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@ -7099,6 +7099,8 @@ object you are working with still exists.
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* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
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* `get_lighting()`: returns the current state of lighting for the player.
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* Result is a table with the same fields as `light_definition` in `set_lighting`.
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* `respawn()`: Respawns the player using the same mechanism as the death screen,
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including calling on_respawnplayer callbacks.
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`PcgRandom`
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-----------
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