1
0
mirror of https://github.com/minetest/minetest.git synced 2025-07-04 17:00:23 +02:00
Commit Graph

3612 Commits

Author SHA1 Message Date
b7c0e4b333 Fix clipping rectangle of GUITable row highlight 2015-01-10 19:56:14 +01:00
3b16103ca6 Change default font sizes to 14(freetype) and 10(non-freetype) 2015-01-10 18:59:43 +01:00
8089d89a51 Set default value for ENABLE_REDIS to 0 2015-01-10 15:28:25 +01:00
30334b6b22 Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4.
2015-01-09 19:07:55 +01:00
de3888ca09 Remove automatic consistent formspec size <-> font size (now has to be done manually)
Set builtin formspecs to autoscale in order to get consistent formspec look and feel
Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-09 18:46:24 +01:00
3c8e372119 Removed superfluous facedir check in mapblock_mesh.cpp 2015-01-10 02:06:33 +10:00
2ab97a7821 Fix logic of checkbox formspec element validity checking 2015-01-09 16:57:54 +01:00
63867b1a37 Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
e201620ee1 Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices 2015-01-09 14:31:33 +01:00
d576235409 Fix facedir > 23 causes segfault in client
See issue #2017
Applied kahrl's gist
2015-01-09 15:42:03 +10:00
7ad17a25f4 Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72 2015-01-09 00:37:02 +01:00
a3db918f78 Remove included SQLite3 2015-01-08 16:34:42 -05:00
d8cf64a202 Add SQLite3 libraries to buildbot 2015-01-08 16:34:42 -05:00
56a89fd265 Return step smoothing value to 23 2015-01-08 15:06:28 +10:00
4a57ef12a1 Mapgen V6: Re-enable liquid flowing 2015-01-07 19:27:09 -05:00
2504da28af Fix direction property of HUD 2015-01-07 20:51:47 +01:00
ef140eb7b0 Fix emerge thread not cleaning up emerge queue on shutdown 2015-01-07 12:19:48 +01:00
42f3515c0e Fix andorid build error 2015-01-07 00:10:21 +01:00
0f1d33933d Implement X11 dpi autodetection 2015-01-06 22:41:07 +01:00
083d19b3fc Fixes for android
Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
2015-01-06 16:13:39 +01:00
beb6b3e593 Prevent client crashing if an NDT_AIRLIKE node is dropped
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
2015-01-05 22:55:02 +10:00
2d849b0a19 Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
7289d61e99 Optionally specify propagateSunlight area in calcLighting
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
3bdf3df223 Exclude vertical mapblock borders when setting light 2015-01-04 23:14:16 -05:00
091594e26e NodeDef: Clear NodeResolver related entries too in clear() 2015-01-04 22:39:57 -05:00
bdcf03ae36 Add minetest.generate_ores() and minetest.generate_decorations() 2015-01-04 22:38:48 -05:00
cd4d213ae0 NodeResolver: Perform callback immediately if node registration phase finished
Also add NodeResolver callbacks on the client
2015-01-04 16:32:31 -05:00
6fdb32361a Remove freezemelt (the remainder of proller nonsense) 2015-01-04 03:30:10 -05:00
8eb9cebdd0 Add warning about using deprecated fields in Mapgen API and update docs 2015-01-04 03:24:40 -05:00
ef8ed5d127 LuaVoxelManip: Error when given out-of-bounds area 2015-01-04 03:07:28 -05:00
7233a1228e Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
060ae29eaf Update bundled SQLite to 3.8.7.4 2015-01-04 05:21:59 +01:00
3c3887bb19 Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
d91559b8f0 Fix crash if NodeResolver destroyed before pending any node resolutions 2015-01-03 11:05:31 -05:00
0db73bd83e More consistent progress bar from 0-100 on startup 2015-01-02 17:53:42 +01:00
aaec558f85 Fix rounding error in font size making main menu and in game font sizes inconsistent 2015-01-02 16:52:02 +01:00
7452d5399b MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01 15:44:26 -05:00
938a3f2976 Mgv7: Remove range limits on mountain height to enable modification through .conf 2015-01-01 12:51:49 -05:00
a3d7203be5 Fix map parameter load order 2014-12-30 12:30:42 -05:00
3d29be24e0 Add display_gamma option for client 2014-12-31 02:44:31 +10:00
2414580754 Fix endian.h include for FreeBSD 2014-12-30 23:00:01 +10:00
53bc56dc3c Cleanup updateCameraDirection and fix random input not working 2014-12-30 22:59:55 +10:00
9b0d77a549 Replace instances of height_min/height_max with y_min/y_max to remove ambiguity 2014-12-30 01:48:20 -05:00
b589353d89 Decoration: Fix default parameter values 2014-12-30 00:52:40 -05:00
c6df2bc42c Add support back for resolving group names in NodeResolver 2014-12-29 23:15:53 -05:00
f12118c38b Fix some lingering code style issues 2014-12-29 22:04:47 -05:00
0974337804 Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) 2014-12-29 21:44:52 -05:00
ca89e63b27 Add core.get_mapgen_names() to Main Menu API (and use it)
Also rewrite mapgen registration for static initialization
2014-12-29 21:23:51 -05:00
5e2753c712 Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
a79a116ac8 Center status text for better visibility. 2014-12-30 00:30:28 +10:00