Commit Graph

7039 Commits

Author SHA1 Message Date
Desour 010d08f6a4 Fix -Wmissing-braces warnings in mapblock_mesh.cpp 2023-09-09 18:48:56 +02:00
Desour 7897450b27 Fix -Winconsistent-missing-override warnings 2023-09-09 18:48:56 +02:00
Desour 2ad4c9e0ce Fix -Wunused-but-set-variable warnings 2023-09-09 18:48:56 +02:00
Gregor Parzefall 95056f9783
Higher default graphics settings on Android (#13780) 2023-09-07 17:55:11 +02:00
chmodsayshello 294ad98776
Send ever lasting particle spawners to all players (#13774) 2023-09-02 22:58:11 +02:00
sfan5 f080aa29b5 Remove usage of obsolete HighPrecisionFPU field 2023-09-01 12:46:36 +02:00
Gregor Parzefall 7b56daa236
Small setting-related fixes (#13755) 2023-08-27 20:18:41 +02:00
SmallJoker bf9f831cb2 Inventory: skip redundant stack movement
The list of dragged stacks includes the source stack, which
however does not need to be moved onto itself.
This is an optimization.
2023-08-27 20:12:10 +02:00
SmallJoker 0ba899e239 Inventory: Fix assertion caused by a no-op stack movement 2023-08-27 20:12:10 +02:00
Rising Leaf 660151572f
Do not render objects that are invisble into the shadow map 2023-08-26 20:12:17 +02:00
Desour f47b00426a Revert "Get rid of guiroot"
This reverts commit 45e7a80057.
2023-08-24 22:14:44 +02:00
Desour 7e4dccb3b5 Revert "Get rid of global guienv variable"
This reverts commit 16da954bd7.
2023-08-24 22:14:44 +02:00
Desour f98726c516 Revert "Use our GUIButton in touchscreengui"
This reverts commit f7f3aaf43c.
Fixes #13743.
2023-08-24 22:14:44 +02:00
Gregor Parzefall aea9242a96
Allow nodes to have their post_effect_color affected by lighting (#13637)
Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
Gregor Parzefall 92b6ff4721
TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-08-24 17:45:51 +02:00
Gregor Parzefall 72ef90885d
Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
gamefreq0 d0ee63c766
Enable shift-click crafting (#13729) 2023-08-24 12:00:54 +07:00
sfan5 2c987b66c1 Move implementations of some LuaVoxelManip functions to l_mapgen 2023-08-14 18:16:36 +02:00
sfan5 e48f15c135 Skip liquid updates in MapgenSinglenode if not applicable 2023-08-14 18:16:36 +02:00
sfan5 bf36a90579 Optimize Mapgen::updateLiquid()
-55% runtime in singlenode usage, which is the best case
2023-08-14 18:16:36 +02:00
sfan5 f9c881eb5a Add two missing classes to async environment 2023-08-14 18:16:36 +02:00
Desour 16da954bd7 Get rid of global guienv variable
(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
Desour 45e7a80057 Get rid of guiroot
The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
Desour 7e7aceb8c1 Replace all actual uses of irrlicht CGUIStaticText with our StaticText 2023-08-14 18:13:47 +02:00
Desour d75c956dbc Remove ugly hack in static_text.h
Just use the root element, like GUIButton:add().
2023-08-14 18:13:47 +02:00
Desour f7f3aaf43c Use our GUIButton in touchscreengui 2023-08-14 18:13:47 +02:00
Desour 91c0439922 Use our GUIButton in our GUIScrollBar
Note that GUIScrollBar needs an ISimpleTextureSource now due to button styling.
2023-08-14 18:13:47 +02:00
Desour 9d62abbe46 Replace any uses of CGUIScrollBar and IGUIScrollBar with GUIScrollBar 2023-08-14 18:13:47 +02:00
Desour 124d064015 GUIButton: Default BgColor to white, as opposed to unintialized
(Same as what CGUIButton uses (via colors=0).)
2023-08-14 18:13:47 +02:00
Desour 2903f692ba GUIButton: Use default member initializers 2023-08-14 18:13:47 +02:00
Desour 7f9de5db0b Make touchscreengui compile 2023-08-14 18:13:47 +02:00
rubenwardy 137e4ce866
Fix hypertext in the mainmenu (#13731) 2023-08-13 13:28:33 +01:00
rubenwardy c6a0ead72d
Add warning for initial properties directly inside definition (#9650) 2023-08-13 00:19:03 +01:00
Zughy 98f097dc2f
Warn about unsupported file extensions for media 2023-08-06 14:16:00 +02:00
rubenwardy 752ce1a1b2
Settings GUI: Move shadow presets to Shaders, remove Most Used (#13713) 2023-08-05 17:33:18 +01:00
Joachim Stolberg 21ecdd5681
Fix textarea scrollbar inside border=false (#13678) 2023-07-30 14:54:52 +01:00
OgelGames 3f2a10bb4b
Fix decode_base64 returning nothing instead of nil (#13697) 2023-07-30 14:53:47 +01:00
Desour e0192e256f Fix incorrect rounding in GUIInventoryList::getItemIndexAtPos 2023-07-22 17:19:57 +02:00
ndren 53c594abe0
Introduce and start using microsecond sleep on Linux (#13445) 2023-07-22 17:19:49 +02:00
Gregor Parzefall 6f0d36c41a Fixes and improvements 2023-07-20 22:15:47 +02:00
Gregor Parzefall 7473e4cafd Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
Gregor Parzefall 6bf63d4b41 Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-20 22:15:47 +02:00
Gregor Parzefall 05ebe2418b Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
The enum values don't reference material flags, but material properties.
2023-07-20 22:15:47 +02:00
Gregor Parzefall 9bef3c136a Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
Gregor Parzefall 307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
SmallJoker 128d22e6ee
GUI: Automatic scaling of checkboxes and scrollbars (#13666)
Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
2023-07-17 20:46:15 +02:00
Nekobit 50234b8e5c
Fix string conversion for FreeBSD (#13648) 2023-07-17 20:46:06 +02:00
Gregor Parzefall 3552537fc4
Fix that transparent text still draws a text shadow (#13649)
Makes fade out animations of text more pleasant to look at.
2023-07-17 20:45:56 +02:00
DS f41e9e3e0f
Add Irrlicht device info to the mainmenu About tab (#13636) 2023-07-17 20:44:54 +02:00
archfan 9b310a6e6f
Decrease sneak margin to combat phasing through thin walls (#13607)
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
2023-07-17 20:44:33 +02:00