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Bump animation frame count from u8 to u16 (#10054)
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@ -271,7 +271,7 @@ struct TileLayer
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u32 texture_id = 0;
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u16 animation_frame_length_ms = 0;
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u8 animation_frame_count = 1;
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u16 animation_frame_count = 1;
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u8 material_type = TILE_MATERIAL_BASIC;
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u8 material_flags =
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