Commit Graph

134 Commits

Author SHA1 Message Date
est31 14f4cd0ef9 Small CAO improvements
-> remove the old parent as @kahrl suggested
-> use indices no iterator as @kwolekr suggested
2015-06-20 06:58:07 +02:00
est31 dd91b3d6fb Generic CAO cleanups and renames for clarification
* Use enum for GENERIC_CMD_*
* Rename m_attachements to attachement_parent_ids (public member and clearer name)
* Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
* USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested
* Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
2015-06-20 03:37:30 +02:00
est31 40226e5274 Make attached objects visible in 3rd person view 2015-06-20 02:59:53 +02:00
est31 9facb40738 Don't ignore nametag attribute change message for newer versions
This allows newer versions to add additional information that isn't
read by us, but still in a backwards compatible manner.
2015-05-21 19:01:46 +02:00
est31 d2ca662569 Enforce hiding nametag
Work around irrlicht bug and hide nametag if its alpha is set to 0.
Thanks @TeTpaAka for pointing out workaround.
2015-05-18 23:10:48 +02:00
est31 23984ef7f0 Make nametags white again
Commit 11a96e4901
commented out version parsing, resulting in the version byte being parsed as part of the color,
making nametags dark grey.
Re-introduces version parsing and ignores the packet if the version is more recent than ours,
fixing the unused variable warning (should have been done anyway).
2015-05-18 21:11:41 +02:00
kwolekr 11a96e4901 Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler warnings 2015-05-16 20:15:03 -04:00
TeTpaAka 18c2f16c13 Generalize core.get/set_nametag_color into core.get/set_nametag_attributes 2015-05-15 16:21:01 -04:00
TeTpaAka 86a963caca Add get and set functions for the nametag color 2015-05-15 11:03:27 +02:00
Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Aaron Suen db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Loic Blot 0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
BlockMen aa31e3c7f3 Use skin font for usernames (fixes #2363) 2015-02-21 13:31:42 +01:00
Loic Blot f8d5af7536 SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused 2015-02-17 09:09:50 +01:00
gregorycu 2959d6b3da Fix entitiy WieldMeshSceneNode not freed due to additional grab 2015-01-17 19:13:08 +01:00
Anton 10e0cf8b2c Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
ShadowNinja 6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
sapier 2e19af9919 Fix client crash on deletion of an object the clients localplayer is attached to 2014-07-06 22:11:21 +02:00
sapier b8343cd11c Fix memory leaks in GenericCAO, ShaderSource and Player classes 2014-07-02 23:33:18 +02:00
sapier 1367895ae2 Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO 2014-06-29 11:57:01 +02:00
sapier f383766dbf Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early 2014-06-27 20:42:20 +02:00
sapier 35ec3855f6 Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector 2014-06-23 00:13:41 +02:00
sapier 09970b7b6d Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier d9f6f9e7a8 Split declaration of GenericCAO from implementation 2014-05-17 23:19:31 +02:00
BlockMen cfb26629bf Fix player:set_animation() in third person view 2014-05-03 10:50:49 +02:00
Sfan5 118e2ae865 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
BlockMen 8b02a015eb Use integers instead of float values 2014-04-12 20:04:12 +02:00
BlockMen c0ab09af74 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen a1db9242ec Add third person view 2014-04-12 17:44:15 +02:00
Novatux 062de11b4c Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
Perttu Ahola d76957ee22 Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
Ilya Zhuravlev 67bf7130ce Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing. 2013-12-13 13:18:00 +04:00
PilzAdam 15be2659ea Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
PilzAdam 4feea0ac68 Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
PilzAdam 787b43b218 Send player damage to all clients and apply [brighten 2013-08-17 01:23:25 +02:00
sapier fc571ad46d Add support for entities to automatic face movement direction 2013-08-13 23:48:47 +02:00
sapier 251e3e01c7 Add support for setting stepheight for entities 2013-07-30 19:48:02 +02:00
PilzAdam 8cae659786 Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
stujones11 e8f201cefa Fix multiple texture support for animated meshnodes 2013-07-10 00:22:21 +02:00
Kahrl 8161ab573f Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
sapier 6e4fdf37ba fix objects colliding with its own collision boxes 2013-04-09 23:16:13 +02:00
khonkhortisan 1586cdac53 unkn own block -> unkn own node 2013-04-05 15:57:39 +02:00
PilzAdam b0e6806077 Fix nick completion 2013-04-05 02:31:58 +02:00
MirceaKitsune c5a8448c41 Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
Zeg9 c1bf6f9f7a Fix camera "jumping" when attached and the parent goes too fast 2013-04-03 23:22:40 +02:00
sapier 8800896824 Closed add object <-> object collision handling 2013-03-28 00:09:24 +01:00
Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00