minetest/src/client
Markus Koch e1142ee57f Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV

This commit entirely removes the special KeyTypes used for joysticks.

Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00
..
meshgen Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
render Add object crosshair, disable entity selectionboxes by default (#9523) 2020-07-14 19:13:04 +02:00
CMakeLists.txt Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
activeobjectmgr.cpp ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
activeobjectmgr.h Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
camera.cpp Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
camera.h Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
client.cpp Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
client.h Remove unused functions reported by cppcheck (#10463) 2020-10-05 09:07:33 +02:00
clientenvironment.cpp Player physics: Ensure larger dtime simulation steps (#10563) 2020-10-29 20:15:46 +01:00
clientenvironment.h Attachments: Fix attachments to temporary removed objects (#8989) 2019-10-02 19:11:27 +02:00
clientevent.h Cleanup of particle & particlespawner structures and code (#9893) 2020-05-22 13:23:25 +02:00
clientlauncher.cpp Allow starting local server using --go again (#10229) 2020-07-29 23:20:01 +02:00
clientlauncher.h Cleanup ClientLauncher structure (#10160) 2020-07-14 19:10:37 +02:00
clientmap.cpp Minor clientmap improvements. 2020-10-19 09:31:09 -07:00
clientmap.h Better F6 profiler (#8750) 2019-08-13 19:56:55 +02:00
clientmedia.cpp Add PUT and DELETE request + specific method value to HTTP API (#9909) 2020-07-29 23:16:21 +02:00
clientmedia.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h Use multiple light positions for CAO lighting 2020-06-11 21:13:26 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Better F6 profiler (#8750) 2019-08-13 19:56:55 +02:00
clouds.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_cao.cpp ContentCAO: Fix segfault when minimap is disabled 2020-11-08 11:30:16 +01:00
content_cao.h Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
content_cso.cpp Merge pull request #8776 from osjc/FixGetNode 2019-08-10 19:45:44 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417) 2020-09-24 00:10:50 +01:00
content_mapblock.h Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Add FormSpec font styling options (#9763) 2020-07-12 09:48:50 +02:00
fontengine.h Fix MSVC compiler warnings (#10197) 2020-08-23 15:41:04 +02:00
game.cpp Joystick: Remap joystick-specific KeyTypes to generic ones 2020-11-09 11:58:50 +01:00
game.h Cleanup ClientLauncher structure (#10160) 2020-07-14 19:10:37 +02:00
gameui.cpp Show RTT in ms with 2 digits of precision (#10573) 2020-10-29 20:09:59 +01:00
gameui.h Hide chat when console is open (#8656) 2019-08-07 19:15:33 +02:00
guiscalingfilter.cpp Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
guiscalingfilter.h Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
hud.cpp Minimap as HUD element with API control 2020-10-04 15:24:34 +02:00
hud.h Minimap as HUD element with API control 2020-10-04 15:24:34 +02:00
imagefilters.cpp imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896) 2020-06-01 15:22:04 +02:00
imagefilters.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
inputhandler.cpp Replace MyEventReceiver KeyList with std::unordered_set (#10419) 2020-09-23 19:12:20 +02:00
inputhandler.h Replace MyEventReceiver KeyList with std::unordered_set (#10419) 2020-09-23 19:12:20 +02:00
joystick_controller.cpp Joystick: Remap joystick-specific KeyTypes to generic ones 2020-11-09 11:58:50 +01:00
joystick_controller.h Fix some gcc 7.3 reported warnings 2018-03-23 22:12:48 +01:00
keycode.cpp Add comments for translators (#9510) 2020-03-20 09:41:07 +01:00
keycode.h Replace MyEventReceiver KeyList with std::unordered_set (#10419) 2020-09-23 19:12:20 +02:00
keys.h Joystick: Remap joystick-specific KeyTypes to generic ones 2020-11-09 11:58:50 +01:00
localplayer.cpp Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
localplayer.h Camera: Fix shooting line offsets (#9681) 2020-04-16 18:32:07 +02:00
mapblock_mesh.cpp Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
mapblock_mesh.h Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
mesh.cpp content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
mesh.h content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
mesh_generator_thread.cpp Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
mesh_generator_thread.h Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
minimap.cpp Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
minimap.h Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
particles.cpp ParticleSpawner: Fix crash when attaching to invisible entity 2020-06-19 19:29:47 +02:00
particles.h Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
renderingengine.cpp Android: add OpenGL ES 2 support (#9715) 2020-04-22 20:03:46 +02:00
renderingengine.h Provide Xorg/net wm process ID (#7445) 2018-06-17 10:41:07 +02:00
shader.cpp Fix integer-string conversion for shaders 2020-11-05 19:34:40 +01:00
shader.h Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
sky.cpp Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
sky.h Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
sound.cpp Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound_openal.cpp Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
tile.cpp Stop wasting memory on identical textures when texture filtering is disabled 2020-05-20 22:55:51 +02:00
tile.h Bump animation frame count from u8 to u16 (#10054) 2020-07-10 12:12:19 +02:00
wieldmesh.cpp Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
wieldmesh.h Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) 2020-04-19 18:47:13 +02:00