18882a4d26
Add Lua PerlinNoiseMap:get#dMap_flat API
2013-06-27 22:35:35 -04:00
8aa930f28e
Add minetest.get_mapgen_object to API
2013-06-27 22:35:35 -04:00
2c0b51795e
Fix issue of VManip occasionally not blitting back blocks, and pitch black lighting bug
2013-06-27 22:35:35 -04:00
d6ac3d8d9a
Add LuaVoxelManip
2013-06-27 22:35:35 -04:00
e47f6fdfe9
Fix ipv6 on windows
2013-06-24 20:13:56 +04:00
30d6d4c733
Cavegen: fix division by 0 with abnormal max tunnel diameter sizes
2013-06-23 15:16:52 -04:00
f764297be2
Math mapgen fix, ip show on connect, pathfinder segfault fix
2013-06-23 20:35:16 +04:00
75b8c13b00
New math mapgen with fractal based worlds
2013-06-23 18:07:10 +04:00
f960c3be31
Add support for IPv6
...
Two new configuration options are added:
- "enable_ipv6" to enable/disable the overall use of IPv6
- "ipv6_server" to enable/disable the use of IPv6 sockets when running
a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
309c5f3641
Decoration: Add support for zero probability, fix breakage from last commit
2013-06-22 20:49:01 -04:00
130464c268
Print playername when failing to read playerfile and ignore files starting with .
2013-06-22 21:39:47 +00:00
4d77781ce7
A handful of minor fixes to various things
2013-06-22 17:27:48 -04:00
c1b829077a
Decoration: Add Schematic decoration type
2013-06-22 01:11:52 -04:00
b1ebd9f79c
Add a setting for max loop count per step in liquid update
2013-06-20 22:31:46 +00:00
c2cdaceed0
Make minetest.debug accept multiple parameters; convert them to string
2013-06-21 00:04:18 +02:00
81c8b404e7
Play placing sound only if place prediction was successful
2013-06-19 21:42:12 +00:00
9b6f1d647c
Dont dig or place nodes if interact priv is missing (clientside)
2013-06-19 21:42:12 +00:00
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
f18b4872ea
Decoration: Place decorations in mgv6, check if air or cignore before placement
2013-06-17 21:59:57 -04:00
261f559339
Show number of objects in client environment in profiler (F6)
2013-06-18 01:49:06 +02:00
d74c377337
Formspec: Don't perform black magic if selected item fits the guess
2013-06-18 01:32:11 +02:00
c8ed61b281
Fix calculation of selected item (for not drawing it) in formspec
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The previous code did not work when the list did not start at index 0
of the inventory list (issue #779 ).
2013-06-18 01:18:54 +02:00
816ffa99ba
Remove useless recalculation of bounding box (mapblock_mesh)
2013-06-18 01:11:46 +02:00
0b20768a24
Decoration, Ore: Resolve node names on Mapgen init
2013-06-17 18:51:29 -04:00
56093b6614
Decoration: Change divlen to sidelen
2013-06-17 18:23:31 -04:00
0a8519a26f
Add initial Decoration support, many misc. improvements & modifications
2013-06-17 03:21:36 -04:00
eccd1fdbed
Extend a delay in TestConnection from 50 to 100 milliseconds.
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The 50 ms delay causes frequent test failures on certain systems with
slow network stacks, these failures go away with the 100 ms variant.
2013-06-17 02:09:50 +02:00
b5918760fb
Tweak IDropAction restriction handling in server.cpp
2013-06-16 17:01:21 +02:00
4405310184
Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g
2013-06-16 14:07:12 +02:00
0413f8ad9d
Removed a redundant step which degraded performance
2013-06-15 21:41:30 +04:00
93dfc3ec70
Add basic unicode support to the console (linux workaround)
2013-06-15 15:09:11 +00:00
7a58c1d4ca
Reset dig_time when switching to a tool that cant dig the current node
2013-06-13 13:34:48 +00:00
21d6b39fd7
Enable word wrapping in profiler IGUIStaticText (freetype needs this)
2013-06-13 14:32:53 +02:00
2cdf0ff4ab
Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
2013-06-12 20:27:06 +00:00
773471750d
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
2013-06-06 22:57:38 +02:00
bfa608b85e
Revert "Fix multiple texture support for animated meshnodes." (broke existing models)
...
This reverts commit 649dca4d16
.
2013-06-06 17:13:41 +00:00
7cb5217255
Close console when it loses focus but it is still on screen
2013-06-05 21:14:14 +02:00
4f6bec19bc
Only add ^[forcesingle to get raw texture if atlas is used
2013-06-04 07:44:19 +02:00
649dca4d16
Fix multiple texture support for animated meshnodes.
2013-06-03 23:31:08 +02:00
601ab85226
Corrected segfault when registering new biomes.
2013-06-03 20:35:51 +02:00
e988df0fbd
Add and implement setting max_clearobjects_extra_loaded_blocks.
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Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
b89c79e905
Delay deleting replaced textures (m_texture_trash)
2013-06-03 15:50:14 +02:00
9fe74a34ea
Call m_menumgr->deletingMenu from quitMenu in addition to destructor
...
This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
2013-06-03 15:25:48 +02:00
c25102a4f7
Fix missing find_path and line_of_sight
2013-06-01 15:07:43 +02:00
c893958bb1
Fix some nullptr exceptions when handling invalid node inventories
2013-06-01 14:45:43 +02:00
64627817fc
Fix minetest.get_inventory(loc) always returning nil for "node" type loc
2013-06-01 12:15:11 +02:00
a61aa6690b
Fix editbox default text being pre-selected in some cases
2013-06-01 01:59:48 +02:00
7721948a2f
Generate debug HUD text with ostringstream instead of snprintf.
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This should fix #730 .
2013-06-01 01:50:08 +02:00
6b2c46c431
Liquid adjusting: continue to drop
2013-05-31 22:59:09 +04:00
efc75db764
Bugfix: Update formname on showing new formspec while already one shown
2013-05-26 01:45:46 +02:00