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Commit Graph

437 Commits

Author SHA1 Message Date
289425f6bd Minor profiler fixes. 2020-12-23 14:48:08 -08:00
af22dd86e3 Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
ccbf8029ea Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
4d41ed0975 Semi-transparent background for nametags (#10152) 2020-12-14 23:49:30 +01:00
6d7067fd37 Implement mapblock camera offset correctly (#10702)
Implement mapblock camera offset correctly - reduce client jitter

Co-authored-by: hecktest <>
2020-12-05 15:03:40 -08:00
3176daee79 Input: Fix on_rightclick called when placing into air 2020-11-29 19:20:45 +01:00
868749b4f8 Return star color calculation to what it previously was 2020-11-26 22:17:11 +01:00
8689e00fca Fix style 2020-11-26 12:49:10 -08:00
c158e20e5b Provide fallback star color for GLES 2 with MT shaders disabled 2020-11-26 12:49:10 -08:00
cdcf7dca7c Sky: support GLES2
IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
be59668f47 Allow missing shaders 2020-11-26 12:49:10 -08:00
d7cf40a0ce Replace TriangleFan as poorly supported 2020-11-26 12:49:10 -08:00
560627eef8 Reuse seed when updating stars
The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
3077afc0a2 Store stars in a single static mesh buffer 2020-11-26 12:49:10 -08:00
89cc5bf537 Don't evaluate things many times 2020-11-26 12:49:10 -08:00
095f82692d Batch cloud drawing 2020-11-26 12:49:10 -08:00
8dc70ebb93 Fix camera panning glitches (partially revert 10489.) 2020-11-25 14:22:36 -08:00
78273027bf Add sound to press event of some formspecs elements (#10402) 2020-11-23 21:28:25 +01:00
b504a1aa4b Fix player sprite visibility in first person
closes #10525
2020-11-12 21:08:26 +01:00
c441baa91b Fix overloaded virtual warnings with get/setAttachment() 2020-11-12 21:08:26 +01:00
68139a28eb Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
This reverts commit 787561b29a.
2020-11-12 19:16:02 +01:00
e1142ee57f Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV

This commit entirely removes the special KeyTypes used for joysticks.

Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00
c940a57a38 ContentCAO: Fix segfault when minimap is disabled 2020-11-08 11:30:16 +01:00
627c22c36e Fix integer-string conversion for shaders
closes #10605
2020-11-05 19:34:40 +01:00
e3bd6704a0 Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" (#10534)
This reverts commit 0f98b54aa4.
2020-11-04 21:43:32 +01:00
2dff3dd03f Player physics: Ensure larger dtime simulation steps (#10563) 2020-10-29 20:15:46 +01:00
a701d24a00 Show RTT in ms with 2 digits of precision (#10573)
If your ping is in seconds, you probably have other problems.
2020-10-29 20:09:59 +01:00
707c8c1e95 Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
5c0a57f606 Fix Media... 0% on loading screen (#9478) 2020-10-21 20:42:40 +01:00
c7aa92aaed Fix show_on_minimap default value for local player
fixes #10526
2020-10-20 16:36:05 +02:00
660115c1ab Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
b826e39730 Minor clientmap improvements.
- Avoid calculating isBlockInSight for blocks without meshes.
- Add metric for how many blocks the client has currently loaded.
- Make some variables constant.
2020-10-19 09:31:09 -07:00
738f624218 Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. 2020-10-17 13:22:30 -07:00
ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
521a04222a Avoid drawing invisible blocks on the client. 2020-10-13 09:30:59 -07:00
a37e96eefc -Wmem-access only called when GCC > 7 (#10453) 2020-10-06 20:51:27 +02:00
f46509d5e2 Remove unused functions reported by cppcheck (#10463)
Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-05 09:07:33 +02:00
81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
3068853e8a Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
0f98b54aa4 Fix short 180 degree rotation when using set_bone_position (#10405) 2020-10-04 15:09:12 +02:00
9dc29a75b4 Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
947466ab28 (se)SerializeString: Include max length in the name
This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.

Removes unused Wide String serialization functions
2020-10-01 09:52:59 +02:00
9bff154cba Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)
Previously, the param2-controlled horizontal/vertical merge feature
(which was undocumented and forgotten) was always active, causing
uses of param2 other than "glasslikeliquidlevel" to affect H/V
merging.

Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel".
H/V merge bits and liquid level bits are designed to be used
simultaneously.
2020-09-24 00:10:50 +01:00
787561b29a Replace MyEventReceiver KeyList with std::unordered_set (#10419) 2020-09-23 19:12:20 +02:00
55e2dd911b Fix chat/infotext overlap if many chat lines (#10399)
Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full.
2020-09-22 18:38:33 +02:00
9ec75d7765 Clean up server-side translations, remove global variable (#10075) 2020-09-16 14:51:11 +01:00
fcff9f2911 Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
62913b872e Darwin platform build fix (#10376)
the event header seemingly being generic with libevent thus renaming it.
openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
2020-09-09 19:12:03 +02:00
b3ace8f197 Scale inventory image for scaled allfaces nodes (#10225)
The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
2020-09-04 20:49:50 +02:00
5c4b560b68 Add compass HUD element (#9312)
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-08-29 20:13:30 +02:00