minetest/src
sapier de3888ca09 Remove automatic consistent formspec size <-> font size (now has to be done manually)
Set builtin formspecs to autoscale in order to get consistent formspec look and feel
Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-09 18:46:24 +01:00
..
cguittfont Fix endian.h include for FreeBSD 2014-12-30 23:00:01 +10:00
json fix link if system json lib exists 2013-03-05 23:54:07 -05:00
jthread Fixes #1687 by extra semaphore retval handle code for OSX 2014-12-15 02:12:39 +10:00
lua Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
script Fix direction property of HUD 2015-01-07 20:51:47 +01:00
util Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
CMakeLists.txt Remove included SQLite3 2015-01-08 16:34:42 -05:00
activeobject.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
ban.cpp ban.cpp refactoring 2014-08-22 22:03:08 +02:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
base64.cpp Fix various indentation issues 2014-10-28 15:37:58 -04:00
base64.h Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
camera.cpp Return step smoothing value to 23 2015-01-08 15:06:28 +10:00
camera.h Fix regression (increase/decrease viewing range with +/- keys) 2014-12-07 18:32:30 +10:00
cavegen.cpp Cavegen: Fix copy & paste error (solves #2020) 2014-12-28 22:35:14 -05:00
cavegen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
chat.cpp Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
chat.h Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
client.cpp Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
client.h Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
clientiface.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
clientiface.h Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
clientmap.cpp Add display_gamma option for client 2014-12-31 02:44:31 +10:00
clientmap.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
clientmedia.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
clientobject.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
clientserver.h Allow use all 6 faces for special tiles. 2014-08-25 12:47:06 +02:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp Refactor decoration-related code 2014-10-29 01:56:37 -04:00
clouds.h Fix #1358 (disappearing clouds) 2014-06-09 08:18:33 +02:00
cmake_config.h.in serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
cmake_config_githash.h.in Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
collision.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
connection.cpp Fix -Wtype-limits warnings and remove disabling of -Wtype-limits 2014-12-29 23:56:40 +10:00
connection.h Fix MSVC compiler warning about passing this pointer in initializer list 2014-12-28 23:40:44 -05:00
constants.h (INTERIM) Make sizes of the font in formspecs consistent and not so large 2014-12-05 02:35:21 +10:00
content_abm.cpp Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
content_cao.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
content_cso.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Fix visual_scale for plantlike nodes (again) 2014-12-19 12:25:32 +10:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_object.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_sao.cpp Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
content_sao.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
convert_json.cpp Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Fix aliases not working in shapeless crafting recipes 2013-08-25 18:14:26 +02:00
craftdef.h Added method to get all registered recipes for item(node) 2013-03-05 23:32:33 -05:00
database-dummy.cpp Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-dummy.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-leveldb.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
database-leveldb.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-redis.cpp Fix build with redis 2014-09-21 21:02:49 -04:00
database-redis.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-sqlite3.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
database-sqlite3.h Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
database.cpp Revert binary database block position encoding 2014-04-23 15:39:33 -04:00
database.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
debug.h Remove assert warning in leveldb wonderland 2013-09-10 18:28:26 +02:00
defaultsettings.cpp Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices 2015-01-09 14:31:33 +01:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
drawscene.h Implement proper font handling 2014-11-30 17:50:09 +01:00
dungeongen.cpp MgV5/6/7: Generate dungeons above water level 2015-01-01 15:44:26 -05:00
dungeongen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
emerge.cpp Fix emerge thread not cleaning up emerge queue on shutdown 2015-01-07 12:19:48 +01:00
emerge.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
environment.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
environment.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event_manager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h noise: Throw exception on noise allocation failure 2014-11-29 16:52:45 -05:00
filecache.cpp Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Fix fs::GetRecursiveSubPaths trying to get directory lists for files 2014-12-24 17:23:07 -05:00
filesys.h Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
fontengine.cpp FontEngine: Don't use file extension to check font file compatibility 2014-12-29 01:46:13 -05:00
fontengine.h Fix MSVC compiling warnings and remove an unused texture 2014-12-12 16:09:34 -05:00
game.cpp Remove automatic consistent formspec size <-> font size (now has to be done manually) 2015-01-09 18:46:24 +01:00
game.h Implement proper font handling 2014-11-30 17:50:09 +01:00
gamedef.h Clean up rollback 2014-11-19 16:21:59 -05:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp fixed typo std::encl in src/gettext.cpp 2014-05-24 11:20:21 +02:00
gettext.h Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
gettime.h Make sure PRECISION_SECONDS corresponds to the integer 0 2014-10-09 11:40:33 +02:00
guiChatConsole.cpp Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
guiChatConsole.h Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiEngine.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
guiEngine.h Implement proper font handling 2014-11-30 17:50:09 +01:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Remove automatic consistent formspec size <-> font size (now has to be done manually) 2015-01-09 18:46:24 +01:00
guiFormSpecMenu.h Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item. 2014-12-04 23:30:53 +10:00
guiKeyChangeMenu.cpp Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
guiKeyChangeMenu.h fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiTable.cpp Ignore some mouse events sent from scrollbar to GUITable 2014-12-06 22:45:23 +01:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
hex.h Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
httpfetch.cpp Use configured bind_address for HTTPFetch 2014-09-18 21:54:23 -04:00
httpfetch.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
hud.cpp Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices 2015-01-09 14:31:33 +01:00
hud.h Make hud use fontengine too 2014-11-30 18:06:54 +01:00
inventory.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
inventory.h Clean up rollback 2014-11-19 16:21:59 -05:00
inventorymanager.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
inventorymanager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes.h Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix) 2014-12-09 20:40:52 +10:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
itemdef.cpp Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Add display_gamma option for client 2014-12-31 02:44:31 +10:00
light.h Add display_gamma option for client 2014-12-31 02:44:31 +10:00
localplayer.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
localplayer.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
log.cpp Fixes for android 2015-01-06 16:13:39 +01:00
log.h Log: Silence errorstream during unittests 2014-12-12 15:51:55 -05:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp Skip further loading of client if there was an exit signal 2014-12-28 22:46:53 -05:00
main.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mainmenumanager.h Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
map.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
map.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mapblock.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
mapblock.h Fix typo in mapblock.h 2014-12-12 20:46:37 +10:00
mapblock_mesh.cpp Removed superfluous facedir check in mapblock_mesh.cpp 2015-01-10 02:06:33 +10:00
mapblock_mesh.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
mapchunk.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mapgen.cpp Optionally specify propagateSunlight area in calcLighting 2015-01-05 01:20:36 -05:00
mapgen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mapgen_singlenode.cpp Lighting: Fix nearly all issues 2015-01-04 02:42:31 -05:00
mapgen_singlenode.h mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
mapgen_v5.cpp Optionally specify propagateSunlight area in calcLighting 2015-01-05 01:20:36 -05:00
mapgen_v5.h MgV5/6/7: Generate dungeons above water level 2015-01-01 15:44:26 -05:00
mapgen_v6.cpp Mapgen V6: Re-enable liquid flowing 2015-01-07 19:27:09 -05:00
mapgen_v6.h Fix some lingering code style issues 2014-12-29 22:04:47 -05:00
mapgen_v7.cpp Lighting: Fix nearly all issues 2015-01-04 02:42:31 -05:00
mapgen_v7.h MgV5/6/7: Generate dungeons above water level 2015-01-01 15:44:26 -05:00
mapnode.cpp Fix facedir > 23 causes segfault in client 2015-01-09 15:42:03 +10:00
mapnode.h Remove freezemelt (the remainder of proller nonsense) 2015-01-04 03:30:10 -05:00
mapsector.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mapsector.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mesh.cpp Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mesh.h Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mg_biome.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_biome.h Replace instances of height_min/height_max with y_min/y_max to remove ambiguity 2014-12-30 01:48:20 -05:00
mg_decoration.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_decoration.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_ore.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_ore.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_schematic.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
mg_schematic.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
modalMenu.h Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp NodeDef: Clear NodeResolver related entries too in clear() 2015-01-04 22:39:57 -05:00
nodedef.h NodeResolver: Perform callback immediately if node registration phase finished 2015-01-04 16:32:31 -05:00
nodemetadata.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
nodemetadata.h Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodetimer.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called 2014-12-14 00:18:31 -05:00
noise.h PseudoRandom: Expose constant PSEUDORANDOM_MAX 2014-12-28 03:09:32 -05:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
particles.h Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
pathfinder.cpp Remove noisy error messages, prepend "pathfinder: " to pathfinder messages 2014-02-03 20:13:31 +01:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
player.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
porting.cpp Fix andorid build error 2015-01-07 00:10:21 +01:00
porting.h Set WM_CLASS window hint for Xorg 2014-12-15 13:52:10 -05:00
porting_android.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
profiler.h Fix f6 debug/profiler display 2014-12-08 00:01:22 +10:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
rollback.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
rollback_interface.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h Fix -Wtype-limits warnings and remove disabling of -Wtype-limits 2014-12-29 23:56:40 +10:00
server.cpp NodeResolver: Perform callback immediately if node registration phase finished 2015-01-04 16:32:31 -05:00
server.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
serverlist.cpp Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
serverlist.h Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
serverobject.cpp Fix issue #1275 - one more missing check. 2014-06-18 14:53:43 +02:00
serverobject.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
settings.cpp Settings: Fix invalid memory access when setting not found in working mem 2014-12-12 14:39:36 -05:00
settings.h Settings: Fail on invalid sequence and throw exception for LuaSettings 2014-12-12 00:44:17 -05:00
sha1.cpp Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure 2013-12-25 00:29:00 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
shader.cpp Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Make directional fog colors respect tonemap 2014-12-08 01:44:28 +01:00
sky.h Various uninitialised variable fixes 2014-10-19 15:33:08 +02:00
socket.cpp Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
socket.h Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound_openal.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
staticobject.h Fix object duplication bug (at least in the most reproducible UFO case) 2013-10-17 00:10:16 +03:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Fix various indentation issues 2014-10-28 15:37:58 -04:00
subgame.h Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
test.cpp Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
test.h Update Copyright Years 2013-02-24 20:15:24 +01:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tile.cpp Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
tile.h Change TileSpec::frames to be std::vector not std::map 2014-12-21 02:41:17 +10:00
tool.cpp Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices 2015-01-09 14:31:33 +01:00
touchscreengui.h Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0 2014-12-30 00:30:28 +10:00
treegen.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
treegen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
version.cpp Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
version.h Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
voxel.cpp VoxelManipulator: Remove unnecessary deallocation steps 2014-12-27 22:35:05 -05:00
voxel.h Optimise functions from CNodeDefManager and VoxelManipulator 2014-11-21 14:56:45 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Prevent client crashing if an NDT_AIRLIKE node is dropped 2015-01-05 22:55:02 +10:00
wieldmesh.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00