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Commit Graph

7485 Commits

Author SHA1 Message Date
54606e103d Mapgen caves: Re-order generation to fix cavern bug
Previously, caverns confused tunnel generation causing biome top and filler
nodes to appear in caverns.
Split 'generateCaves()' into 2 functions to separate tunnel and large
randomwalk cave generation.
In each mapgen re-order cave generation to generate tunnels before caverns.
2018-04-29 07:20:46 +01:00
bb3baef30f Biome-defined cave liquids: Use faster biome calculation 2018-04-26 17:28:37 +02:00
9d7335a99c Biome-defined dungeon nodes: Use faster biome calculation 2018-04-26 17:27:06 +02:00
f23dd62e2f Fix description wrapping in browse online content 2018-04-26 00:19:05 +01:00
454f80a0f7 Dungeons: Mostly fix missing stair nodes 2018-04-25 00:44:49 +01:00
d6272fc15f Mgvalleys: Update settingtypes.txt 2018-04-24 02:25:51 +01:00
534971ccd0 Mgvalleys: Code cleanup
Split some long lines.
Edit comments.
Remove unnecessary comments and unnecessary commented-out code.
Use std::fmax/fmin instead of MYMAX/MYMIN.
Remove scope-limiting braces.
Consistently define literals as floats, except in noise parameters.
Cleanup literals in noise parameters.
Remove unnecessary 'near_cavern' line.
Reduce max spawn y to be consistent with other mapgens.
2018-04-24 01:34:48 +01:00
06dd7c051c Move ASCII art to std::cerr, to remove it from logs 2018-04-23 23:04:20 +01:00
9577a4396a Formspecs: Allow setting alpha value for the box[] element 2018-04-23 18:50:50 +01:00
12a8f8826d Mgvalleys: Use shared tunnel / cavern code instead of internal
Caverns first appeared in mgvalleys and were later added to other
mapgens as shared code. Now this shared code can replace mgvalley's
internal cavern code.
Also use shared tunnel code instead of internal code.

Changes to mapgen that will affect existing worlds (mgvalleys is not
stable):

Single lava and water sources not added in tunnels.
Previous caverns are unchanged but an equal number of new ones are
added at a distance from the previous.
From y = -256 to 192 nodes below, where the caverns taper at their
upper limit, they will have a slightly different shape as the taper
is now linear.
2018-04-21 22:50:36 +01:00
5abd0efb90 Cave liquids: Use a more precise point for calculating biome
Use the centre point of the route being carved for a more precise match
between cave liquids and biome.
2018-04-21 20:35:29 +01:00
cb92cdf3a4 Fix i386 bit build at OpenBSD (#7259) 2018-04-21 21:33:38 +02:00
63ca604b64 Fix Android build, broken since 87ad4d8 2018-04-21 10:17:16 +02:00
0e554706ac Node resolver: Make error on fallback optional, disable for mapgen aliases 2018-04-20 20:26:30 +01:00
87ad4d8e7f Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
36eb823b1c Builtin auth handler: Speed up file writing (#7252) 2018-04-19 18:36:10 +02:00
9877a1a207 Fix wrong channel number representation in logs (#7205) 2018-04-18 21:26:28 +02:00
3eac249464 PlayerSettings struct for player movement code (#7243)
Instead of calling g_settings->getBool("flag") multiple times
during each movement step, the current settings are cached
in a new player object member. Updated via registered callbacks.
2018-04-18 20:56:01 +02:00
b1e58c9c35 Android: Modify touch screen GUI's buttons (#7240)
* Android: Add zoom, minimap, and toggle chat button
Zoom button is put above jump button.
Minimap and toggle chat button are put in settings bar.
* Jump button is rotated down button
* Move three buttons on the right screen higher
2018-04-18 20:55:42 +02:00
cca925377b Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)
Fix elusive 5 year old bug that caused mgvalleys large caves to be flat and
limited to mapchunk borders.
Error was fixed 2 years ago in 'CavesV6' but not in 'CavesRandomWalk'.
2018-04-17 22:25:59 +01:00
574dab5c11 Add CMakeDoxy* to .gitignore 2018-04-17 01:45:32 +01:00
28813702d6 FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
In the client, raise lower limit from 30 to 45 degrees, to avoid server
seeing this as a zoom and loading world beyond the server-set limit.
Add minimum in settingtypes.txt and enforce lower limit when set using
minetest.conf.

In the server, distrust the client-sent FOV if below the heuristic zoom
threshold and use the player object property 'zoom_fov' to check it, to
protect against hacked clients.
2018-04-15 21:56:05 +01:00
326eeca306 Android: Replace movement buttons with joystick (#7126)
* Android: Replace movement buttons with joystick

Replace movement control buttons (arrows at bottom left screen) with virtual joystick.
Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input.
Joystick applies only on left 1/3 of screen.
Joystick's position can be fixed by enabling fixed_virtual_joystick setting.
Three new images:
(1) placeholder joystick,
(2) joystick container (background), and
(3) joystick cursor.
Remove unused images: movement control buttons (*_arrow.png).
New data type: touch_gui_joystick_move_id

Joystick's fixed position is spaced one button size from bottom and from left of screen.
Remove unused variable: m_joystick_downlocation
2018-04-10 22:55:17 +02:00
22ebbe136a Fix segfault caused by wrong wgettext() 2018-04-09 16:25:57 +02:00
9a06d6aa9f Fix for translating empty strings
Fix for incorrect translation of empty strings

In the key change menu, when a button key not have name an empty string is passed to gettext.
The empty string is reserved for gettext to return de header of the .po file an this is shoved in the button
2018-04-09 15:13:53 +02:00
d58801ab32 upright_sprite: Fix texture position for players
Fixes #6471
2018-04-09 15:06:40 +02:00
af868421da Sun colour: Undo colour change. Remove double assignment (#7227)
Commit 5070ca2111 changed sun colour by
fixing what seemed to be a code mistake.
Return to the standard colour but comment-out the first assignment of the
double-assignment for performance.
Add a comment to explain.
2018-04-09 02:23:47 +01:00
746ca41f58 Biome API / dungeons: Add biome-defined dungeon nodes
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.

Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.

Remove hardcoded 'MG_STONE' types as long intended.
2018-04-07 22:09:54 +01:00
460b375cad Fix SAOM (#7200)
* Bugfix
2018-04-06 16:33:43 +02:00
91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
7e3f88f539 Mgcarpathian: Fix spawn level calculation (#7212) 2018-04-06 00:10:16 +01:00
5701f9e389 Mgcarpathian: Remove insignificant 'base' noise variation (#7209)
Was only +-1 node over a scale of thousands of nodes.
Replace with 'base_level' parameter value.
2018-04-05 21:52:10 +01:00
c6975febba Zoom adjustDist(): Improve variable name (#7208) 2018-04-05 20:15:38 +01:00
32d456bd2d Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
2018-04-05 17:21:41 +01:00
077f231111 [clang-tidy] Promote some performance-* as a coding error (#7194)
* Promote performance-type-promotion-in-math-fn as a coding error
* Promote performance-faster-string-find too (which is not problematic currently)
* Same for performance-implicit-cast-in-loop
* Fix remaining tidy points
2018-04-04 20:49:42 +02:00
392e80e3f1 Huge LBM lookup performance improvement on mapblock loading (#7195)
* Huge LBM lookup performance improvement on mapblock loading
2018-04-04 10:56:46 +02:00
5070ca2111 Fix 5 issues reported by PVS studio
* src/sky.cpp  146     warn    V519 The 'suncolor_f.r' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 142, 146.
* src/sky.cpp  147     warn    V519 The 'suncolor_f.g' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 143, 147.
* src/sky.cpp  148     warn    V519 The 'suncolor_f.b' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 144, 148.
* src/threading/thread.cpp     63      err     V730 Not all members of a class are initialized inside the constructor. Consider inspecting: m_thread_obj.
* src/server.cpp       3243    err     V595 The 'log' pointer was utilized before it was verified against nullptr. Check lines: 3243, 3258.
2018-04-04 08:40:31 +02:00
8e0b80aa36 Fix last performance-type-promotion-in-math-fn problems 2018-04-04 07:42:40 +02:00
a90d27e1e2 Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)
* Use constexpr + unroll some calculations to cache definitively some calculations
* Unroll some calls in collision code & use a constref instead of a copy in one occurence
2018-04-04 00:43:08 +02:00
05fe3b06c8 Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output

Also fix 2 missing copyright notices
2018-04-03 23:05:22 +02:00
4827f754ec Fix more clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on https://travis-ci.org/minetest/minetest/jobs/361714253 output
2018-04-03 21:58:29 +02:00
67a4cb7d8a Fix various clang-tidy reported performance-type-promotion-in-math-fn 2018-04-03 18:16:17 +02:00
baca933b6b Selected ItemStack: Reduce black magic (#6520)
* Selected ItemStack: Reduce black magic
Better button variable value naming
2018-04-03 11:15:58 +02:00
528908a4c3 Optimize entity-entity collision (#6587)
* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
2018-04-03 08:23:46 +02:00
2481ea27ce Fix many issues reported by clang-tidy (#7189)
* Fix many issues reported by clang-tidy

We have many issues in code related to some performance to float <-> double.
Clang-tidy reported it in performance-type-promotion-in-math-fn

I fixed many of them. It's not ready for a promote to blocking

Also fix some value which should be const-ref
2018-04-02 23:51:08 +02:00
e98fd934ce 'fix' LINT, use InventoryLocation== 2018-04-02 17:18:48 +02:00
9fa547bb80 Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
f6eff57f7c Add player inventory callbacks 2018-04-02 17:18:48 +02:00
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12edb200eb Formspecs: Use mouse wheel to pick up and deposit single items 2018-04-02 15:52:07 +01:00
d88c4e1822 LINT: add clang-tidy step (#6295)
* Implement new travis clang-tidy build step

* This step enable some rules and enforce one rule as error
* This permits to have some C++ quality rules based on clang & clang contributor guidelines

* Fix clang-tidy reported problems on push_back -> emplace_back
2018-04-01 23:57:55 +02:00