ec5188a49a
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
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This should fix #1844 . Thanks to oleastre for making the first version
of this commit (#1848 ).
2014-11-26 15:17:17 +01:00
dbae8a8854
Fix some undeclared global variables
2014-11-26 22:50:08 +10:00
8df8554fce
Only set the camera update keymap when using a debug build
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Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-26 21:53:01 +10:00
9aaf67ebe0
Fix Android main menu crash, and user data directory check.
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Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-26 18:11:08 +10:00
1c9f05d792
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
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Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-26 17:28:02 +10:00
26cf98ccfc
Fix client "double saving" simple singleplayer local maps
2014-11-26 00:49:54 +10:00
5413ed1195
Fixes for Android build errors. Enable sensor landscape rotation.
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Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.
Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-25 13:28:51 +10:00
9878e8de4f
Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
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According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
2014-11-25 12:44:47 +10:00
a1db83e93f
Make duplicate warning checks file and line specific
2014-11-23 16:34:49 -05:00
0dcc4b251f
Fix console spaming by debug function on mod checking for global variable to exist.
2014-11-23 15:24:37 +01:00
0164483310
Port createForsythOptimizedMesh from Irrlicht 1.8
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Mesh rotation helpers.
2014-11-23 00:51:08 +01:00
21464639b3
Fix regression with USE_REDIS (refactor_main)
2014-11-23 01:12:25 +10:00
d6cc0d8223
refactor main.cpp
2014-11-23 00:27:02 +10:00
cb2d467665
Fix smooth lighting (ambient occlusion)
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Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-22 21:58:00 +10:00
f7f24d1470
Fix compiling if no endian.h found
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f7d6509
introduces error when no endian.h found in the system.
Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when
"cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line.
Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the
"config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of
this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive.
Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-22 21:56:38 +10:00
6c52de88fb
Update credits menu
2014-11-21 11:35:29 -05:00
f7d65091f8
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
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nodemetadata.cpp, nodetimer.cpp
optimzation: simpler deserialize node position method
staticobject.cpp:
cleanup: use util/serialize.h inlines instead of its own de/serialization
serialize.cpp:
minor optimization/cleanup: avoid generation of unneeded string temporary
CMakeLists.txt, cmake_config.h.in: detection of endian.h
config.h: added HAVE_ENDIAN_H
Commits due to feedback squashed
Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-21 22:33:48 +10:00
d406ac994b
Optimise functions from CNodeDefManager and VoxelManipulator
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CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
ea404979e1
Optimise getTileInfo()
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getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
2014-11-21 14:56:45 +10:00
fcdb1a8fc2
Mgv5 1 up 1 down overgeneration for biome surface continuity
2014-11-20 23:13:09 -05:00
d39887dadd
Mgv5 get ground level at point function. Fast spawn player version
2014-11-20 21:07:20 -05:00
c4e393deea
Simplify loading of Android version of menu
2014-11-20 15:37:20 -05:00
d2b5ba83b0
Fix leaking global in texture pack menu
2014-11-20 15:37:20 -05:00
b9bc8dadb2
Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
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NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-20 15:41:59 +10:00
b1965ac209
Clean up rollback
2014-11-19 16:21:59 -05:00
da0f1e5497
Fix wallmounted mesh rotations
2014-11-19 16:17:54 -05:00
a6ba042cf7
Add strict module
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Also fix leaking globals found by it.
2014-11-19 12:40:54 -05:00
6afdb22ba7
Tweak core.serialize
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This adds proper support for nested tables and improves performance a bit.
2014-11-19 12:40:54 -05:00
9d69436052
Add (optional) client-side saving of server map to disk
2014-11-19 15:11:23 +01:00
0ee5a2197d
Fix Belarusian translation header
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Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-19 22:31:57 +10:00
feb3070299
Add gettext to Travis build
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Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-19 22:31:57 +10:00
55e4c35eaf
Remove unused rangelim function (the macro still exists)
2014-11-19 10:19:52 +01:00
da2ffebc41
Fix indonesian language errors
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Errors found by @Sokomine.
2014-11-18 15:17:46 -05:00
5a9e696fa1
Update Indonesian Language
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Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-18 20:39:48 +10:00
f0a8f655c0
Fix double free bug when server is shut down
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Thanks @oleastre
2014-11-15 22:33:52 +10:00
8831703428
Fix NoisePerlin3DEased return value
2014-11-14 21:19:46 -05:00
8d3a68f343
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
5b8855e83c
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
92815ad54b
Improved VoxelArea variable locality, thus performance
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Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-14 00:10:09 +10:00
874109c520
Add option 'eased' to NoiseParams
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Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-13 23:06:38 +10:00
b57478b93b
Fix compilation under some Linux distributions
2014-11-13 00:16:37 -05:00
c3ad08708f
Mapgen v7: Fix uninitialized spflags
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Mapgen v5: Fix minor style issue
2014-11-12 23:58:50 -05:00
fc9521874c
Add eased 3d point-value noise functions
2014-11-12 23:49:45 -05:00
7616537bc0
Add Generator Element Management framework
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Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
f25cc0dbae
Wielded fixes. Add shaders support.
2014-11-13 03:51:04 +01:00
45ebaa3524
Fix profiler values not being updated (F6) and not being logged
2014-11-11 20:58:57 +10:00
0adadba218
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
2014-11-10 22:27:10 +01:00
a1e9732407
Merge pull request #1825 from Zeno-/control_key_cache
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Create faster key cache for main game loop (client)
2014-11-10 19:12:25 +10:00
987e565eeb
Create faster key cache for main game loop (client)
2014-11-10 12:26:19 +10:00
10a47b7fee
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
2014-11-09 20:21:39 -05:00