Commit Graph

407 Commits

Author SHA1 Message Date
LoneWolfHT c63c05b141
Fix crash when player leaves before breath removal job 2024-04-24 22:32:07 +02:00
cx384 8a5e49c856
Refactor builtin HUD (#14346) 2024-04-10 11:43:15 +02:00
1F616EMO~nya 2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
cx384 234b01a8c2
Item meta pointing range (#14347) 2024-03-17 15:55:38 +01:00
SmallJoker 61a5733692 Unittest: Add inventory callback tests 2024-03-16 20:14:05 +01:00
cx384 60810c2d37
Add L-system trees as decorations (#14355) 2024-03-12 20:10:28 +01:00
y5nw fc80f65a6d
Try to preserve metatable when exchanging data with the async env (#14369)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-03-06 18:04:49 +01:00
DS d4d4712361
Implement get_node with a get_node_raw (#14384)
Add /bench_bulk_get_node
Considerably improves the execution speed of core.get_node
2024-03-03 15:53:23 +01:00
Gregor Parzefall 84dd812da4 Fix hud_elem_type warning triggered by builtin minimap
Fixes a deprecation warning introduced by adaa4cc2f3.
2024-02-19 19:04:43 +01:00
sfan5 3cac17d23e
Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
sfan5 d4b107e2e8 Enable dynamic_add_media to take the file data instead of a path 2024-02-13 22:44:10 +01:00
sfan5 af69d4f7a9 Allow dynamic_add_media at mod load time 2024-02-13 22:44:10 +01:00
kromka-chleba 6c8ae2b72a
Fix liquid falling if in "float" group (#13789)
* Make falling liquid source nodes replace flowing nodes

This makes falling liquid source nodes in group:float replace
flowing nodes on the ground instead of being placed above
the flowing node.

* Make flowing liquids "fall through" for source nodes

This makes liquids in float and falling_node groups fall through
flowing liquid nodes instead of being supported by them in the air.

---------

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-02-12 23:24:54 +01:00
cx384 adaa4cc2f3
Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
Lars Mueller f0180ad488 Fix revoke callbacks being run for `false` values passed to `set_privileges` 2024-01-22 22:24:32 +01:00
Lars Müller afc48cf224
Address `set_player_privs` footgun (#14297)
---------

Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-22 20:06:03 +01:00
cx384 5958714309
Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
Wuzzy 08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073) 2024-01-17 17:47:06 +01:00
Jude Melton-Houghton e7dd9737bd Reduce `minetest.after` time complexity and provide ordering guarantee
---------

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfence ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state (#14123) 2024-01-16 23:20:52 +01:00
cx384 467d3a8c62
Rename `hud_elem_type` to `type` (#14065) 2023-12-29 21:51:02 +01:00
sfan5 93dfa8a6d8
Optimize and improve built-in PNG writer (#14020) 2023-12-27 11:56:48 +01:00
Lars Mueller d58cc7fb7a Fix on_(grant|revoke) not being run by mods 2023-12-21 18:54:50 +01:00
DS 8cf76e004f
Add new flags to minetest.features for 5.8.0 features (#13978) 2023-11-12 20:08:57 +01:00
savilli 852d6a7976
Fix potential freeze in core.check_for_falling 2023-08-27 20:12:53 +02:00
fluxionary 587e2b2526
Set item description as infotext for item entities (#13728) 2023-08-24 12:00:18 +07:00
sfan5 43c9c38a28 Fix itemdef defaults not being applied in async env 2023-08-14 18:16:36 +02:00
sfan5 4fdd2dec59 Move core.run_callbacks and related to common folder 2023-06-23 09:05:26 +02:00
mazes-80 23f7aab354
Item Entity: prevent moveresult assert when attached (#13353) 2023-06-05 12:00:11 +02:00
DS ea095d3f69
Fix core.item_eat for same-item replace_with_item and split stacks before dropping (#13286)
The replace_with_item can be added to the slot of the wield item, which
is afterwards overwritten. This causes item loss.
2023-03-27 20:02:23 +02:00
Vitra Suchovich 2dafce6206
Say /setpassword is insecure 2023-02-18 00:04:52 +01:00
Jude Melton-Houghton 5c248c2d7d Add callback on_mapblocks_changed 2022-12-24 08:24:59 -05:00
Jude Melton-Houghton f80ea73bfb
Let mods choose a forceload limit (#13002) 2022-12-03 10:41:34 -05:00
Wuzzy 3c7f26d937
Add support for attached facedir/4dir nodes (#11432) 2022-11-24 17:56:07 -05:00
Jude Melton-Houghton 475005012a
Improve ABM and LBM registration error handling (#12969) 2022-11-20 21:26:54 +01:00
Abdou-31 d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
Jude Melton-Houghton 8f1593e4e8
Add VoxelArea() constructor (#12886) 2022-10-22 08:05:45 -04:00
DS 22cbc05808
Add an item pick up callback (2) (#7712)
Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
20kdc b1233056b7
Add zstd compression support (#12515) 2022-09-28 09:06:14 -04:00
Jude Melton-Houghton f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Jude Melton-Houghton 310b12b5ed
Content ID caching in Lua (#12444)
* Cache content IDs in Lua

Co-authored-by: sfan5 <sfan5@live.de>
2022-09-18 17:46:48 +02:00
Wuzzy 1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
Zughy 3132efcc01
Reassure previous nil behaviour for tiles and special_tiles (#12678)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-08-13 15:35:28 +01:00
Jude Melton-Houghton ab8dfb45b4
Allow buffer argument to VoxelManip:get_light_data (#12682) 2022-08-13 08:53:47 +02:00
Zughy 8bf1609ccc
Fix crash when crafting callbacks return strings (#12685)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-08-12 10:17:37 +01:00
Gregor Parzefall 70b71c5013
Fix rotation of falling facedir nodes (#12587)
in some cases
2022-07-31 15:18:29 +02:00
Jude Melton-Houghton d631f21024
Let core.get_mod_storage be called multiple times (#12572) 2022-07-23 22:27:07 +02:00
Lars Müller b204655081
Fix regression & replace more occurrences of vector.new with vector.copy (#12539) 2022-07-14 20:51:42 +02:00
Lexi Hale 20bd6bdb68
Animated particlespawners and more (#11545)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00
AFCMS fae8726a76
Make `VoxelArea:position()` return a vector with metatable (#12521) 2022-07-09 22:32:33 +02:00