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Reserve vectors before pushing and other code quality changes (#11161)
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@ -65,7 +65,7 @@ struct ChangingLight {
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ChangingLight() = default;
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ChangingLight(const relative_v3 &rel_pos, const mapblock_v3 &block_pos,
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ChangingLight(relative_v3 rel_pos, mapblock_v3 block_pos,
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MapBlock *b, direction source_dir) :
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rel_position(rel_pos),
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block_position(block_pos),
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@ -125,8 +125,8 @@ struct LightQueue {
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* The parameters are the same as in ChangingLight's constructor.
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* \param light light level of the ChangingLight
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*/
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inline void push(u8 light, const relative_v3 &rel_pos,
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const mapblock_v3 &block_pos, MapBlock *block,
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inline void push(u8 light, relative_v3 rel_pos,
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mapblock_v3 block_pos, MapBlock *block,
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direction source_dir)
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{
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assert(light <= LIGHT_SUN);
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@ -467,7 +467,7 @@ bool is_sunlight_above(Map *map, v3s16 pos, const NodeDefManager *ndef)
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static const LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT };
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void update_lighting_nodes(Map *map,
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std::vector<std::pair<v3s16, MapNode> > &oldnodes,
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const std::vector<std::pair<v3s16, MapNode>> &oldnodes,
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std::map<v3s16, MapBlock*> &modified_blocks)
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{
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const NodeDefManager *ndef = map->getNodeDefManager();
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@ -482,8 +482,7 @@ void update_lighting_nodes(Map *map,
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// won't change, since they didn't get their light from a
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// modified node.
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u8 min_safe_light = 0;
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for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
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oldnodes.begin(); it < oldnodes.end(); ++it) {
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for (auto it = oldnodes.cbegin(); it < oldnodes.cend(); ++it) {
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u8 old_light = it->second.getLight(bank, ndef);
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if (old_light > min_safe_light) {
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min_safe_light = old_light;
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@ -495,8 +494,7 @@ void update_lighting_nodes(Map *map,
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min_safe_light++;
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}
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// For each changed node process sunlight and initialize
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for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
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oldnodes.begin(); it < oldnodes.end(); ++it) {
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for (auto it = oldnodes.cbegin(); it < oldnodes.cend(); ++it) {
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// Get position and block of the changed node
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v3s16 p = it->first;
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relative_v3 rel_pos;
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