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Reserve vectors before pushing and other code quality changes (#11161)

This commit is contained in:
sfan5 2021-04-05 13:38:31 +02:00 committed by GitHub
parent 3e1904fa8c
commit f0bad0e2ba
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GPG Key ID: 4AEE18F83AFDEB23
20 changed files with 106 additions and 108 deletions

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@ -499,12 +499,12 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
static v3f z_directions[50] = {
v3f(-100, 0, 0)
};
static f32 z_offsets[sizeof(z_directions)/sizeof(*z_directions)] = {
static f32 z_offsets[50] = {
-1000,
};
if(z_directions[0].X < -99){
for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
if (z_directions[0].X < -99) {
for (u32 i = 0; i < ARRLEN(z_directions); i++) {
// Assumes FOV of 72 and 16/9 aspect ratio
z_directions[i] = v3f(
0.02 * myrand_range(-100, 100),
@ -520,7 +520,8 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
if(sunlight_min_d > 35*BS)
sunlight_min_d = 35*BS;
std::vector<int> values;
for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
values.reserve(ARRLEN(z_directions));
for (u32 i = 0; i < ARRLEN(z_directions); i++) {
v3f z_dir = z_directions[i];
core::CMatrix4<f32> a;
a.buildRotateFromTo(v3f(0,1,0), z_dir);

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@ -170,7 +170,7 @@ void Clouds::render()
// Read noise
std::vector<char> grid(m_cloud_radius_i * 2 * m_cloud_radius_i * 2); // vector<bool> is broken
std::vector<bool> grid(m_cloud_radius_i * 2 * m_cloud_radius_i * 2);
std::vector<video::S3DVertex> vertices;
vertices.reserve(16 * m_cloud_radius_i * m_cloud_radius_i);

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@ -336,22 +336,22 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
irr::gui::IGUIFont* font = g_fontengine->getFont();
// Reorder elements by z_index
std::vector<size_t> ids;
std::vector<HudElement*> elems;
elems.reserve(player->maxHudId());
for (size_t i = 0; i != player->maxHudId(); i++) {
HudElement *e = player->getHud(i);
if (!e)
continue;
auto it = ids.begin();
while (it != ids.end() && player->getHud(*it)->z_index <= e->z_index)
auto it = elems.begin();
while (it != elems.end() && (*it)->z_index <= e->z_index)
++it;
ids.insert(it, i);
elems.insert(it, e);
}
for (size_t i : ids) {
HudElement *e = player->getHud(i);
for (HudElement *e : elems) {
v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
floor(e->pos.Y * (float) m_screensize.Y + 0.5));
@ -522,8 +522,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
client->getMinimap()->drawMinimap(rect);
break; }
default:
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
" of hud element ID " << i << " due to unrecognized type" << std::endl;
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type
<< " due to unrecognized type" << std::endl;
}
}
}

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@ -82,13 +82,13 @@ Sky::Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc) :
// Ensures that sun and moon textures and tonemaps are correct.
setSkyDefaults();
m_sun_texture = tsrc->isKnownSourceImage(m_sun_params.texture) ?
tsrc->getTextureForMesh(m_sun_params.texture) : NULL;
tsrc->getTextureForMesh(m_sun_params.texture) : nullptr;
m_moon_texture = tsrc->isKnownSourceImage(m_moon_params.texture) ?
tsrc->getTextureForMesh(m_moon_params.texture) : NULL;
tsrc->getTextureForMesh(m_moon_params.texture) : nullptr;
m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ?
tsrc->getTexture(m_sun_params.tonemap) : NULL;
tsrc->getTexture(m_sun_params.tonemap) : nullptr;
m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ?
tsrc->getTexture(m_moon_params.tonemap) : NULL;
tsrc->getTexture(m_moon_params.tonemap) : nullptr;
if (m_sun_texture) {
m_materials[3] = baseMaterial();
@ -744,14 +744,14 @@ void Sky::place_sky_body(
}
}
void Sky::setSunTexture(std::string sun_texture,
std::string sun_tonemap, ITextureSource *tsrc)
void Sky::setSunTexture(const std::string &sun_texture,
const std::string &sun_tonemap, ITextureSource *tsrc)
{
// Ignore matching textures (with modifiers) entirely,
// but lets at least update the tonemap before hand.
m_sun_params.tonemap = sun_tonemap;
m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ?
tsrc->getTexture(m_sun_params.tonemap) : NULL;
tsrc->getTexture(m_sun_params.tonemap) : nullptr;
m_materials[3].Lighting = !!m_sun_tonemap;
if (m_sun_params.texture == sun_texture)
@ -780,7 +780,7 @@ void Sky::setSunTexture(std::string sun_texture,
}
}
void Sky::setSunriseTexture(std::string sunglow_texture,
void Sky::setSunriseTexture(const std::string &sunglow_texture,
ITextureSource* tsrc)
{
// Ignore matching textures (with modifiers) entirely.
@ -792,14 +792,14 @@ void Sky::setSunriseTexture(std::string sunglow_texture,
);
}
void Sky::setMoonTexture(std::string moon_texture,
std::string moon_tonemap, ITextureSource *tsrc)
void Sky::setMoonTexture(const std::string &moon_texture,
const std::string &moon_tonemap, ITextureSource *tsrc)
{
// Ignore matching textures (with modifiers) entirely,
// but lets at least update the tonemap before hand.
m_moon_params.tonemap = moon_tonemap;
m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ?
tsrc->getTexture(m_moon_params.tonemap) : NULL;
tsrc->getTexture(m_moon_params.tonemap) : nullptr;
m_materials[4].Lighting = !!m_moon_tonemap;
if (m_moon_params.texture == moon_texture)
@ -893,7 +893,7 @@ void Sky::setSkyColors(const SkyColor &sky_color)
}
void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
std::string use_sun_tint)
const std::string &use_sun_tint)
{
// Change sun and moon tinting:
m_sky_params.fog_sun_tint = sun_tint;
@ -907,7 +907,7 @@ void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
m_default_tint = true;
}
void Sky::addTextureToSkybox(std::string texture, int material_id,
void Sky::addTextureToSkybox(const std::string &texture, int material_id,
ITextureSource *tsrc)
{
// Sanity check for more than six textures.

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@ -65,15 +65,15 @@ public:
}
void setSunVisible(bool sun_visible) { m_sun_params.visible = sun_visible; }
void setSunTexture(std::string sun_texture,
std::string sun_tonemap, ITextureSource *tsrc);
void setSunTexture(const std::string &sun_texture,
const std::string &sun_tonemap, ITextureSource *tsrc);
void setSunScale(f32 sun_scale) { m_sun_params.scale = sun_scale; }
void setSunriseVisible(bool glow_visible) { m_sun_params.sunrise_visible = glow_visible; }
void setSunriseTexture(std::string sunglow_texture, ITextureSource* tsrc);
void setSunriseTexture(const std::string &sunglow_texture, ITextureSource* tsrc);
void setMoonVisible(bool moon_visible) { m_moon_params.visible = moon_visible; }
void setMoonTexture(std::string moon_texture,
std::string moon_tonemap, ITextureSource *tsrc);
void setMoonTexture(const std::string &moon_texture,
const std::string &moon_tonemap, ITextureSource *tsrc);
void setMoonScale(f32 moon_scale) { m_moon_params.scale = moon_scale; }
void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; }
@ -87,21 +87,21 @@ public:
void setVisible(bool visible) { m_visible = visible; }
// Set only from set_sky API
void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; }
void setFallbackBgColor(const video::SColor &fallback_bg_color)
void setFallbackBgColor(video::SColor fallback_bg_color)
{
m_fallback_bg_color = fallback_bg_color;
}
void overrideColors(const video::SColor &bgcolor, const video::SColor &skycolor)
void overrideColors(video::SColor bgcolor, video::SColor skycolor)
{
m_bgcolor = bgcolor;
m_skycolor = skycolor;
}
void setSkyColors(const SkyColor &sky_color);
void setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
std::string use_sun_tint);
const std::string &use_sun_tint);
void setInClouds(bool clouds) { m_in_clouds = clouds; }
void clearSkyboxTextures() { m_sky_params.textures.clear(); }
void addTextureToSkybox(std::string texture, int material_id,
void addTextureToSkybox(const std::string &texture, int material_id,
ITextureSource *tsrc);
const video::SColorf &getCurrentStarColor() const { return m_star_color; }
@ -126,7 +126,7 @@ private:
}
// Mix two colors by a given amount
video::SColor m_mix_scolor(video::SColor col1, video::SColor col2, f32 factor)
static video::SColor m_mix_scolor(video::SColor col1, video::SColor col2, f32 factor)
{
video::SColor result = video::SColor(
col1.getAlpha() * (1 - factor) + col2.getAlpha() * factor,
@ -135,7 +135,7 @@ private:
col1.getBlue() * (1 - factor) + col2.getBlue() * factor);
return result;
}
video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor)
static video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor)
{
video::SColorf result =
video::SColorf(col1.r * (1 - factor) + col2.r * factor,

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@ -671,7 +671,6 @@ void ClientInterface::UpdatePlayerList()
std::vector<session_t> clients = getClientIDs();
m_clients_names.clear();
if (!clients.empty())
infostream<<"Players:"<<std::endl;

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@ -30,7 +30,7 @@ using namespace gui;
GUIButtonItemImage::GUIButtonItemImage(gui::IGUIEnvironment *environment,
gui::IGUIElement *parent, s32 id, core::rect<s32> rectangle,
ISimpleTextureSource *tsrc, std::string item, Client *client,
ISimpleTextureSource *tsrc, const std::string &item, Client *client,
bool noclip)
: GUIButton (environment, parent, id, rectangle, tsrc, noclip)
{
@ -44,7 +44,7 @@ GUIButtonItemImage::GUIButtonItemImage(gui::IGUIEnvironment *environment,
GUIButtonItemImage *GUIButtonItemImage::addButton(IGUIEnvironment *environment,
const core::rect<s32> &rectangle, ISimpleTextureSource *tsrc,
IGUIElement *parent, s32 id, const wchar_t *text, std::string item,
IGUIElement *parent, s32 id, const wchar_t *text, const std::string &item,
Client *client)
{
GUIButtonItemImage *button = new GUIButtonItemImage(environment,

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@ -33,13 +33,13 @@ public:
//! constructor
GUIButtonItemImage(gui::IGUIEnvironment *environment, gui::IGUIElement *parent,
s32 id, core::rect<s32> rectangle, ISimpleTextureSource *tsrc,
std::string item, Client *client, bool noclip = false);
const std::string &item, Client *client, bool noclip = false);
//! Do not drop returned handle
static GUIButtonItemImage *addButton(gui::IGUIEnvironment *environment,
const core::rect<s32> &rectangle, ISimpleTextureSource *tsrc,
IGUIElement *parent, s32 id, const wchar_t *text, std::string item,
Client *client);
IGUIElement *parent, s32 id, const wchar_t *text,
const std::string &item, Client *client);
private:
Client *m_client;

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@ -965,13 +965,14 @@ InventoryList * Inventory::getList(const std::string &name)
{
s32 i = getListIndex(name);
if(i == -1)
return NULL;
return nullptr;
return m_lists[i];
}
std::vector<const InventoryList*> Inventory::getLists()
{
std::vector<const InventoryList*> lists;
lists.reserve(m_lists.size());
for (auto list : m_lists) {
lists.push_back(list);
}
@ -990,11 +991,11 @@ bool Inventory::deleteList(const std::string &name)
return true;
}
const InventoryList * Inventory::getList(const std::string &name) const
const InventoryList *Inventory::getList(const std::string &name) const
{
s32 i = getListIndex(name);
if(i == -1)
return NULL;
return nullptr;
return m_lists[i];
}

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@ -1544,10 +1544,10 @@ void NodeDefManager::deSerialize(std::istream &is)
}
void NodeDefManager::addNameIdMapping(content_t i, std::string name)
void NodeDefManager::addNameIdMapping(content_t i, const std::string &name)
{
m_name_id_mapping.set(i, name);
m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
m_name_id_mapping_with_aliases.emplace(name, i);
}

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@ -725,7 +725,7 @@ private:
* @param i a content ID
* @param name a node name
*/
void addNameIdMapping(content_t i, std::string name);
void addNameIdMapping(content_t i, const std::string &name);
/*!
* Removes a content ID from all groups.

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@ -206,10 +206,9 @@ NodeMetadataList::~NodeMetadataList()
std::vector<v3s16> NodeMetadataList::getAllKeys()
{
std::vector<v3s16> keys;
NodeMetadataMap::const_iterator it;
for (it = m_data.begin(); it != m_data.end(); ++it)
keys.push_back(it->first);
keys.reserve(m_data.size());
for (const auto &it : m_data)
keys.push_back(it.first);
return keys;
}
@ -218,7 +217,7 @@ NodeMetadata *NodeMetadataList::get(v3s16 p)
{
NodeMetadataMap::const_iterator n = m_data.find(p);
if (n == m_data.end())
return NULL;
return nullptr;
return n->second;
}
@ -235,7 +234,7 @@ void NodeMetadataList::remove(v3s16 p)
void NodeMetadataList::set(v3s16 p, NodeMetadata *d)
{
remove(p);
m_data.insert(std::make_pair(p, d));
m_data.emplace(p, d);
}
void NodeMetadataList::clear()
@ -251,9 +250,8 @@ void NodeMetadataList::clear()
int NodeMetadataList::countNonEmpty() const
{
int n = 0;
NodeMetadataMap::const_iterator it;
for (it = m_data.begin(); it != m_data.end(); ++it) {
if (!it->second->empty())
for (const auto &it : m_data) {
if (!it.second->empty())
n++;
}
return n;

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@ -1428,7 +1428,7 @@ std::string Pathfinder::dirToName(PathDirections dir)
}
/******************************************************************************/
void Pathfinder::printPath(std::vector<v3s16> path)
void Pathfinder::printPath(const std::vector<v3s16> &path)
{
unsigned int current = 0;
for (std::vector<v3s16>::iterator i = path.begin();

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@ -43,11 +43,11 @@ std::unordered_map<std::string, const FlagDesc *> Settings::s_flags;
Settings *Settings::createLayer(SettingsLayer sl, const std::string &end_tag)
{
if ((int)sl < 0 || sl >= SL_TOTAL_COUNT)
throw new BaseException("Invalid settings layer");
throw BaseException("Invalid settings layer");
Settings *&pos = s_layers[(size_t)sl];
if (pos)
throw new BaseException("Setting layer " + std::to_string(sl) + " already exists");
throw BaseException("Setting layer " + std::to_string(sl) + " already exists");
pos = new Settings(end_tag);
pos->m_settingslayer = sl;
@ -638,6 +638,7 @@ std::vector<std::string> Settings::getNames() const
MutexAutoLock lock(m_mutex);
std::vector<std::string> names;
names.reserve(m_settings.size());
for (const auto &settings_it : m_settings) {
names.push_back(settings_it.first);
}

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@ -96,16 +96,15 @@ void AreaStore::deserialize(std::istream &is)
u16 num_areas = readU16(is);
std::vector<Area> areas;
areas.reserve(num_areas);
for (u32 i = 0; i < num_areas; ++i) {
Area a(U32_MAX);
a.minedge = readV3S16(is);
a.maxedge = readV3S16(is);
u16 data_len = readU16(is);
char *data = new char[data_len];
is.read(data, data_len);
a.data = std::string(data, data_len);
areas.emplace_back(a);
delete [] data;
a.data = std::string(data_len, '\0');
is.read(&a.data[0], data_len);
areas.emplace_back(std::move(a));
}
bool read_ids = is.good(); // EOF for old formats

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@ -90,8 +90,7 @@ public:
bool get(const Key &name, Value *result) const
{
MutexAutoLock lock(m_mutex);
typename std::map<Key, Value>::const_iterator n =
m_values.find(name);
auto n = m_values.find(name);
if (n == m_values.end())
return false;
if (result)
@ -103,11 +102,9 @@ public:
{
MutexAutoLock lock(m_mutex);
std::vector<Value> result;
for (typename std::map<Key, Value>::const_iterator
it = m_values.begin();
it != m_values.end(); ++it){
result.reserve(m_values.size());
for (auto it = m_values.begin(); it != m_values.end(); ++it)
result.push_back(it->second);
}
return result;
}
@ -136,7 +133,7 @@ public:
return m_queue.empty();
}
void push_back(T t)
void push_back(const T &t)
{
MutexAutoLock lock(m_mutex);
m_queue.push_back(t);
@ -151,7 +148,7 @@ public:
if (m_signal.wait(wait_time_max_ms)) {
MutexAutoLock lock(m_mutex);
T t = m_queue.front();
T t = std::move(m_queue.front());
m_queue.pop_front();
return t;
}
@ -164,7 +161,7 @@ public:
if (m_signal.wait(wait_time_max_ms)) {
MutexAutoLock lock(m_mutex);
T t = m_queue.front();
T t = std::move(m_queue.front());
m_queue.pop_front();
return t;
}
@ -178,7 +175,7 @@ public:
MutexAutoLock lock(m_mutex);
T t = m_queue.front();
T t = std::move(m_queue.front());
m_queue.pop_front();
return t;
}
@ -188,7 +185,7 @@ public:
if (m_signal.wait(wait_time_max_ms)) {
MutexAutoLock lock(m_mutex);
T t = m_queue.back();
T t = std::move(m_queue.back());
m_queue.pop_back();
return t;
}
@ -204,7 +201,7 @@ public:
if (m_signal.wait(wait_time_max_ms)) {
MutexAutoLock lock(m_mutex);
T t = m_queue.back();
T t = std::move(m_queue.back());
m_queue.pop_back();
return t;
}
@ -218,7 +215,7 @@ public:
MutexAutoLock lock(m_mutex);
T t = m_queue.back();
T t = std::move(m_queue.back());
m_queue.pop_back();
return t;
}

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@ -65,12 +65,14 @@ void EnrichedString::operator=(const wchar_t *str)
addAtEnd(translate_string(std::wstring(str)), m_default_color);
}
void EnrichedString::addAtEnd(const std::wstring &s, const SColor &initial_color)
void EnrichedString::addAtEnd(const std::wstring &s, SColor initial_color)
{
SColor color(initial_color);
bool use_default = (m_default_length == m_string.size() &&
color == m_default_color);
m_colors.reserve(m_colors.size() + s.size());
size_t i = 0;
while (i < s.length()) {
if (s[i] != L'\x1b') {
@ -200,12 +202,6 @@ const std::wstring &EnrichedString::getString() const
return m_string;
}
void EnrichedString::setDefaultColor(const irr::video::SColor &color)
{
m_default_color = color;
updateDefaultColor();
}
void EnrichedString::updateDefaultColor()
{
sanity_check(m_default_length <= m_colors.size());

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@ -23,18 +23,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <vector>
#include <SColor.h>
using namespace irr;
class EnrichedString {
public:
EnrichedString();
EnrichedString(const std::wstring &s,
const irr::video::SColor &color = irr::video::SColor(255, 255, 255, 255));
const video::SColor &color = video::SColor(255, 255, 255, 255));
EnrichedString(const wchar_t *str,
const irr::video::SColor &color = irr::video::SColor(255, 255, 255, 255));
const video::SColor &color = video::SColor(255, 255, 255, 255));
EnrichedString(const std::wstring &string,
const std::vector<irr::video::SColor> &colors);
void clear();
const std::vector<video::SColor> &colors);
void operator=(const wchar_t *str);
void addAtEnd(const std::wstring &s, const irr::video::SColor &color);
void clear();
void addAtEnd(const std::wstring &s, video::SColor color);
// Adds the character source[i] at the end.
// An EnrichedString should always be able to be copied
@ -49,12 +53,16 @@ public:
EnrichedString operator+(const EnrichedString &other) const;
void operator+=(const EnrichedString &other);
const wchar_t *c_str() const;
const std::vector<irr::video::SColor> &getColors() const;
const std::vector<video::SColor> &getColors() const;
const std::wstring &getString() const;
void setDefaultColor(const irr::video::SColor &color);
inline void setDefaultColor(video::SColor color)
{
m_default_color = color;
updateDefaultColor();
}
void updateDefaultColor();
inline const irr::video::SColor &getDefaultColor() const
inline const video::SColor &getDefaultColor() const
{
return m_default_color;
}
@ -80,11 +88,11 @@ public:
{
return m_has_background;
}
inline irr::video::SColor getBackground() const
inline video::SColor getBackground() const
{
return m_background;
}
inline void setBackground(const irr::video::SColor &color)
inline void setBackground(video::SColor color)
{
m_background = color;
m_has_background = true;
@ -92,10 +100,10 @@ public:
private:
std::wstring m_string;
std::vector<irr::video::SColor> m_colors;
std::vector<video::SColor> m_colors;
bool m_has_background;
irr::video::SColor m_default_color;
irr::video::SColor m_background;
video::SColor m_default_color;
video::SColor m_background;
// This variable defines the length of the default-colored text.
// Change this to a std::vector if an "end coloring" tag is wanted.
size_t m_default_length = 0;

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@ -65,7 +65,7 @@ struct ChangingLight {
ChangingLight() = default;
ChangingLight(const relative_v3 &rel_pos, const mapblock_v3 &block_pos,
ChangingLight(relative_v3 rel_pos, mapblock_v3 block_pos,
MapBlock *b, direction source_dir) :
rel_position(rel_pos),
block_position(block_pos),
@ -125,8 +125,8 @@ struct LightQueue {
* The parameters are the same as in ChangingLight's constructor.
* \param light light level of the ChangingLight
*/
inline void push(u8 light, const relative_v3 &rel_pos,
const mapblock_v3 &block_pos, MapBlock *block,
inline void push(u8 light, relative_v3 rel_pos,
mapblock_v3 block_pos, MapBlock *block,
direction source_dir)
{
assert(light <= LIGHT_SUN);
@ -467,7 +467,7 @@ bool is_sunlight_above(Map *map, v3s16 pos, const NodeDefManager *ndef)
static const LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT };
void update_lighting_nodes(Map *map,
std::vector<std::pair<v3s16, MapNode> > &oldnodes,
const std::vector<std::pair<v3s16, MapNode>> &oldnodes,
std::map<v3s16, MapBlock*> &modified_blocks)
{
const NodeDefManager *ndef = map->getNodeDefManager();
@ -482,8 +482,7 @@ void update_lighting_nodes(Map *map,
// won't change, since they didn't get their light from a
// modified node.
u8 min_safe_light = 0;
for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
oldnodes.begin(); it < oldnodes.end(); ++it) {
for (auto it = oldnodes.cbegin(); it < oldnodes.cend(); ++it) {
u8 old_light = it->second.getLight(bank, ndef);
if (old_light > min_safe_light) {
min_safe_light = old_light;
@ -495,8 +494,7 @@ void update_lighting_nodes(Map *map,
min_safe_light++;
}
// For each changed node process sunlight and initialize
for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
oldnodes.begin(); it < oldnodes.end(); ++it) {
for (auto it = oldnodes.cbegin(); it < oldnodes.cend(); ++it) {
// Get position and block of the changed node
v3s16 p = it->first;
relative_v3 rel_pos;

View File

@ -45,7 +45,7 @@ namespace voxalgo
*/
void update_lighting_nodes(
Map *map,
std::vector<std::pair<v3s16, MapNode> > &oldnodes,
const std::vector<std::pair<v3s16, MapNode>> &oldnodes,
std::map<v3s16, MapBlock*> &modified_blocks);
/*!