Commit Graph

7419 Commits

Author SHA1 Message Date
Muhammad Rifqi Priyo Susanto be540043ee
Do not make inventory_items_animations setting static thread_local (#14573)
This removes restart requirement when toggling the setting after the first play/run.
2024-04-24 09:00:04 +07:00
JosiahWI de8d80dee0
Fix MSVC warning C4172 in ModifySafeMap::get (#14576) 2024-04-23 19:04:26 +02:00
cosin15 15b569fb71
Remove unnecessary copy of a big data structure 2024-04-23 19:03:50 +02:00
sfan5 58eccc7a2a Clean up some getServer() unsafety 2024-04-23 19:03:35 +02:00
sfan5 e39e47b21f Reduce needless copying of KeyPress 2024-04-23 19:03:35 +02:00
sfan5 e7f6e7d7b6 Fix Irrlicht log events not being passed through 2024-04-23 19:03:35 +02:00
sfan5 c8e46749a4 Change some profiler values to microseconds 2024-04-23 19:03:35 +02:00
grorp eb432d3da0
Fix some Game members not being freed after some startup errors (#14561) 2024-04-21 15:52:46 +02:00
David Heidelberg 4ab3c54f5b
Basic tablet/phone/watch autodetection (#14400)
Until we're able to detect touchscreen itself, let's have a detection
based on a form factor of the device.

Tablets and handhelds are usually equiped with touchscreens, so as a
default enable touchscreen GUI there.

 - Windows and Linux supports autodetection.
 - Android is hardcoded as touch-based.
 - MacOS staying same as before without detection.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-04-21 15:51:58 +02:00
JosiahWI de1d8ec070
Do not link /latomic on MSVC (#14564)
MSVC does not recognize /latomic, resulting in a warning upon configure.
2024-04-20 20:37:46 +02:00
SmallJoker c8a41409d9
HUD: Text element color support (#14558) 2024-04-20 20:36:44 +02:00
Josiah VanderZee d2a089ffd9 Remove <ctgmath> include from particles.h
The header is deprecated, and we don't even use it.
2024-04-20 18:01:25 +02:00
sfan5 3bd5169aee Fix profiler assertion failures
oops
2024-04-20 14:32:35 +02:00
sfan5 1b89d4d541 Simplify getBlockNodeIdMapping
since commit 0f9c78c3eb nodedef->get()
will never return an entry with empty name, so we can drop the related parts.
2024-04-20 13:03:42 +02:00
sfan5 d8190e1c5f Some globals (un-)init fixes 2024-04-20 13:03:42 +02:00
sfan5 2af5191070 Optimize MapNode::serializeBulk
before
  serializeBulk [us] __________________________ 9047x   9.363

after
  serializeBulk [us] __________________________ 8458x   1.214
2024-04-20 13:03:42 +02:00
sfan5 4027e08cc8 Print profiler at end of session 2024-04-20 13:03:42 +02:00
sfan5 72eeb9fecb Refactor profiler and related classes 2024-04-20 13:03:42 +02:00
DS 5a07f5a652
Fix inconsistent rounding in VoxelLineIterator::VoxelLineIterator (#14555)
floatToInt rounds 0.5 differently depending on sign.
2024-04-20 13:03:34 +02:00
sfan5 df2fd399df Fix missing DLLs in Windows build 2024-04-17 16:58:31 +02:00
grorp f2b5c35fa2
TouchScreenGUI dehardcoding refactor (#14472) 2024-04-17 15:59:52 +02:00
rubenwardy b2057a5da7
Hypertext: Fix missing space after single letter word (#14551)
Fixes #11727
2024-04-16 08:48:16 +01:00
sfan5 7a6ca85081 Expose OpenGL debugging as a normal setting 2024-04-15 17:48:33 +02:00
Wuzzy 9f263319ca
Fix 4dir nodebox sometimes not rendering face (#14533) 2024-04-14 11:57:13 +02:00
cx384 8a5e49c856
Refactor builtin HUD (#14346) 2024-04-10 11:43:15 +02:00
Gregor Parzefall 07fdf7158d Migrate the Android port to SDL2 2024-04-08 20:15:37 +02:00
DS e12db0c182
Sounds: Queue more than two buffers if pitch is high (#14515)
Pitch changes playback speed. So always enqueuing 2 buffers did not suffice
(and it was unnecessary complicated).
2024-04-07 22:06:34 +02:00
DS 1d673ce075
Print filenames in irrlicht png warnings (#14525)
Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
sfan5 7e4462e0ac Better handling of temporary folders 2024-04-06 12:10:21 +02:00
sfan5 ef0c19477c Fix HAVE_RECENT_LJ false-positives 2024-04-06 12:10:21 +02:00
grorp 9bee6d899b Fix invisible crosshair with effective HUD scaling < 1 2024-04-06 12:10:12 +02:00
1F616EMO~nya 2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
Gregor Parzefall fd8e02195e Fix local server startup and shutdown blocking the main thread
Co-authored-by: sfan5 <sfan5@live.de>
2024-04-05 13:00:21 +02:00
Gregor Parzefall b2982a6f14 Fix all cached media being loaded at once on the main thread 2024-04-05 13:00:21 +02:00
sfan5 a9a0f1e129
Fix GLES shader precision issues (#14516) 2024-04-05 13:00:10 +02:00
sfan5 f8bff346f4
Batched rendering of particles (#14489)
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: Desour <ds.desour@proton.me>
2024-04-03 13:56:49 +02:00
sfan5 57a737c417 Improve logging of driver probing 2024-04-03 13:56:27 +02:00
cx384 3a35db6e67 Turn dos files into unix files 2024-03-31 21:02:47 +02:00
Gregor Parzefall e79587c934 Add shorthand form for touch_interaction 2024-03-30 11:40:50 +01:00
Gregor Parzefall 8935f2af3c Make long tap delay customizable and change default to 400ms 2024-03-30 11:40:50 +01:00
Gregor Parzefall 517f1602aa Re-add "long tap to punch" as a client-side setting 2024-03-30 11:40:50 +01:00
grorp 6e3246c5fd
Limit crosshair scaling to integer multiples to avoid distortion (#14501) 2024-03-30 11:07:36 +01:00
sfan5 97066bf795 Sanity-check reliable packet size at earlier point 2024-03-30 11:07:20 +01:00
sfan5 5df60d85f7 Cache iconv context per-thread 2024-03-30 11:07:02 +01:00
sfan5 008d6be900 Rework iconv encoding detection
WCHAR_T doesn't seem as portable as we thought, so it's just easier
to detect the right encoding using macros at this point.
2024-03-30 11:07:02 +01:00
sfan5 d1a1aed23e Reduce unnecessary include in serialize.h 2024-03-30 11:07:02 +01:00
cx384 673d2499e8 Refactor texturepaths.cpp and SourceImageCache 2024-03-30 11:06:44 +01:00
cx384 6ac053bbaa Extract image generation/cache from texturesource.cpp 2024-03-30 11:06:44 +01:00
sfan5 6c6e48f006
Move values the mainmenu caches to dedicated files (#14433) 2024-03-30 11:06:28 +01:00
Elias Åström bb6782ca58
Add repeat_dig_time setting (#14295) 2024-03-30 11:05:58 +01:00