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Commit Graph

6850 Commits

Author SHA1 Message Date
052bb24c7f added gettext support
german translation file
and bashscript to update translations
2011-07-20 16:51:19 +02:00
9bc701d194 Merge branch 'upstream/master' 2011-07-20 14:20:07 +02:00
3c630c0d90 Merge branch 'upstream/master' 2011-07-20 14:20:07 +02:00
2095b15816 * README updated (graphics licensing) 2011-07-20 02:45:15 +02:00
d0810b0156 * README updated (graphics licensing) 2011-07-20 02:45:15 +02:00
6791c856b2 * by popular request, fewer clouds 2011-07-20 02:44:51 +02:00
ffd3cdf519 * by popular request, fewer clouds 2011-07-20 02:44:51 +02:00
41919edb2f * README updated 2011-07-19 23:35:12 +02:00
ac2e822ea1 * README updated 2011-07-19 23:35:12 +02:00
2470bce7c2 + minetest application icon 2011-07-19 23:32:01 +02:00
0cd2972d60 + minetest application icon 2011-07-19 23:32:01 +02:00
57fcfb2b0d * initialize liquid_kind properly so compiler does not bitch about it 2011-07-19 02:02:50 +02:00
821ff68f54 * initialize liquid_kind properly so compiler does not bitch about it 2011-07-19 02:02:50 +02:00
a99b7e6e05 + fake shading for the volumetric clouds 2011-07-19 01:43:30 +02:00
e8eb4d233b + fake shading for the volumetric clouds 2011-07-19 01:43:30 +02:00
890d3468e7 + volumetric clouds (thanks teddydestodes) 2011-07-18 22:50:14 +02:00
414d1ff9e2 + volumetric clouds (thanks teddydestodes) 2011-07-18 22:50:14 +02:00
466f9d87b6 final fixes to liquid flow, works now as intended 2011-07-18 02:38:57 +02:00
7d92ce061d final fixes to liquid flow, works now as intended 2011-07-18 02:38:57 +02:00
b7862805c8 fixes to liquid transformation 2011-07-18 02:38:48 +02:00
a1e2a8bec6 fixes to liquid transformation 2011-07-18 02:38:48 +02:00
c4b86adee8 fixed refactoring issues // slowed down water flow a bit
* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
f34a9b6a71 fixed refactoring issues // slowed down water flow a bit
* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
f1e8ff2245 * refactored liquid transformation code (has some flaws)
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.

This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
def870953a * refactored liquid transformation code (has some flaws)
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.

This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
2586a186bd * Омская птица 2011-07-18 02:09:55 +02:00
f2c6330505 * Омская птица 2011-07-18 02:09:55 +02:00
13b2bad54b * changed GUI to indicate Minetest Δ 2011-07-17 22:33:51 +02:00
077ffa5231 * changed GUI to indicate Minetest Δ 2011-07-17 22:33:51 +02:00
74ef5b8a42 Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different. 2011-07-17 19:32:06 +03:00
496e783988 A small fix to an unlikely situation where the map generator requires a block that hasn't been loaded from disk. Now it is actually loaded from disk in that case. 2011-07-17 13:40:47 +03:00
1f243e54b4 * README updated 2011-07-16 17:14:58 +02:00
0802edf582 * README updated 2011-07-16 17:14:58 +02:00
014a3aea32 Merge remote-tracking branch 'origin/upstream' 2011-07-16 16:52:45 +02:00
8bfa56648d Merge remote-tracking branch 'origin/upstream' 2011-07-16 16:52:45 +02:00
afa2b8714f Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
5086bd5664 * fix automerge regression 2011-07-15 20:16:02 +02:00
4d20f1283f * fix automerge regression 2011-07-15 20:16:02 +02:00
2c5617709d * regression fix, clay occurs again now 2011-07-15 06:37:47 +02:00
0a38e542c1 * regression fix, clay occurs again now 2011-07-15 06:37:47 +02:00
287b735224 * possibly nicer trees 2011-07-15 02:23:41 +02:00
96f551a287 * possibly nicer trees 2011-07-15 02:23:41 +02:00
3560f0de08 Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
af05e4b2de Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
5146c826be * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
4415d95c50 * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
5383aa847f * possible fix for large cubic holes in map 2011-07-13 23:12:18 +02:00
1cdf210e4f * possible fix for large cubic holes in map 2011-07-13 23:12:18 +02:00
b96450b586 * slightly different values for 3d perlin noise 2011-07-13 23:10:41 +02:00
b0ad5ce8e2 * slightly different values for 3d perlin noise 2011-07-13 23:10:41 +02:00