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@ -336,6 +336,8 @@ public:
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void setLighting(RemotePlayer *player, const Lighting &lighting);
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void RespawnPlayer(session_t peer_id);
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/* con::PeerHandler implementation. */
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void peerAdded(con::Peer *peer);
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void deletingPeer(con::Peer *peer, bool timeout);
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@ -529,7 +531,6 @@ private:
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*/
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void HandlePlayerDeath(PlayerSAO* sao, const PlayerHPChangeReason &reason);
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void RespawnPlayer(session_t peer_id);
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void DeleteClient(session_t peer_id, ClientDeletionReason reason);
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void UpdateCrafting(RemotePlayer *player);
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bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what);
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