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Commit Graph

11895 Commits

Author SHA1 Message Date
ec5188a49a Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
This should fix #1844. Thanks to oleastre for making the first version
of this commit (#1848).
2014-11-26 15:17:17 +01:00
dbae8a8854 Fix some undeclared global variables 2014-11-26 22:50:08 +10:00
8df8554fce Only set the camera update keymap when using a debug build
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 21:53:01 +10:00
9aaf67ebe0 Fix Android main menu crash, and user data directory check.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 18:11:08 +10:00
1c9f05d792 Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 17:28:02 +10:00
26cf98ccfc Fix client "double saving" simple singleplayer local maps 2014-11-26 00:49:54 +10:00
5413ed1195 Fixes for Android build errors. Enable sensor landscape rotation.
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25 13:28:51 +10:00
9878e8de4f Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
2014-11-25 12:44:47 +10:00
a1db83e93f Make duplicate warning checks file and line specific 2014-11-23 16:34:49 -05:00
0dcc4b251f Fix console spaming by debug function on mod checking for global variable to exist. 2014-11-23 15:24:37 +01:00
0164483310 Port createForsythOptimizedMesh from Irrlicht 1.8
Mesh rotation helpers.
2014-11-23 00:51:08 +01:00
21464639b3 Fix regression with USE_REDIS (refactor_main) 2014-11-23 01:12:25 +10:00
d6cc0d8223 refactor main.cpp 2014-11-23 00:27:02 +10:00
cb2d467665 Fix smooth lighting (ambient occlusion)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:58:00 +10:00
f7f24d1470 Fix compiling if no endian.h found
f7d6509 introduces error when no endian.h found in the system.

Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when
"cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line.
Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the
"config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of
this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:56:38 +10:00
6c52de88fb Update credits menu 2014-11-21 11:35:29 -05:00
f7d65091f8 serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
nodemetadata.cpp, nodetimer.cpp
	optimzation: simpler deserialize node position method

staticobject.cpp:
	cleanup: use util/serialize.h inlines instead of its own de/serialization

serialize.cpp:
	minor optimization/cleanup: avoid generation of unneeded string temporary

CMakeLists.txt, cmake_config.h.in: detection of endian.h

config.h: added HAVE_ENDIAN_H

Commits due to feedback squashed

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21 22:33:48 +10:00
d406ac994b Optimise functions from CNodeDefManager and VoxelManipulator
CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
ea404979e1 Optimise getTileInfo()
getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
2014-11-21 14:56:45 +10:00
fcdb1a8fc2 Mgv5 1 up 1 down overgeneration for biome surface continuity 2014-11-20 23:13:09 -05:00
d39887dadd Mgv5 get ground level at point function. Fast spawn player version 2014-11-20 21:07:20 -05:00
c4e393deea Simplify loading of Android version of menu 2014-11-20 15:37:20 -05:00
d2b5ba83b0 Fix leaking global in texture pack menu 2014-11-20 15:37:20 -05:00
b9bc8dadb2 Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-20 15:41:59 +10:00
b1965ac209 Clean up rollback 2014-11-19 16:21:59 -05:00
da0f1e5497 Fix wallmounted mesh rotations 2014-11-19 16:17:54 -05:00
a6ba042cf7 Add strict module
Also fix leaking globals found by it.
2014-11-19 12:40:54 -05:00
6afdb22ba7 Tweak core.serialize
This adds proper support for nested tables and improves performance a bit.
2014-11-19 12:40:54 -05:00
9d69436052 Add (optional) client-side saving of server map to disk 2014-11-19 15:11:23 +01:00
0ee5a2197d Fix Belarusian translation header
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19 22:31:57 +10:00
feb3070299 Add gettext to Travis build
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19 22:31:57 +10:00
55e4c35eaf Remove unused rangelim function (the macro still exists) 2014-11-19 10:19:52 +01:00
da2ffebc41 Fix indonesian language errors
Errors found by @Sokomine.
2014-11-18 15:17:46 -05:00
5a9e696fa1 Update Indonesian Language
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-18 20:39:48 +10:00
f0a8f655c0 Fix double free bug when server is shut down
Thanks @oleastre
2014-11-15 22:33:52 +10:00
8831703428 Fix NoisePerlin3DEased return value 2014-11-14 21:19:46 -05:00
8d3a68f343 Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
92815ad54b Improved VoxelArea variable locality, thus performance
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-14 00:10:09 +10:00
874109c520 Add option 'eased' to NoiseParams
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
b57478b93b Fix compilation under some Linux distributions 2014-11-13 00:16:37 -05:00
c3ad08708f Mapgen v7: Fix uninitialized spflags
Mapgen v5: Fix minor style issue
2014-11-12 23:58:50 -05:00
fc9521874c Add eased 3d point-value noise functions 2014-11-12 23:49:45 -05:00
7616537bc0 Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
f25cc0dbae Wielded fixes. Add shaders support. 2014-11-13 03:51:04 +01:00
45ebaa3524 Fix profiler values not being updated (F6) and not being logged 2014-11-11 20:58:57 +10:00
0adadba218 Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
a1e9732407 Merge pull request #1825 from Zeno-/control_key_cache
Create faster key cache for main game loop (client)
2014-11-10 19:12:25 +10:00
987e565eeb Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
10a47b7fee Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example 2014-11-09 20:21:39 -05:00