1
0
mirror of https://github.com/minetest/minetest.git synced 2025-06-30 15:10:23 +02:00
Commit Graph

170 Commits

Author SHA1 Message Date
56f22bfa5c Gradle now copy most of assets
It depends on cleanAssets, ensuring they are always fresh
2018-12-05 20:08:46 +01:00
ae8d14b009 Update android version code (rebuild) 2018-12-04 19:13:06 +01:00
48208c1cd2 Re-master and improve touchscreen gui icons (#7931)
Increase the resolution of the smaller icons to look better on modern HD screens.
All master SVGs included in the the Android build directory.
2018-12-03 21:35:31 +00:00
f70f7875e2 Update Android java code (#7820)
Targets SDK 26 as required by the playstore.
Fixes screen auto-rotation closing game.
Hides on-screen navigation bar if present.

Update gradlew.
Fix display aspect on 18+/:9 displays (like a Samsung Galaxy S9).
Remove small app icons, not required.
Fix xml in unpacking activity.
Support Android permission: On Android 6.0+ you need to manually give write
permission (as required by google).
Background during unpacking (just a demo for now).
Material Design: no more Android 2 interface.
Immersive mode (Android 4.4+ - hide NavBar for fullscreen mode).
2018-12-02 23:39:35 +00:00
5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
323c860045 Move touchscreen input handling to base GUIModalMenu class 2018-10-29 15:37:44 +01:00
65af7d2fb6 Fix "Hunk #1 FAILED at 9 (different line endings)." 2018-09-23 14:03:05 +02:00
153fb211ac Replace auth.txt with SQLite auth database (#7279)
* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
9855651c06 Update gradle android tool to 3.1.3
Thanks to Monte48 for the correct maven URL outside of android studio
2018-07-22 13:03:31 +02:00
94cd2bfeac Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
7d20ff47d7 Backport Android cleanup parts from #7123 (#7513)
Also resync properly the dependencies versions.

Don't let the makefile handle the cleanups itself. Let gradle do it.

This is one of the first steps to remove the makefile and replace it with a full gradle support
2018-07-01 12:23:38 +02:00
eef62c82a2 Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
2018-06-30 17:11:38 +02:00
2513886969 Bump android version to 20 2018-06-28 19:11:34 +02:00
caab9e51a4 Update cURL (7.60.0) & SQLite3 (3.24.0) 2018-06-28 19:11:31 +02:00
142ce6a5d2 Android: gradle 3.1.3 is not available on mavenCentral
Also update wrapper
2018-06-11 20:38:31 +02:00
2b30f8b849 Android: fix tools versions
Resync with stable-0.4
2018-06-11 19:19:06 +02:00
956a0ba180 Android: fix assets cleanup 2018-06-11 19:18:34 +02:00
2e18a2d68c Bump android version for next release 2018-06-10 18:30:25 +02:00
5966e897e4 Android: use c++_shared library instead of c++_static
MT doesn't launch without that
2018-06-10 17:57:29 +02:00
057f1574cb Fix many Android build issues
It remains one issue with MT itself and rtti
2018-06-10 17:54:44 +02:00
63ca604b64 Fix Android build, broken since 87ad4d8 2018-04-21 10:17:16 +02:00
87ad4d8e7f Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
528908a4c3 Optimize entity-entity collision (#6587)
* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
2018-04-03 08:23:46 +02:00
4fd9715876 Cleanup sound manager class (#7158)
* Cleanup sound manager client

* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-24 15:45:25 +01:00
9fcc0c1217 Update mesh collector and move it to a separate file (#6904)
* Update MeshCollector

* Simplify MeshCollector
2018-03-22 20:59:49 +01:00
c34d28bad6 Add missing file to android build 2018-03-17 12:13:42 +01:00
1106109998 Android: typo fix since recent gradle update, as output path changed 2018-03-11 18:22:11 +01:00
a1c5a01142 Fix Android build, but there is a remaining linking issue in guiConfirmRegistration
* Also fix variable name overloading in guiConfirmRegistration
2018-03-11 17:45:58 +01:00
22a891a925 Android build fixes for c++11 2018-03-11 16:56:27 +01:00
69247ca223 Android: update tools (gradle, NDK) & prepare to switch to clang 2018-03-11 16:52:53 +01:00
5dab742645 [CSM] Add functions to create particles and particlespawners. (#6072) 2018-01-20 23:31:53 +01:00
99c9e7a986 Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
9649e47214 [CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation.

Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
ff2ceed381 Prevent Android from automatically locking display (#6876)
As mentioned in #5759
2018-01-04 21:18:18 +01:00
2507d32afe Android: Update build system for ndk-r15x
Add workarounds for ndk-r16.
2017-12-04 02:20:32 +00:00
20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00
9b8fa99fe3 FormSpec : Add an auto vertical scrollbar to the textarea 2017-10-09 08:11:00 +02:00
a80ecbee1e Mapgen: Add Carpathian mapgen (#6015) 2017-07-06 13:53:56 +02:00
b3a36f7378 Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
2017-06-26 20:11:17 +02:00
ddcd026344 Remove legacy content_abm.{cpp,h} 2017-06-14 16:23:08 +02:00
26e2eb019a Improve the path select GUI (#5852)
- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.

Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
2017-06-11 09:43:31 +02:00
8bdde45895 Revert "Remove deprecated code segments (#5891)"
This reverts commit 599e13e95e.
2017-06-06 16:19:04 +02:00
599e13e95e Remove deprecated code segments (#5891) 2017-06-04 21:42:32 +02:00
72eec0f6f5 Android: update build tools version + versionCode bump for release 2017-06-03 19:36:17 +02:00
0d4d35ab93 Android dependencies updates (#5755)
* irrlicht ogles 5122 -> 5145
* openssl 1.0.2j -> 1.0.2k
* curl 7.52 -> 7.54
* sqlite 3.15.2 -> 3.18.0
2017-05-13 13:32:59 +02:00
9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00
77597c4ff3 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
de028fc056 [CSM] Add camera API (#5609)
* [CSM] Add camera API
roper rebase & squash

* Address nerzhul's review
2017-05-05 22:07:36 +02:00
1670bc7366 Fix Android build since 2818d3f224 2017-04-26 21:11:46 +02:00