Commit Graph

18 Commits

Author SHA1 Message Date
Jürgen Doser f099861245 Make sure that settings are written to config file when settings are removed.
Previously, settings where only written when a value has changed, and
removal of a setting value didn't count as a change.
2013-01-22 19:05:46 +01:00
kwolekr b55fb4f2f6 Last set of minor cleanups 2013-01-21 21:41:37 +02:00
kwolekr 631a835e07 Finish and clean up mapgen configuration 2013-01-21 21:41:37 +02:00
kwolekr 45cf32afc5 Add Settings::getStruct and Settings::setStruct 2013-01-21 21:41:37 +02:00
kwolekr 11afcbff69 The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
Jürgen Doser 6af8a34d91 Basic support for configuring which mods to load for each world
settings.h: added function to return all keys used in settings, and a
function to remove a setting

mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods.

server.{h,cpp}: server does not load add-on mods that are disabled in
the world.mt file. mods are disabled by a setting of the form
"load_mod_<modname> = false". if no load_mod_<modname> = ... setting
is found, the mod is loaded anyways for backwards compatibilty. server
also complains to errorstream about mods with unstatisfied
dependencies and about mods that are not installed.

guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods
and modpacks with little icons in front of their name indicating their
status: a checkmark for enabled mods, a cross for disabled mods, a
question mark for "new" mods

Mods can be enabled/disabled by a checkbox. Mods also show a list of
dependencies and reverse dependencies. double-click on a mod in
dependency or reverse dependency listbox selects the corresponding
mod. Enabling a mod also enables all its dependencies. Disabling a mod
also disables all its reverse dependencies.

For modpacks, show buttons to enable/disable all mods (recursively,
including their dependencies) in it.

Button "Save" saves the current settings to the world.mt file and
returns to the main menu. Button "Cancel" returns to main menu without
saving.

basic keyboard controls (if the proper widget has keyboard focus):

up/down: scroll through tree of mods
left/right: collaps/expand a modpack
space: enable/disable the selected mod
2013-01-21 17:31:50 +02:00
Perttu Ahola 9f031a6759 Optimize headers 2012-06-17 04:03:39 +03:00
Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola 49d9745dc4 Comment out unnecessary debug output in Settings 2012-05-20 17:19:48 +03:00
Perttu Ahola 71a3c2fcd1 Allow directly supplying world as a parameter, including world.mt 2012-03-13 01:46:19 +02:00
Perttu Ahola f1d9880006 Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
Perttu Ahola 6ec447a1aa Do not print errors when searching for usable configuration file 2012-03-11 01:09:27 +02:00
Perttu Ahola b485fac33e Fix configuration file behaviour
- Do not rewrite if nothing needs to be changed
- Update at program exit, in addition to updating when continuing from main menu to game
2012-03-11 00:54:51 +02:00
Perttu Ahola c8211ceb3e Some MSVC fixes 2011-11-29 19:13:57 +02:00
Perttu Ahola b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
Perttu Ahola 43a28f04fa mobv2 2011-10-15 02:28:57 +03:00
Perttu Ahola 9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00