Commit Graph

35 Commits

Author SHA1 Message Date
fluxionary 587e2b2526
Set item description as infotext for item entities (#13728) 2023-08-24 12:00:18 +07:00
mazes-80 23f7aab354
Item Entity: prevent moveresult assert when attached (#13353) 2023-06-05 12:00:11 +02:00
Abdou-31 d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
DS 22cbc05808
Add an item pick up callback (2) (#7712)
Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
sfan5 7fff9da71d item_entity: Cache collisionbox for use in on_step
I don't have absolute numbers but if calls to get_properties() take up
30%+ of on_step() execution time that's bound to matter.
2022-05-08 19:12:10 +02:00
Lars Mueller 9aabd911eb Fix item entity Z-fighting 2022-04-10 23:25:00 +02:00
Pierre-Yves Rollo d3d218940b
Fix #10349 game crashing if dropped an item with undefined light_source (#10351) 2020-08-30 15:34:28 +02:00
LoneWolfHT c18dbadcb8
Fix dropped craftitems/tools not using light_source values (#9438) 2020-08-30 00:02:21 +01:00
sfan5 2fd5f38c45 Change item entity collisionbox so that they don't sink into the ground 2020-05-27 21:58:20 +02:00
rubenwardy 2d7e000cfe
Item Entity: Add message to moveresult assertion (#9797) 2020-05-14 17:54:17 +02:00
sfan5 b9377f26a1 Rewrite builtin item entity to use collision info
fixes #8967
2020-04-27 20:45:46 +02:00
sfan5 ea30b89d3f
Builtin: Make item entities glow less (#9594)
minor adjustment to #9200
2020-04-04 21:27:30 +02:00
Wuzzy 4b9fabf172 Builtin: Make dropped light_source nodes glow (#9200) 2019-12-19 19:41:44 +01:00
sfan5 c9ec1a8580
Force item entities out of solid nodes (simpler) (#8885) 2019-09-04 22:21:40 +02:00
SmallJoker ade7a1cbcf
Builtin: Replace deprecated function calls (#7561) 2018-07-17 20:17:54 +02:00
paramat 1156088db7 Item entity: Delete in 'ignore' nodes 2018-02-13 03:48:34 +00:00
paramat 520293b4cb Item entity: Prevent motion in ignore nodes 2018-02-05 05:07:29 +00:00
DTA7 ce832eb421 Item entities: Enable item collision detection for sudden movement 2017-11-06 13:51:26 +00:00
you bb225672f9 Fix dropped item look (#6370)
* Abort set_item when it does nothing

* Do not adjust dropped item size linearly

Instead use cube root because the item count is proportional to the volume, not to the length.

* Make the item rotate slower when it's bigger

Bigger items chafe more on the ground, so they can't rotate as fast as small ones

* Fix items flying in air
2017-09-11 08:20:06 +02:00
SmallJoker d3f1743fdd Builtin item: Tidy up (#4370)
New code structure
Use setting movement_gravity
Reset age on merge
Set merge radius to 1.0m
2017-08-24 23:06:36 +02:00
Wuzzy 2ea26e655d Add slippery group for nodes (players/items slide) 2017-08-13 21:39:08 +01:00
ShadowNinja 43d1f375d1 Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
Dániel Juhász 58d83a7bb2 Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
paramat 643ac9dd7a Item entities: Don't show description as infotext
Partially reverts #3547
Infotext remains optional for objects, empty by default
2016-05-22 08:21:44 +01:00
RealBadAngel 87291ea44a Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
Robert Zenz 0876623aed Add the player name to dropped items
The player name is now added in the field "dropped_by" on the created
entity.
2015-11-12 00:47:11 +01:00
BlockMen eb92bfb030 Check if hitter has inventory when punching item
Fixes #3280
2015-10-25 18:15:31 +01:00
est31 2a7d01b833 Some map border related fixes
1. Check for entity addition success in spawn_item implementation
2. Check for success in item_drop callback, so that the player
doesn't lose the item if they are outside bounds and try to drop it.
3. When existing player joins game, check that their position is inside
map bounds. If not, set their position to the return value of findSpawnPos().
4. Make findSpawnPos() respect the border

2 fixes a lua crash if a player drops an item outside map bounds.
3 fixes an assertion crash if a player leaves when being outside map bounds,
and then rejoins.
2015-09-29 23:06:15 +02:00
tenplus1 be18bd6a8c Don't crash if an item gets dropped into unloaded space
Items dropped into unloaded map space will crash game so here's a fix...
2015-05-15 00:15:25 +02:00
est31 178f536f08 Item entity merging refactor
Don't ident too much, and add a comment.
2015-05-15 00:06:18 +02:00
Calinou d7b3046cf6 Make dropped items larger and rotate faster
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-04 21:10:12 +10:00
ShadowNinja a6ba042cf7 Add strict module
Also fix leaking globals found by it.
2014-11-19 12:40:54 -05:00
RealBadAngel 18fe277d94 Item entity stacks merge on the ground.
Add TTL to item entities.
2014-05-23 22:46:05 +02:00
ShadowNinja c4359ff65c Use "core" namespace internally 2014-05-08 13:02:04 -04:00
ShadowNinja 1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00