Commit Graph

11564 Commits

Author SHA1 Message Date
DS e9233bc169
Fix typo in minimap bumpmapping shader (#14280) 2024-01-20 15:36:53 +01:00
Jaidyn Ann bec080be8d
Add Esperanto builtin translation (#14215) 2024-01-20 15:36:42 +01:00
David Heidelberg 371b9a7fc2
Move check for strlcpy before config.h generation
Fixes: 225aa107f6 ("Define strlcpy only on platforms where it's not available")
2024-01-19 22:48:43 +01:00
sfan5 699d1bf27c Use newer IrrlichtMt
now with SDL2
2024-01-19 11:54:40 +01:00
David Heidelberg 225aa107f6 Define strlcpy only on platforms where it's not available
Linux musl-libc and recent glibc > 2.38 have it.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-19 11:53:08 +01:00
DS e416c99419
Fix signed overflow UB in PseudoRandom::next() 2024-01-19 11:52:53 +01:00
Lars 7c9706fdcf Remove unused meshgen_block_cache_size setting 2024-01-19 11:52:39 +01:00
HybridDog f08e4bb27d
Return to the main menu if a shader compilation fails (#14256)
Before this change, if the shaders are broken, only an error message is shown and the player enters the world nonetheless, where he/she sees broken graphics.
2024-01-19 11:51:46 +01:00
savilli 432988a4ad
Fix multiple password changes in one session 2024-01-19 11:50:55 +01:00
Lars Müller a8cf10b0b5
Docs: Recommend against using PseudoRandom 2024-01-17 21:48:17 +01:00
sfan5 e985b7a0bf Initialize random with better seed 2024-01-17 20:06:26 +01:00
sfan5 6caa06eaed Remove mistaken exec mode from three files 2024-01-17 20:06:26 +01:00
sfan5 02fa33252a Ignore MSVC unit test failures for now
Spending time to investigate and fix all them was not part of my plan.
2024-01-17 20:06:26 +01:00
sfan5 2211f4f8f7 Run unit tests in MSVC CI job 2024-01-17 20:06:26 +01:00
sfan5 5ceb327e55 Replace SHA256 implementation with one from LibreSSL
They have cleaner code than OpenSSL :)

from here: https://github.com/libressl/openbsd/tree/master/src/lib/libcrypto
and https://github.com/libressl/portable
2024-01-17 20:06:26 +01:00
sfan5 b0f76d82c5 Remove references to SHA1 and SHA512 from SRP code 2024-01-17 20:06:26 +01:00
sfan5 2bcebc4e4e Update mini-gmp to 6.3.0 2024-01-17 20:06:26 +01:00
sfan5 cd55a533e8 Update catch2 copy to 2.13.10 2024-01-17 20:06:26 +01:00
sfan5 021eddac73 Update jsoncpp copy to 1.9.5 2024-01-17 20:06:26 +01:00
sfan5 5756d6262e Minor improvements and fixes in httpfetch.cpp 2024-01-17 20:06:11 +01:00
sfan5 56943bef48 Use modern libcurl poll/wait methods 2024-01-17 20:06:11 +01:00
sfan5 ee727eb65e Migrate UDPSocket to use poll() 2024-01-17 20:06:11 +01:00
sfan5 e8008c1b21 Sanitize lang_code and full_version received from client
fixes #14262
2024-01-17 20:05:57 +01:00
sfan5 bdc124ba41 Require client to consistently use peer ID 2024-01-17 20:05:57 +01:00
sfan5 f27f701251 Make server disconnect lingering clients 2024-01-17 20:05:57 +01:00
sfan5 b2f0a37b18 Rate-limit client connection attempts 2024-01-17 20:05:57 +01:00
sfan5 050152eb90 Do not allocate packet quota to half-open connections 2024-01-17 20:05:57 +01:00
sfan5 3987318f09 Time out when reliables can't be delivered
If one of the channels stalls for whatever reason we can't pretend the connection is fine.
2024-01-17 20:05:57 +01:00
sfan5 9f684eac92 Remove weird command procession limit
it was set to 1 too, wtf?!
2024-01-17 20:05:57 +01:00
sfan5 abf3142b26 Send initial dummy packet as empty
No functional change and no compatibility implicatons
but this better matches what is documented everywhere.
2024-01-17 20:05:57 +01:00
sfan5 eeb873b23c Minor code corrections 2024-01-17 20:05:57 +01:00
sfan5 84d4647329 Scale resend timeout exponentially 2024-01-17 20:05:57 +01:00
sfan5 7acb14f7a1 Use fixed, lower timeout for half-open connections 2024-01-17 20:05:57 +01:00
sfan5 2587302987 Assign peer IDs randomly 2024-01-17 20:05:57 +01:00
sfan5 db88d24ff8 Track connection half-open state 2024-01-17 20:05:57 +01:00
cx384 2ea8d9ca11
Fix out of range enum casts in deSerialize functions (#14090) 2024-01-17 20:05:46 +01:00
sfan5 0383c44f0d
Custom data structure for active objects to get performance *and* safety (#13880) 2024-01-17 20:04:56 +01:00
Wuzzy 08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073) 2024-01-17 17:47:06 +01:00
Jude Melton-Houghton e7dd9737bd Reduce `minetest.after` time complexity and provide ordering guarantee
---------

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfence ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state (#14123) 2024-01-16 23:20:52 +01:00
Vitaliy 8093044f07
Support OpenGL 3 (#13321) 2024-01-16 21:09:18 +01:00
AFCMS 9cca12ff0b
Fix language setting description in `settingtypes.txt` (#14048)
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-15 19:27:24 +01:00
sfan5 1b0d2a37bb Set low active_block_range in test_multiplayer.sh 2024-01-15 11:44:26 +01:00
cx384 92c55c27cf
Add function to get all HUD elements (#14042) 2024-01-14 17:46:29 +01:00
SmallJoker ed7d4037b2 Client: fix possible division by zero in [crack modifier 2024-01-14 16:28:03 +01:00
sfan5 dd094d7606 Write down some developer documentation
I think it's better suited here than in the wiki.
2024-01-14 13:17:53 +01:00
sfan5 1ba26d67bd Remove excessive includes from porting.h 2024-01-14 13:17:53 +01:00
sfan5 e824e9023f Simplify LuaPseudoRandom::l_next and fix docs
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
sfan5 d20f1182f2 Fix Lua PseudoRandom seeds being mangled
closes #14237
2024-01-14 13:17:53 +01:00
sfan5 e83530d40b Use explicit types on PseudoRandom implementation 2024-01-14 13:17:53 +01:00