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Commit Graph

10143 Commits

Author SHA1 Message Date
963fbd1572 Fix access violation in create_schematic() (#11534)
fixes #11533

Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified
2021-08-16 17:55:35 +02:00
b3b075ea02 Fix segfault caused by shadow map on exit 2021-08-12 20:08:39 +02:00
47c146120a Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes (#11524)
This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported.

Co-authored-by: Wuzzy <Wuzzy2@mail.ru>
Co-authored-by: Aaron Suen <warr1024@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-08-12 20:08:12 +02:00
442e48b84f Move updating shadows outside of RenderingCore::drawAll. (#11491)
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00
DS
0709946c75 Fix a segfault caused by wrong textdomain lines in translation files (#11530)
* The problem were lines like these:
  "# textdomain:"
* str_split does not add an empty last part if there is a delimiter
  at the end, but this was probably assumed here.
2021-08-12 20:06:18 +02:00
eefa39e47b Remove statement semicolons from a lua script 2021-08-09 21:03:18 +02:00
DS
1ab29f1716 Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519) 2021-08-08 18:59:45 +02:00
c6eddb0bae Gettext support on Android (#11435)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: =?UTF-8?q?Olivier=20Samyn=20=F0=9F=8E=BB?= <code@oleastre.be>
2021-08-08 18:59:07 +02:00
4a3728d828 OpenAL: Free buffers on quit 2021-08-03 20:29:55 +02:00
bee50ca7fa ContentDB: Add support for package aliases / renaming (#11484) 2021-08-02 20:05:10 +01:00
32cb9d0828 Mods: Combine mod loading checks and deprection logging (#11503)
This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
2021-07-31 19:54:52 +02:00
e7cd4cfa25 Fix /emergeblocks crashing in debug builds (#11461)
The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
2021-07-31 19:54:40 +02:00
0257e7150f Update IrrlichtMt-related stuff in README 2021-07-31 13:26:17 +02:00
1e2b638881 Remove unsupported formats from the media enumerator 2021-07-29 22:42:47 +02:00
28c98f9fa5 Remove unsupported extensions from list in tile.cpp 2021-07-29 21:47:08 +02:00
80d12dbedb Add a simple PNG image encoder with Lua API (#11485)
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples

Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-29 05:10:10 +02:00
2866918f32 buildbot: Readd missing IrrlichtMt DLLs 2021-07-27 20:37:51 +02:00
6e8aebf432 Add bold, italic and monospace font styling for HUD text elements (#11478)
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-27 19:11:46 +02:00
cf136914cf Take advantage of IrrlichtMt CMake target (#11287)
With the CMake changes to IrrlichtMt, it's now possible to use a target for IrrlichtMt.
Besides greatly improving the ease of setting up IrrlichtMt for users building the client, it removes the need for Minetest's CMake to include transitive dependencies such as image libraries, cleaning it up a tiny bit. The PR works by finding the IrrlichtMt package and linking to the target it provides. If the package isn't found and it isn't building the client, it will still fall back to using just the headers of old Irrlicht or IrrlichtMt.
2021-07-27 19:11:27 +02:00
216728cc5e Improve documentation of tools (#11128) 2021-07-27 19:09:14 +02:00
9c145ba0d8 ContentDB: Add reason to downloads (#10876) 2021-07-27 19:08:49 +02:00
bf3acbf388 Distribute shadow map update over multiple frames to reduce stutter (#11422)
Reduces stutter and freezes when playing.

 * Maintains double SM and SM Color textures
 * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures.
 * Every incremental update renders a portion of the shadow draw list (split equally).
 * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen.

Co-authored-by: sfan5 <sfan5@live.de>
2021-07-25 12:36:23 +02:00
ff2d2a6e93 Add smooth light-shadow transition at noon (#11430)
Node faces with normals pointing East/West (+X/-X) will transition between light
and shadow at noon. This code makes the transition smooth.
2021-07-25 12:35:12 +02:00
5d27cc5096 Document glasslikeliquidlevel merge bits (#11479) 2021-07-25 12:34:53 +02:00
a049e8267f Remove unused ITextSceneNode header (#11476)
Co-authored-by: hecktest <>
2021-07-22 00:55:20 +02:00
850293bae6 Remove unused header includes 2021-07-21 22:07:13 +02:00
6caed7073c Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0
Also enable `ky` which appears to work fine.
2021-07-20 17:58:47 +02:00
40bee27e56 CSM: Do not index files within hidden directories
CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore
2021-07-17 16:44:06 +02:00
f4d8cc0f0b Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
68143ed8ec Fix documented default colors for set_sky 2021-07-14 17:14:45 +02:00
6cdb150c8b Remove hardcoded "You died." message in chat (#11443) 2021-07-12 20:32:27 +02:00
b7b5aad027 Fix revoke debug privs not reliably turn off stuff (#11409) 2021-07-12 20:32:18 +02:00
5c89a0e12a Fix build on Ubuntu 16.04 and macOS
Apparently the C++ standard library is supposed to provide
specializations of std::hash for enums (even in C++11)
but those don't always work for whatever reason.
2021-07-12 12:03:39 +02:00
effb5356ca Avoid draw list and shadow map update in the same frame to reduce dtime jitter (#11393)
* Separate draw list and shadows update to reduce jitter

* Avoid draw list update and shadow update in the same frame

* Force-update shadows when camera offset changes
2021-07-11 10:57:29 -07:00
f5706d444b Improve shadow rendering with non-default camera FOV (#11385)
* Adjust minimum filter radius for perspective

* Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp

* Read shadow_soft_radius setting as float

* Use adaptive filter radius to accomodate for PSM distortion

* Adjust filter radius for texture resolution
2021-07-11 08:15:19 -07:00
1d25d1f7ad Refactor video driver name retrieval (#11413)
Co-authored-by: hecktest <>
2021-07-11 09:50:34 +02:00
29522017a3 Fix typo in lua_api.txt 2021-07-10 16:37:18 -07:00
b93bbfde2c Script API: Fix segfault in remove_detached_inventory
when minetest.remove_detached_inventory is called on script init, the environment is yet not set up,
hence m_env is still nullptr until all scripts are loaded
2021-07-10 14:34:36 +02:00
42fbc757b1 Use persistence instead of persist in NoiseParams examples 2021-07-10 14:19:33 +02:00
52128ae11e Add API for mods to hook liquid transformation events (#11405)
Add API for mods to hook liquid transformation events

Without this API, there is no reliable way for mods to be
notified when liquid transform modifies nodes and mods are
forced to poll for changes.  This allows mods to detect
changes to flowing liquid nodes and liquid renewal using
event-driven logic.
2021-07-09 09:08:40 -04:00
e9bc59e376 Add .editorconfig (#11412)
* Add an .editorconfig to the repo root folder, providing code style hints for some text editors and making the code render properly in github.

Co-authored-by: hecktest <>
2021-07-03 23:05:15 +02:00
062fd2190e Auth API: Error when accessed prior to ServerEnv init (#11398) 2021-06-30 20:42:26 +02:00
827a7852e2 Remove unsupported video drivers (#11395)
This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
2021-06-30 20:42:15 +02:00
8cc04e0cb4 Run on_grant and on_revoke callbacks after privs change (#11387)
Callbacks were run too early. This changes the order to call after the privs are updated.
2021-06-30 20:40:45 +02:00
f2fd443262 Inventory: Make addList() consistent (#11382)
Fixes list clearing for inv:set_list() using same size, since 2db6b07.
addList() now clears the list in all cases. Use setSize() to resize without clearing.
2021-06-30 20:39:38 +02:00
72927b73ca Fix spurious shadow enablement in mainmenu
fixes #11394
2021-06-30 17:10:28 +02:00
fa4dee0e62 Use user provided lib/irrlichtmt if available (#11276)
Use user provided lib/irrlichtmt if available

Make it possible for a user to provide the IrrlichtMt dependency as
subdirectory at `lib/irrlichtmt`.
The subdirectory is added with the `EXCLUDE_FROM_ALL` flag to prevent
`libirrlichtmt.a` or other header files to be installed.

This enables the user to do the following to satisfy the IrrlichtMt
dependency:

git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
cmake . -DRUN_IN_PLACE=TRUE
2021-06-29 10:57:19 +03:00
63fc728a84 Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315)
Fixes #7245.
2021-06-24 21:21:19 +03:00
51bf4a6e26 Perform some quality assurance for translation strings (#11375) 2021-06-23 17:35:50 +01:00
c60a146e22 Rework Settings to support arbitrary hierarchies (#11352) 2021-06-23 15:22:31 +02:00