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Reserve vectors before pushing and other code quality changes (#11161)
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@ -30,7 +30,7 @@ using namespace gui;
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GUIButtonItemImage::GUIButtonItemImage(gui::IGUIEnvironment *environment,
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gui::IGUIElement *parent, s32 id, core::rect<s32> rectangle,
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ISimpleTextureSource *tsrc, std::string item, Client *client,
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ISimpleTextureSource *tsrc, const std::string &item, Client *client,
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bool noclip)
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: GUIButton (environment, parent, id, rectangle, tsrc, noclip)
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{
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@ -44,7 +44,7 @@ GUIButtonItemImage::GUIButtonItemImage(gui::IGUIEnvironment *environment,
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GUIButtonItemImage *GUIButtonItemImage::addButton(IGUIEnvironment *environment,
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const core::rect<s32> &rectangle, ISimpleTextureSource *tsrc,
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IGUIElement *parent, s32 id, const wchar_t *text, std::string item,
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IGUIElement *parent, s32 id, const wchar_t *text, const std::string &item,
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Client *client)
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{
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GUIButtonItemImage *button = new GUIButtonItemImage(environment,
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@ -33,13 +33,13 @@ public:
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//! constructor
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GUIButtonItemImage(gui::IGUIEnvironment *environment, gui::IGUIElement *parent,
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s32 id, core::rect<s32> rectangle, ISimpleTextureSource *tsrc,
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std::string item, Client *client, bool noclip = false);
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const std::string &item, Client *client, bool noclip = false);
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//! Do not drop returned handle
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static GUIButtonItemImage *addButton(gui::IGUIEnvironment *environment,
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const core::rect<s32> &rectangle, ISimpleTextureSource *tsrc,
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IGUIElement *parent, s32 id, const wchar_t *text, std::string item,
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Client *client);
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IGUIElement *parent, s32 id, const wchar_t *text,
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const std::string &item, Client *client);
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private:
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Client *m_client;
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