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Commit Graph

2191 Commits

Author SHA1 Message Date
18882a4d26 Add Lua PerlinNoiseMap:get#dMap_flat API 2013-06-27 22:35:35 -04:00
8aa930f28e Add minetest.get_mapgen_object to API 2013-06-27 22:35:35 -04:00
2c0b51795e Fix issue of VManip occasionally not blitting back blocks, and pitch black lighting bug 2013-06-27 22:35:35 -04:00
d6ac3d8d9a Add LuaVoxelManip 2013-06-27 22:35:35 -04:00
e47f6fdfe9 Fix ipv6 on windows 2013-06-24 20:13:56 +04:00
30d6d4c733 Cavegen: fix division by 0 with abnormal max tunnel diameter sizes 2013-06-23 15:16:52 -04:00
f764297be2 Math mapgen fix, ip show on connect, pathfinder segfault fix 2013-06-23 20:35:16 +04:00
75b8c13b00 New math mapgen with fractal based worlds 2013-06-23 18:07:10 +04:00
f960c3be31 Add support for IPv6
Two new configuration options are added:
     - "enable_ipv6" to enable/disable the overall use of IPv6
     - "ipv6_server" to enable/disable the use of IPv6 sockets when running
       a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
309c5f3641 Decoration: Add support for zero probability, fix breakage from last commit 2013-06-22 20:49:01 -04:00
130464c268 Print playername when failing to read playerfile and ignore files starting with . 2013-06-22 21:39:47 +00:00
4d77781ce7 A handful of minor fixes to various things 2013-06-22 17:27:48 -04:00
c1b829077a Decoration: Add Schematic decoration type 2013-06-22 01:11:52 -04:00
b1ebd9f79c Add a setting for max loop count per step in liquid update 2013-06-20 22:31:46 +00:00
c2cdaceed0 Make minetest.debug accept multiple parameters; convert them to string 2013-06-21 00:04:18 +02:00
81c8b404e7 Play placing sound only if place prediction was successful 2013-06-19 21:42:12 +00:00
9b6f1d647c Dont dig or place nodes if interact priv is missing (clientside) 2013-06-19 21:42:12 +00:00
53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
f18b4872ea Decoration: Place decorations in mgv6, check if air or cignore before placement 2013-06-17 21:59:57 -04:00
261f559339 Show number of objects in client environment in profiler (F6) 2013-06-18 01:49:06 +02:00
d74c377337 Formspec: Don't perform black magic if selected item fits the guess 2013-06-18 01:32:11 +02:00
c8ed61b281 Fix calculation of selected item (for not drawing it) in formspec
The previous code did not work when the list did not start at index 0
of the inventory list (issue #779).
2013-06-18 01:18:54 +02:00
816ffa99ba Remove useless recalculation of bounding box (mapblock_mesh) 2013-06-18 01:11:46 +02:00
0b20768a24 Decoration, Ore: Resolve node names on Mapgen init 2013-06-17 18:51:29 -04:00
56093b6614 Decoration: Change divlen to sidelen 2013-06-17 18:23:31 -04:00
0a8519a26f Add initial Decoration support, many misc. improvements & modifications 2013-06-17 03:21:36 -04:00
eccd1fdbed Extend a delay in TestConnection from 50 to 100 milliseconds.
The 50 ms delay causes frequent test failures on certain systems with
slow network stacks, these failures go away with the 100 ms variant.
2013-06-17 02:09:50 +02:00
b5918760fb Tweak IDropAction restriction handling in server.cpp 2013-06-16 17:01:21 +02:00
4405310184 Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g 2013-06-16 14:07:12 +02:00
0413f8ad9d Removed a redundant step which degraded performance 2013-06-15 21:41:30 +04:00
93dfc3ec70 Add basic unicode support to the console (linux workaround) 2013-06-15 15:09:11 +00:00
7a58c1d4ca Reset dig_time when switching to a tool that cant dig the current node 2013-06-13 13:34:48 +00:00
21d6b39fd7 Enable word wrapping in profiler IGUIStaticText (freetype needs this) 2013-06-13 14:32:53 +02:00
2cdf0ff4ab Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage 2013-06-12 20:27:06 +00:00
773471750d Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
bfa608b85e Revert "Fix multiple texture support for animated meshnodes." (broke existing models)
This reverts commit 649dca4d16.
2013-06-06 17:13:41 +00:00
7cb5217255 Close console when it loses focus but it is still on screen 2013-06-05 21:14:14 +02:00
4f6bec19bc Only add ^[forcesingle to get raw texture if atlas is used 2013-06-04 07:44:19 +02:00
649dca4d16 Fix multiple texture support for animated meshnodes. 2013-06-03 23:31:08 +02:00
601ab85226 Corrected segfault when registering new biomes. 2013-06-03 20:35:51 +02:00
e988df0fbd Add and implement setting max_clearobjects_extra_loaded_blocks.
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
b89c79e905 Delay deleting replaced textures (m_texture_trash) 2013-06-03 15:50:14 +02:00
9fe74a34ea Call m_menumgr->deletingMenu from quitMenu in addition to destructor
This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
2013-06-03 15:25:48 +02:00
c25102a4f7 Fix missing find_path and line_of_sight 2013-06-01 15:07:43 +02:00
c893958bb1 Fix some nullptr exceptions when handling invalid node inventories 2013-06-01 14:45:43 +02:00
64627817fc Fix minetest.get_inventory(loc) always returning nil for "node" type loc 2013-06-01 12:15:11 +02:00
a61aa6690b Fix editbox default text being pre-selected in some cases 2013-06-01 01:59:48 +02:00
7721948a2f Generate debug HUD text with ostringstream instead of snprintf.
This should fix #730.
2013-06-01 01:50:08 +02:00
6b2c46c431 Liquid adjusting: continue to drop 2013-05-31 22:59:09 +04:00
efc75db764 Bugfix: Update formname on showing new formspec while already one shown 2013-05-26 01:45:46 +02:00