Commit Graph

93 Commits

Author SHA1 Message Date
Perttu Ahola 5ac900ddd9 Changed MapBlockObjects to be never written anymore. Incremented version number. 2011-06-18 15:16:35 +03:00
Perttu Ahola 682c9d8e7d Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
Perttu Ahola dc5319b6c9 Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
Perttu Ahola a649d43fe7 Messed around with genmap.py. Now supports format version 17. 2011-06-05 00:10:06 +03:00
Perttu Ahola 75f3e68451 Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind of.) This commit should also get rid of multiple heads on the server. 2011-06-02 02:37:49 +03:00
Ciaran Gultnieks 06427e355a Slightly better texture coordinates for fences 2011-05-31 10:12:51 +01:00
Perttu Ahola 223b379348 Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
Ciaran Gultnieks 10cf6c3f6d Ability to set texture coordinates on a generated cuboid (for fences)
Note: can't test this properly yet - may be fixes to follow

--HG--
extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
2011-05-30 18:38:46 +01:00
Ciaran Gultnieks c5e583e059 Added fences (but still needs an icon or something to display in inventory) 2011-05-24 17:52:04 +01:00
Perttu Ahola 0af5311538 Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
Ciaran Gultnieks 2e1a69c3b1 Added glass, with rendering and furnace support. 2011-05-09 19:22:07 +01:00
Perttu Ahola 59c4a342a9 Fixed a temporary solution of server shutting down to an assert(0) when a too large block metadata is sent to an old client 2011-05-03 17:33:51 +03:00
Perttu Ahola 6edb8c567c Tuned polygon generation to sort the triangles for nicer gradients 2011-04-24 21:54:04 +03:00
Perttu Ahola f2349ec5df ...Now the tesselation should actually work 2011-04-24 21:18:25 +03:00
Perttu Ahola 2704bdc68e Optimized smooth lighting calculation code 2011-04-24 21:15:50 +03:00
Perttu Ahola ba88685fab cleaned the smooth lighting code a bit 2011-04-24 14:19:35 +03:00
Perttu Ahola 79799840a2 disable tiling of textures only if smooth lighting is used 2011-04-24 12:39:33 +03:00
Perttu Ahola b21c7de3ed Added a setting for disabling smooth lighting. Updated changelog. 2011-04-24 12:31:19 +03:00
Perttu Ahola 8c1f7a0dd2 Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting" 2011-04-24 11:41:33 +03:00
Perttu Ahola bda4681242 fixed flowing water lighting when it is below a solid block 2011-04-23 16:01:32 +03:00
Perttu Ahola b36e5c0508 Removed IrrlichtWrapper 2011-04-22 09:54:05 +03:00
Perttu Ahola c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola 50a8087684 support for format 0 and 1 maps 2011-04-11 16:58:49 +03:00
Perttu Ahola 5a4d8ffad3 implemented rats in new system to verify that it works 2011-04-10 15:16:27 +03:00
Perttu Ahola 389fe31ace changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
Perttu Ahola a9f89fb3fb now the server builds 2011-04-04 05:25:55 +03:00
Perttu Ahola fa736e138c fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
Perttu Ahola 2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
Perttu Ahola e0f7bd4d57 Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
Perttu Ahola 01c2b003e1 commit before some more radical changes 2011-04-03 16:21:06 +03:00
Perttu Ahola ee89e29ae1 Revert mapgen to best working version (2) 2011-04-03 12:14:23 +03:00
Perttu Ahola bc66bb2d40 Mapgen is better now. Not a lot, but a bit! 2011-04-02 20:55:22 +03:00
Perttu Ahola c8be58a65c A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
Perttu Ahola c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola 4c2b9ed516 random code cleaning, shouldn't affect anything 2011-02-18 22:25:25 +02:00
Perttu Ahola d065bae323 Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
Perttu Ahola 7701753131 removed useless SMaterial parameter from mapblock 2011-02-14 16:12:38 +02:00
Perttu Ahola 0386279b6f changed sky color and made new style leaves a bit more bright 2011-02-13 14:21:31 +02:00
Perttu Ahola 21372749f5 now it works nicely 2011-02-11 20:37:54 +02:00
Perttu Ahola 52d99fef31 fully working i guess 2011-02-11 19:55:42 +02:00
Perttu Ahola 804b2647ce new texture stuff quite working 2011-02-11 16:43:26 +02:00
Perttu Ahola 841ac10e5c fixes toward mingw compatibility 2011-02-10 15:55:15 +02:00
Perttu Ahola 1704badc30 work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
Perttu Ahola dd9e82f5bc bug-fixin' 2011-02-08 01:12:55 +02:00
Perttu Ahola ea6740e900 mapgen stuff 2011-02-05 14:55:16 +02:00
Perttu Ahola 6545ea12e9 nicer looking water 2011-02-04 01:48:52 +02:00
Perttu Ahola 24c1ea7103 water drawing glitch fix 2011-02-04 01:21:57 +02:00
Perttu Ahola 6bb9de3cc6 a little backwards compatibility with coal 2011-02-03 15:59:59 +02:00
Perttu Ahola e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
Perttu Ahola 6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00