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Commit Graph

11443 Commits

Author SHA1 Message Date
47e557b96a Enable segment heap on Windows 2023-12-20 21:23:08 +01:00
3b346fd3c9 Fix touch input on Linux
The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb5.
2023-12-20 21:22:15 +01:00
0d61598d8a Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00
61d0f613df Hand roll UTF-16 conversion in CGUITTFont (#14121) 2023-12-19 20:18:43 +01:00
00d9d96e48 Android: Pause rendering while the app is paused (#14058) 2023-12-19 20:18:28 +01:00
b1aec1b5c8 Add dithering (#9014) 2023-12-19 20:18:11 +01:00
5d3e830176 MinGW toolchain refresh 2023-12-17 20:47:26 +01:00
91ba02449b Add touch_controls boolean to get_player_window_information() (#14092) 2023-12-17 20:47:07 +01:00
7162b536eb Extract Game::drawScene from Game::updateFrame 2023-12-17 20:44:45 +01:00
ca1a723890 Allow cheaper culling checks at a distance (#14073)
* Allow cheaper culling checks at a distance
* Pick a random ray, so that far missing block will eventually be shown
2023-12-16 15:04:21 -08:00
16c22477c2 Update porting.h to fix build errors on macOS 14 / Xcode 15 2023-12-16 12:52:07 +01:00
128ed87dd8 Reorder members of MapBlock for performance
Before and after as obtained via `pahole -C MapBlock bin/minetest`:
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 4, sum holes: 7 */
vs.
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 2, sum holes: 7 */

There is not much to be gained by packing but I made sure
to move the most important data (mainly for the client) into
the first cache line.
2023-12-16 12:51:42 +01:00
9408a1a025 Reduce size of some MapBlock members
Also adds assertions to catch refcounting errors (on a debug build).
2023-12-16 12:51:42 +01:00
777dca7043 Elide MapBlock::contents_cached 2023-12-16 12:51:42 +01:00
f5b35a074f Get rid of parent pointer in MapBlock 2023-12-16 12:51:42 +01:00
c6cf90f67b Change MapBlock content cache to a vector 2023-12-16 12:51:42 +01:00
cb6e3ac6e1 Allocate data seperately from MapBlock class again
This effectively reverts commit b3503e7853.
2023-12-16 12:51:42 +01:00
2c2bc4a427 Try to benchmark common MapBlock usage 2023-12-16 12:51:42 +01:00
e5a6048eec Allow running individual benchmarks
mirrors and reuses the option from 2f6a9d12f1
2023-12-16 12:51:42 +01:00
3c60d359ed Remove usage of removed "PP" macro
This fixes a compilation error introduced by e7be135.
2023-12-15 10:28:07 +01:00
94a54375e2 Inventory: prevent item loss when stacking oversized ItemStacks (#14072) 2023-12-15 10:24:04 +01:00
c871b6dd4e Hash-check buildbot dependencies 2023-12-15 10:23:52 +01:00
62c6667b0b Get rid of VERSION_EXTRA for buildbot
This is probably a leftover of when CMake didn't automatically
detect the revision from git.
2023-12-15 10:23:52 +01:00
704b5d88b9 Upload artifacts in MinGW CI 2023-12-15 10:23:52 +01:00
a292cc42aa Fix Windows architecture reporting in sysinfo 2023-12-15 10:23:52 +01:00
da832a295e Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
64b59184d1 Reduce test framework macrosity 2023-12-15 10:23:32 +01:00
bd06466d3a Improve clock_gettime usage
- correctly use value of _POSIX_MONOTONIC_CLOCK
- drop special path for macOS: it supports clock_gettime since macOS 10.12
2023-12-15 10:23:19 +01:00
d4123a387c Clean up porting.h a bit 2023-12-15 10:23:19 +01:00
e7be135b78 Warning: inform about entity name when bug detected about attachement (#13354) 2023-12-15 10:22:58 +01:00
d1a55e9ca4 Remove use_texture_alpha compatibility code for nodeboxes & meshes (#13929) 2023-12-13 13:15:59 +01:00
6eb9269741 Try to fix safeWriteToFile producing empty files on Windows (#14085)
Use win32 APIs to write the temporary file before copying to the final
destination. Because we've observed the final file being empty, we
suspect that std::ostream::flush is not flushing.

Also add a test for it.
2023-12-13 13:15:37 +01:00
a98200bb4c Avoid movement jitter (#13093)
This allows the client and server to agree on the position of objects and attached players even when there is lag.
2023-12-10 19:12:37 +01:00
55fafb7d25 Add sound volume when unfocused setting (#14083)
This adds a new setting to set sound volume multiplier when Minetest window is unfocused/inactive (sound_volume_unfocused, located in Settings > Graphics and Audio > Audio > Volume when unfocused).

If the window is not focused, the sound volume will be multiplied by sound_volume_unfocused setting. The sound volume will be set back to sound_volume again when the window is focused.
2023-12-10 19:11:39 +01:00
321bcf5c44 GUIFormspecMenu: Fix race condition between quit event and cleanup in Game (#14010)
To not instantly free GUIFormSpec upon close/quit, Game periodically
cleans up the remaining instance on the next frame.

When a new formspec is received and processed after closing the previous formspec
but before the cleanup in Game, the formspec would be closed regardless.
This now re-creates the formspec when the old one is already pending for removal.
2023-12-10 19:09:51 +01:00
689aaf50b3 Fix unittest failure for release versions (#14067) 2023-12-08 21:13:33 +01:00
2ec3325381 Check if liquid can flow into empty node before picking it as source (#14057) 2023-12-08 21:13:18 +01:00
634e49b961 Improve Irrlicht instructions (#14055)
Specify the version when cloning.
Move instructions from CMakeLists to docs/compiling/.
2023-12-08 21:11:54 +01:00
55f40a7f8d Continue with 5.9.0-dev 2023-12-04 17:15:43 +00:00
49ce5a2de6 Bump version to 5.8.0 5.8.0 2023-12-04 17:15:36 +00:00
30769589bf Remove junk translation file 2023-12-03 19:11:32 +01:00
6cf9b7472a Run mod_translation_updater.py 2023-12-03 19:03:45 +01:00
4be8b77598 Run updatepo.sh 2023-12-03 18:48:54 +01:00
bae9f65411 Update from builtin/settingtypes.txt 2023-12-03 18:47:50 +01:00
0a20d30f83 Various little translation fixups 2023-12-03 18:41:15 +01:00
7245bcc614 Translated using Weblate (Malay)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:41:15 +01:00
51136780d6 Translated using Weblate (Spanish)
Currently translated at 89.6% (1174 of 1310 strings)
2023-12-03 18:41:15 +01:00
ea6eb0dfc8 Translated using Weblate (Spanish)
Currently translated at 89.6% (1174 of 1310 strings)
2023-12-03 18:41:15 +01:00
ab88fc6835 Translated using Weblate (Hungarian)
Currently translated at 96.7% (1268 of 1310 strings)
2023-12-03 18:41:15 +01:00
30b28280eb Translated using Weblate (Romanian)
Currently translated at 49.3% (647 of 1310 strings)
2023-12-03 18:41:15 +01:00