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Commit Graph

914 Commits

Author SHA1 Message Date
c9655e54ce Change some keys to be triggered once every key press (#13883)
Those keys are below:
- KeyType::CAMERA_MODE
- KeyType::SCREENSHOT
- KeyType::TOGGLE_BLOCK_BOUNDS
- KeyType::TOGGLE_HUD
- KeyType::MINIMAP
- KeyType::TOGGLE_CHAT
- KeyType::TOGGLE_FOG
- KeyType::TOGGLE_DEBUG
- KeyType::TOGGLE_PROFILER
- KeyType::RANGESELECT


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-10-22 02:00:08 +07:00
62eb6cfed0 Extract updatePauseState from Game::run (#13893) 2023-10-18 20:17:30 +02:00
DS
6026003508 Warn only once about positional stereo sounds (#13895) 2023-10-18 20:16:45 +02:00
DS
12e98678f6 Particle cleanup (#13394) 2023-10-11 17:07:30 +02:00
7e678b5686 Prevent early respawns caused by up/down button in the death screen (#13870) 2023-10-09 17:13:33 +02:00
DS
11ec75c2ad ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
01d26c0e0e Warn when ignoring bind_address 2023-10-05 17:29:49 +02:00
9ec40ce8e9 Enforce minimum for curl(_file_download)_timeout 2023-10-05 17:29:49 +02:00
DS
8db4381304 MapblockMeshGenerator: Use more verbose member names (#13244) 2023-10-04 00:28:43 +02:00
33cc29bbda Allow setting custom third person front view camera offset (#13686)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2023-10-02 13:44:03 +02:00
c90c545d33 Put the internal sound definitions into a new sound namespace 2023-09-30 18:54:26 +02:00
bbc64a2eb5 Split sound_openal_internal into serval files 2023-09-30 18:54:26 +02:00
606215fae9 Move sound_openal and sound_openal_internal into new src/client/sound directory 2023-09-30 18:54:26 +02:00
8fa2ea71ef Move soundmanager into its own thread
Fixes sound queues running empty on client step hiccups.
2023-09-26 22:10:57 +02:00
b0d5cedeb6 Fix missing initialization for m_game_focused 2023-09-24 16:46:18 +02:00
5109fa7eda Fix crash when processing empty mesh buffers 2023-09-24 16:46:18 +02:00
ff87be6e5f Remove unused "mNormal" uniform to fix crash on GLES2 with shaders 2023-09-24 16:46:05 +02:00
d57c936b08 Don't trigger a key event if a key with the same associated char was pressed (#13773) 2023-09-22 21:25:13 +02:00
c3114132d3 Improve readability and infos in verbose log (#13828) 2023-09-22 18:41:10 +02:00
e36b2226b9 Skip face culling in shadows for double-sided materials (e.g. plantlike) (#13500)
* Skip face culling in shadows for double-sided materials (e.g. plantlike)

* Keep previous face culling for transparent surfaces e.g. water
2023-09-17 21:42:14 +02:00
a88e61c2cf Improve UX when no game exists and drop default_game (#13550) 2023-09-17 18:45:28 +01:00
8ebaf753d3 New physics overrides (#11465) 2023-09-15 20:10:08 +02:00
2479d51cc6 Fix double-free of minimap textures 2023-09-13 15:27:07 +02:00
033128d8dc Show better description to users when std::bad_alloc happens 2023-09-13 13:58:59 +02:00
4ef93fe25f Allow place_param2 = 0 node placement predictions (#13787)
The placement prediction value 0 was accidentally ignored
and made the clients fall back to automatic rotation based
on the node paramtype2 value.

This now changes the internal representation to properly
indicate the disabled state (e.g. 'nil' in Lua).
2023-09-13 13:57:57 +02:00
833c324498 Make the crosshair DPI-aware (#13772) 2023-09-11 18:59:32 +02:00
010d08f6a4 Fix -Wmissing-braces warnings in mapblock_mesh.cpp 2023-09-09 18:48:56 +02:00
7897450b27 Fix -Winconsistent-missing-override warnings 2023-09-09 18:48:56 +02:00
2ad4c9e0ce Fix -Wunused-but-set-variable warnings 2023-09-09 18:48:56 +02:00
f080aa29b5 Remove usage of obsolete HighPrecisionFPU field 2023-09-01 12:46:36 +02:00
7b56daa236 Small setting-related fixes (#13755) 2023-08-27 20:18:41 +02:00
660151572f Do not render objects that are invisble into the shadow map 2023-08-26 20:12:17 +02:00
f47b00426a Revert "Get rid of guiroot"
This reverts commit 45e7a80057.
2023-08-24 22:14:44 +02:00
7e4dccb3b5 Revert "Get rid of global guienv variable"
This reverts commit 16da954bd7.
2023-08-24 22:14:44 +02:00
aea9242a96 Allow nodes to have their post_effect_color affected by lighting (#13637)
Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
92b6ff4721 TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-08-24 17:45:51 +02:00
72ef90885d Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
16da954bd7 Get rid of global guienv variable
(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
45e7a80057 Get rid of guiroot
The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
7e7aceb8c1 Replace all actual uses of irrlicht CGUIStaticText with our StaticText 2023-08-14 18:13:47 +02:00
53c594abe0 Introduce and start using microsecond sleep on Linux (#13445) 2023-07-22 17:19:49 +02:00
6f0d36c41a Fixes and improvements 2023-07-20 22:15:47 +02:00
7473e4cafd Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
6bf63d4b41 Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-20 22:15:47 +02:00
05ebe2418b Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
The enum values don't reference material flags, but material properties.
2023-07-20 22:15:47 +02:00
9bef3c136a Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
128d22e6ee GUI: Automatic scaling of checkboxes and scrollbars (#13666)
Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
2023-07-17 20:46:15 +02:00
9b310a6e6f Decrease sneak margin to combat phasing through thin walls (#13607)
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
2023-07-17 20:44:33 +02:00
3a47559e86 Fix some memory leaks and code style issues
Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info>
2023-07-14 21:00:29 +07:00