grorp
2bdd0a6bdb
Add physics overrides for walk speed and Fast Mode ( #14475 )
...
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2024-04-30 13:50:01 +02:00
sfence
72cb4e9bea
Allow `nil` puncher in `object:punch` ( #14319 )
2024-04-28 17:55:04 +02:00
sfan5
bc4ab8b99e
General code refactoring/improvements in server, treegen and connection
2024-03-20 16:37:32 +01:00
sfan5
178943b4b7
Improve ServerEnvironment::getRemovedActiveObjects() in many ways
2024-03-20 16:37:32 +01:00
sfan5
8339594206
Handle static_save changes at runtime and between restarts
2024-03-17 15:55:24 +01:00
sfan5
2386bfda7e
Fix static_save=false not working & related cleanups
2024-03-17 15:55:24 +01:00
SmallJoker
61a5733692
Unittest: Add inventory callback tests
2024-03-16 20:14:05 +01:00
SmallJoker
32f68f35cf
Avoid packets getting sent to disconnected players ( #14444 )
...
Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.
ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
2024-03-10 13:24:35 +01:00
sfan5
c524c52baa
Fix some common SAO methods to not generate useless update packets
2024-03-06 18:03:57 +01:00
sfan5
9fcd7f2dc0
Fix clang-tidy type promotion errors
2024-02-26 20:47:47 +01:00
lhofhansl
0d4b489545
Detect air-only blocks instead of day/night differences ( #14264 )
...
* Detect air-only blocks instead day/night differences
* Write !is_air into the former day-night-diff bit on disk, so that old server can still read maps written by new servers
* Only set is_air bit when reading from disk
2024-02-22 21:47:42 -08:00
sfan5
e3cc26cb7c
Irrlicht support changes ( #14383 )
2024-02-19 21:14:47 +01:00
sfan5
2b97fead9e
Fix some potential iterator invalidation issues
2024-02-16 12:34:40 +01:00
SmallJoker
e7dbd325d2
RemotePlayer: make peer ID always reflect the validity of PlayerSAO ( #14317 )
...
Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:
(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
2024-02-02 22:13:24 +01:00
sfan5
5dbc1d4c08
Move some files to src/server/
2024-01-27 10:33:32 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type ( #13992 )
2024-01-22 18:27:08 +01:00
sfan5
0383c44f0d
Custom data structure for active objects to get performance *and* safety ( #13880 )
2024-01-17 20:04:56 +01:00
sfence
d0753dddb1
Method add_pos for object/player ( #14126 )
2024-01-01 22:48:56 +01:00
Lars Müller
0d61598d8a
Extend bone override capabilities ( #12388 )
2023-12-20 21:21:53 +01:00
Gregor Parzefall
3c60d359ed
Remove usage of removed "PP" macro
...
This fixes a compilation error introduced by e7be135
.
2023-12-15 10:28:07 +01:00
Gary Miguel
da832a295e
Delete clang-format files and comments ( #14079 )
2023-12-15 10:23:44 +01:00
mazes-80
e7be135b78
Warning: inform about entity name when bug detected about attachement ( #13354 )
2023-12-15 10:22:58 +01:00
Desour
bf53e7e1ca
Fix anticheat false positives whith speed physics override
2023-12-03 12:23:17 +01:00
DS
11ec75c2ad
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
sfan5
c3114132d3
Improve readability and infos in verbose log ( #13828 )
2023-09-22 18:41:10 +02:00
Wuzzy
8ebaf753d3
New physics overrides ( #11465 )
2023-09-15 20:10:08 +02:00
rubenwardy
c6a0ead72d
Add warning for initial properties directly inside definition ( #9650 )
2023-08-13 00:19:03 +01:00
numzero
3b74cc4a41
Replace PP with direct printing
2023-06-26 22:51:32 +02:00
Desour
1b51ff333a
Use unique_ptr for ServerInventoryManager::DetachedInventory::inventory
2023-06-05 20:43:33 +02:00
lhofhansl
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view ( #13431 )
2023-05-29 10:26:42 -07:00
Thresher
00c647e4cc
Convert spaces to tabs ( #13506 )
...
* Convert spaces to tabs
* Desour reviews 1-3 fix
* Desour fixes
* Undo alignment changes
2023-05-26 15:13:57 +02:00
lhofhansl
b35aa10579
Guarantee ActiveObjectMgr::m_active_object is not modified while iterating ( #13468 )
...
Currently if a mod creates new active objects in on_deactivate the server could crash.
2023-04-28 11:17:48 -07:00
Desour
8b73743baa
Reduce number of recursively included headers
...
This should improve compilation speed.
Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Riley Adams
73391013f7
Add node pos to node damage HP change reason ( #13196 )
2023-04-10 23:04:52 +01:00
Jude Melton-Houghton
7701e70dc9
Make MapEditEvent more complete
...
SetBlocksNotSent is no longer used.
2022-12-24 08:24:59 -05:00
Jude Melton-Houghton
9527cc3fa0
avoid clearChildAttachments iterator invalidation ( #12987 )
2022-11-23 14:48:12 -05:00
Lars Müller
077627181e
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory ( #12562 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Lars Müller
1317cd12d7
Fix formula used for acceleration ( #12353 )
2022-09-20 10:55:51 +02:00
rubenwardy
2d10fa7867
Prevent loading a world with unresolved dependencies ( #12542 )
2022-08-19 12:31:36 +01:00
SmallJoker
c8ee755c05
Physics overrides: Move values to a common struct ( #12591 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
rubenwardy
a871115889
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
Lars Müller
99c8295e71
Fix media overriding regression ( #12602 )
2022-07-29 10:19:36 +02:00
rubenwardy
06de82fd86
Refactor ModConfiguration
2022-07-14 22:12:54 +01:00
sfan5
137eef6590
Move f1000 sanitizing to the places that still use this type
2022-07-14 20:55:45 +02:00
Lars Müller
e7d4ec6834
on_deactivate: distinguish removal and unloading ( #11931 )
...
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
Lars Müller
f4a53f7ee6
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
sfan5
3ac5a24b12
Sanitize player position and speed server-side ( #12396 )
2022-06-07 21:27:05 +02:00
sfan5
303329f2d6
Handle lua entity HP changes correctly (like punches)
...
fixes #11975
2022-05-29 14:00:19 +02:00
ShadowNinja
5683bb76cc
Fix compiler warnings
2022-04-08 14:55:21 +01:00