Commit Graph

89 Commits

Author SHA1 Message Date
est31 43dab2ffc8 Make wrap_rows not wrap inside utf-8 multibyte sequences
Also count multibyte sequences as "one" character.
Adds unittest for the bug reporter's case.
Fixes #2796.
2015-06-17 22:22:15 +02:00
est31 572990dcd3 Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
kwolekr 6c5a6967ec Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
est31 82e35edff5 Make early protocol auth mechanism generic, and add SRP
Adds everything needed for SRP (and everything works too),
but still deactivated, as protocol v25 init packets aren't final yet.
Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
inside networkprotocol.h.
2015-05-11 18:40:27 +02:00
Aaron Suen 1fb3d1156c Fix fast leaves with texture_clean_transparent enabled. 2015-04-26 23:39:40 +10:00
est31 f0a1379e5a Refactor around translatePassword
Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
Craig Robbins 5698e2baf8 Fix Android text bug (no text displaying) 2015-03-07 20:51:07 +10:00
ShadowNinja 9e2a9b55e1 Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
Craig Robbins 5481e38d0b Make minor style change(unescape_string()) 2015-01-16 21:05:44 +10:00
ShadowNinja 77e20a0c21 Fix unescape_string removing all backslashes 2015-01-15 16:16:41 -05:00
ShadowNinja 3c3887bb19 Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
KodexKy 5413ed1195 Fixes for Android build errors. Enable sensor landscape rotation.
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25 13:28:51 +10:00
Craig Robbins 43bf4324d5 Cleanup and (mostly) document util/string.h and (very) minor refactoring
Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02 18:07:20 +01:00
Craig Robbins 6c9bbb0360 Fix bug introduced by me (Zeno) 2014-10-29 08:54:16 +01:00
Craig Robbins 813c088c1c Added names colours and refactored parseColorString() 2014-10-29 03:10:59 -04:00
BlockMen 28438bba27 Add [colorize modifier 2014-10-05 16:49:52 +02:00
BlockMen 61ed56f916 Standardize tooltip row detection 2014-09-28 10:10:43 +02:00
ShadowNinja cd64a92a8c Use const references for Settings methods
Also check for (this == &other) before locking mutexes.
2014-09-21 14:39:35 -04:00
sapier ee7af21e41 Fix msvc2012 build 2014-06-29 16:57:50 +02:00
sapier ebf7ea5019 Add formspec api versioning 2014-06-29 12:13:55 +02:00
ShadowNinja 18577f2527 Replace usage of long long with u64/s64 2014-03-12 19:37:19 -04:00
kwolekr 2a01050a0c Add capability to read table flag fields from Lua API 2014-02-09 12:44:31 -05:00
kwolekr 83bafbe08b Make flag strings clear specified flag with 'no' prefix
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
kwolekr c6c5edd73a Revert "Fix settings to honor numeric conversion errors"
This reverts commit 3f376a092e.
2014-02-05 00:05:58 -05:00
sapier 3f376a092e Fix settings to honor numeric conversion errors
Rename try* non exceptioning functions to *NoEx
2014-02-04 22:14:13 -05:00
Kahrl 0a903e69fb Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
kwolekr e46c527733 Accept hexadecimal and string values for seeds 2013-11-04 23:59:26 -05:00
Kahrl 3c4734d69a Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
Ilya Zhuravlev 58841ef12f Add dummy and LevelDB database backends 2013-09-09 22:50:50 +02:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
PilzAdam 6bc3a43d52 Settings: everything != 0 equals true; remove .asm shaders 2013-07-08 01:58:49 +02:00
kwolekr ba78194636 Allow any character in formspec strings with escape char 2013-03-05 23:25:02 -05:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
kwolekr 97260d09a8 Add flag string settings, flat map option 2013-02-06 16:52:48 -05:00
kwolekr 69ba485415 Fix compile under MingW 2013-01-23 16:28:15 -05:00
Ilya Zhuravlev 3578e1d4a7 Added ability to fetch media from remote server (using cURL library) 2012-12-16 15:20:18 +04:00
Matthew I 5dd1d354f8 Enforce stricter world names using a blacklist
Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola 1bc37d576c Initially split utility.h to multiple files in util/ 2012-06-17 01:29:13 +03:00