-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
N_("Accept"), N_("Mode Change"), N_("Space"), N_("Priot"), N_("Next"), N_("End"), N_("Home"),
N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
"D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
"R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
"Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
"F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
"-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shight"),
N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
enum
{
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
//buttons
GUI_ID_KEY_FORWARD_BUTTON,
GUI_ID_KEY_BACKWARD_BUTTON,
GUI_ID_KEY_LEFT_BUTTON,
GUI_ID_KEY_RIGHT_BUTTON,
GUI_ID_KEY_USE_BUTTON,
GUI_ID_KEY_FLY_BUTTON,
GUI_ID_KEY_FAST_BUTTON,
GUI_ID_KEY_JUMP_BUTTON,
GUI_ID_KEY_CHAT_BUTTON,
GUI_ID_KEY_SNEAK_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON,
GUI_ID_KEY_DUMP_BUTTON,
GUI_ID_KEY_RANGE_BUTTON
};
enum
{
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
//buttons
GUI_ID_KEY_FORWARD_BUTTON,
GUI_ID_KEY_BACKWARD_BUTTON,
GUI_ID_KEY_LEFT_BUTTON,
GUI_ID_KEY_RIGHT_BUTTON,
GUI_ID_KEY_USE_BUTTON,
GUI_ID_KEY_FLY_BUTTON,
GUI_ID_KEY_FAST_BUTTON,
GUI_ID_KEY_JUMP_BUTTON,
GUI_ID_KEY_CHAT_BUTTON,
GUI_ID_KEY_SNEAK_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON,
GUI_ID_KEY_DUMP_BUTTON,
GUI_ID_KEY_RANGE_BUTTON
};
class GUIKeyChangeMenu: public GUIModalMenu
{

View File

@ -206,7 +206,7 @@ static const char *KeyNames[] =
"-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
"Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
std::string keycode_to_keyname(s32 keycode)
const std::string &keycode_to_keyname(s32 keycode)
{
return KeyNames[keycode];
}

View File

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
irr::EKEY_CODE keyname_to_keycode(const char *name);
std::string keycode_to_keyname(s32 keycode);
const std::string &keycode_to_keyname(s32 keycode);
// Key configuration getter
irr::EKEY_CODE getKeySetting(const char *settingname);