Commit Graph

6591 Commits

Author SHA1 Message Date
sfan5 0c6a029413 Improve a translation string
fixes #11442
2022-05-29 14:00:19 +02:00
x2048 ef22c0206f
Force-update shadows when the world is changed (#12364) 2022-05-26 22:28:34 +02:00
sfan5 8b74257bf3 Reduce size of ContentFeatures structure
On my system this is a reduction from 4664 to 3704 bytes.
This is not for the sake of saving RAM but ensuring
commonly used structures fit into caches better.
2022-05-26 15:49:12 +02:00
sfan5 9a01581cdd Get rid of global buffer that would ruin concurrent MapBlock serialization 2022-05-26 15:49:12 +02:00
sfan5 5d26ac0088 Improve code in mapblock_mesh.cpp a bit 2022-05-26 15:49:12 +02:00
x2048 ed26ed5a1f
Quantize light frustum calculations (#12357)
* Quantize light frustum calculations

Reduces shadow flicker

* Fix function name to match conventions
2022-05-23 23:45:18 +02:00
sfan5 5daafc9d33 Fix hash implementation for SerializedBlockCache 2022-05-23 22:50:58 +02:00
Richard Try e16a470d59
Use unordered_map instead of map for MapSectors 2022-05-23 22:50:49 +02:00
paradust7 367a2d4b29
Add missing concurrency protection in logger (#12325) 2022-05-23 22:50:25 +02:00
Wuzzy 0f9c78c3eb
Fix no_texture.png for unknown nodes with ID < 125 (#12329) 2022-05-23 22:50:10 +02:00
paradust7 9f338f5a56
Replace all uses of core::list with std::list (#12313) 2022-05-22 00:11:59 +02:00
paradust7 2742fef458
Fixes needed to use irrArray backed by std::vector (#12263) 2022-05-22 00:11:49 +02:00
sfan5 2f32044273 Don't ignore server disconnects in client code
If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.
2022-05-21 17:49:55 +02:00
sfan5 9ee3dc71f1 Optimize JSON string (de)serialization routines
stringstreams were shown to be slow when reading/writing single characters
and there is lots of potential by having functions perform on existing
buffers whenever possible.
2022-05-21 17:46:10 +02:00
sfan5 70dc23f996 Improve testSerializeJsonString unit tests
this also removes the requirement that / is escaped, there is
no reason for doing so.
2022-05-21 17:46:10 +02:00
rubenwardy 4e9e230e34
Deprecate game.conf name, use title instead (#12030) 2022-05-21 16:23:30 +01:00
x2048 dc45b85a54
Improve shadow filters (#12195)
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
2022-05-21 16:49:30 +02:00
x2048 a4ef62f5b2
Fix lighting of upright_sprite entities (#12336)
Use MeshNode materials to set the light since ReadOnlyMaterials is now false
2022-05-20 22:35:03 +02:00
x2048 604fb2b738
Fix lighting of the wield mesh (#12341)
* Assign node light to player before final color blend.
  Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh
2022-05-20 22:33:52 +02:00
paradust7 273bfee9a1
Use std::map instead of core::map (#12301) 2022-05-18 12:31:49 +02:00
savilli af37f9dc54
Remove confusing message in keybindings menu 2022-05-17 20:11:08 +02:00
Dmitry Kostenko 8756b7a735 Initialize wield mesh color when wield_image is set
#12245
2022-05-15 21:44:55 +02:00
sfan5 ec9f157512 Use native packer to transfer globals into async env(s) 2022-05-10 22:37:42 +02:00
Jude Melton-Houghton 7f58887ae3
Support packing arbitrary graphs (#12289) 2022-05-10 22:37:33 +02:00
Jude Melton-Houghton d17d7eba14 Fix cooking and fuel crafts with aliases 2022-05-10 22:37:05 +02:00
Octavian 0f8c46771e Fix possible unreliable behavior due to uninitialized variables 2022-05-10 22:36:25 +02:00
sfan5 f5a8593b11
Add more Prometheus metrics (#12274) 2022-05-09 21:20:58 +02:00
Lars Müller c2898f53bc
HUD: Update selection mesh every frame (#12270)
Fixes outdated selection boxes after entity property changes.
2022-05-09 20:43:47 +02:00
sfan5 a66e6d4dff Consolidate some data structures in MapBlockMesh 2022-05-08 19:12:10 +02:00
sfan5 1fa4f58080 Cache serialized mapblocks during sending
This reduces the
(absolute) time spent in Server::SendBlocks() from 700ms to 300ms
(relative) share of MapBlock::serialize() from 80% to 60%
in a test setup with 10 players and many block changes
2022-05-08 19:12:10 +02:00
ROllerozxa f128f4cba1 Fix mapblock geometry optimisation not working
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
2022-05-08 19:11:44 +02:00
paradust7 87472150bc
Add benchmarks for json string serialize/deserialize (#12258)
Co-authored-by: sfan5 <sfan5@live.de>
2022-05-06 21:17:16 +01:00
Froggo 45d318a773
Enable chat clickable weblinks by default (#12115)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-06 21:15:16 +01:00
LoneWolfHT 47cf257c40
Fix Windows Visual Studio actions (#11176)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-04 22:55:02 +01:00
x2048 cc56ebd90d
Avoid rendering invisible faces of simple nodeboxes (#12262)
* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type

Fixes #6409
2022-05-04 23:44:55 +02:00
Lars Müller 89c82035d8
hud_get: Return precision field for waypoints (#12215) 2022-05-04 20:55:20 +02:00
SmallJoker 3ce5a68cd1
guiScalingFilter: Fix most memory leaks (#12256)
Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.
2022-05-04 20:55:13 +02:00
paradust7 0704ca0550
Make logging cost free when there is no output target (#12247)
The logging streams now do almost no work when there is no output target for them.

For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-05-04 20:55:01 +02:00
sfan5 71a56c3552 Fix broken FPS/dtime counters in debug info
was broken by a89afe1229
2022-05-03 20:17:43 +02:00
sfan5 e7659883cc Async environment for mods to do concurrent tasks (#11131) 2022-05-02 20:56:06 +02:00
sfan5 663c936428 Fix synchronization issue at thread start
If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.

see also: #5134 which introduced m_start_finished_mutex
2022-05-02 20:54:55 +02:00
sfan5 56a558baf8 Refactor some Lua API functions in preparation for async env 2022-05-02 20:54:55 +02:00
sfan5 5362f472ff Remove some unused variable from Lua class wrappers 2022-05-02 20:54:55 +02:00
x2048 c7bcebb628
Initialize wield mesh colors when changing item. (#12254)
Fixes #12245
2022-05-01 17:21:00 +02:00
sfan5 a89afe1229 Deal with compiler warnings 2022-04-30 16:49:41 +02:00
sfan5 faecff570c Enable additional warning flags
also make them work with the RelWithDebInfo build type
2022-04-30 16:49:41 +02:00
sfan5 a65f6f07f3 Clean up some auth packet handling related code 2022-04-28 20:05:26 +02:00
sfan5 00f71c3b9d Fix password changing getting stuck if wrong password is entered once 2022-04-28 19:55:36 +02:00
sfan5 3d2bf8fb02 Apply disallow_empty_password to password changes too 2022-04-28 19:55:36 +02:00
sfan5 391eec9ee7 Fix race condition in registration leading to duplicate create_auth calls 2022-04-28 19:55:36 +02:00