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mirror of https://github.com/minetest/minetest.git synced 2025-07-05 17:30:21 +02:00

21 Commits

Author SHA1 Message Date
88c7a54e08 Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
4deb5b999c DevTest: Change "Minetest" to "DevTest" (#15326) 2024-10-26 17:40:29 +02:00
95d7348a08 Client: upscale [mask or base image (#15205)
This improves texture pack compatibility. Masks are expected to be of the same
size as the base texture. This change upscales the smaller texture if needed.
The behaviour is now the same as a.png^b.png and a.png^[overlay:b.png (to mention a few).
2024-10-04 10:44:03 +02:00
DS
603eb57943 Fix comment and alpha test node oopsies from #14852 2024-08-16 22:01:16 +02:00
c03894321a Fix file write warning in devtest
closes #14721
2024-06-10 18:49:43 +02:00
cda112493a Faster blit_with_alpha() (#14448)
* Add test nodes for alpha compositing and the fill texture modifier

Texture test nodes can be helpful to test if `blit_with_alpha` works correctly.

The alpha compositing test node covers different cases where pixel colors are mixed with each other.
The test currently fails because `blitPixel` does not work correctly if a semi-transparent color
is drawn on top of another semi-transparent color.
The test nodes for the fill texture modifier show if the size and position arguments of the modifier work correctly.
They do not cover special cases such as very large or negative position or size values.

* Faster blit_with_alpha()

The `blit_with_alpha` function has a noticeable effect on the time it takes to join a game.

To reduce the join times, I replace the `blit_with_alpha` function with a new one:
* It does not uses floating-point numbers.
* It directly operates on the raw pixel data instead of using the comparatively
  slow `setPixel` and `getPixel` functions from Irrlicht.
  Only ECF_A8R8G8B8 base images are supported now.
  If the top image does not have the ECF_A8R8G8B8 color format, it is converted;
  I assume that this happens rarely.
* There are case distinctions for fully opaque, fully transparent and semi-transparent pixels.
  This empirically increases the performance since the mixing between two semi-transparent happens rarely.
* The new function no longer has the `src_pos` argument since it was always the zero vector.
* The function is only documented once where it is declared.

For backwards compatibility, `blit_with_alpha` still mixes colors without gamma correction.
`blit_with_alpha` nonetheless behaves slightly different than before:
If a semi-transparent pixel is drawn on top of another semi-transparent pixel,
the color is mixed in a way which we can consider to be more correct now.
2024-03-19 19:56:47 +01:00
d4b107e2e8 Enable dynamic_add_media to take the file data instead of a path 2024-02-13 22:44:10 +01:00
c90ebad46b Allow specifying name for dynamic media files 2024-02-13 22:44:10 +01:00
af69d4f7a9 Allow dynamic_add_media at mod load time 2024-02-13 22:44:10 +01:00
93dfa8a6d8 Optimize and improve built-in PNG writer (#14020) 2023-12-27 11:56:48 +01:00
9e186a42bd DevTest: Fix rendering of 2 texture test nodes 2022-10-23 21:58:56 +02:00
c1c68775b2 DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
7c227d2a00 Add TGA test nodes to devtest (#11978) 2022-02-22 19:17:40 +01:00
02292e03e4 Add embedded PNG texture modifier (#11498) 2021-10-13 17:51:37 +02:00
80d12dbedb Add a simple PNG image encoder with Lua API (#11485)
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples

Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-29 05:10:10 +02:00
9b64834c6a Devtest: Remove bumpmap/parallax occl. test nodes (#10902) 2021-02-04 21:43:29 +01:00
5c005ad081 devtest: Fix deprecated alpha usage 2021-01-29 17:34:41 +01:00
edd8c3c664 Drop never documented 'alpha' property from nodedef
Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
2021-01-29 17:34:41 +01:00
c61c175e9c Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
51de4ae297 Devtest: Fix missing/incorrect liquid properties (#9955) 2020-05-30 00:46:57 +01:00
083b285f43 Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00