Commit Graph

81 Commits

Author SHA1 Message Date
Sascha Heylik 6bf96a5f05 remove getTextureSize 2012-09-05 18:04:26 +02:00
Sascha Heylik fcca601e2d Merge celeron55 2012-09-05 17:45:42 +02:00
Sascha Heylik 31f7071ec0 adding function to get texture size 2012-09-05 17:45:12 +02:00
Perttu Ahola f3630e95d6 Use proper alpha blit in some more texture modifiers 2012-08-31 18:06:47 +03:00
Perttu Ahola 8887105ffd Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,Y=filename2 2012-08-31 17:58:55 +03:00
Perttu Ahola 48790c0751 Fix random glitches in transparent animations 2012-06-18 00:21:23 +03:00
Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola 1bc37d576c Initially split utility.h to multiple files in util/ 2012-06-17 01:29:13 +03:00
Perttu Ahola 07ccc15fc2 Allow node cracking animations of any length 2012-06-16 18:02:56 +03:00
Perttu Ahola fd1135c7af Node texture animation 2012-06-16 16:47:28 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola 3ccb0f691b Add texture modification [lowpart:percent:filename 2012-06-03 22:31:02 +03:00
Perttu Ahola 1b078efd5f Improve texture atlas generation 2012-04-07 23:37:12 +03:00
Perttu Ahola 18d8e3acec Support custom textures installed as /textures/all/*.png 2012-04-07 10:43:06 +03:00
Kahrl 0983f65da7 [transformN image modifier 2012-03-29 22:58:01 +03:00
Perttu Ahola 1cac1de3b2 Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
Perttu Ahola 895b970a10 Move client textures to the correct place 2012-03-19 21:34:21 +02:00
Kahrl 807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Perttu Ahola c89d1cf072 Initial directory structure rework 2012-03-10 17:10:10 +02:00
Jonathan Neuschäfer ff678d1607 tile: remove redundant warning about failing render-to-target 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer abab3db23d tile: don't duplicate std::string::find_last_of 2012-02-24 23:26:14 +01:00
Kahrl 157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl 6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Kahrl 392485aa45 inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
Perttu Ahola 1da3a8e24b Fix getTextureRaw to always return an image that is not in the texture atlas and fix plain "^[forcesingle" handling 2011-12-01 13:00:27 +02:00
Perttu Ahola 146be1f0b6 Fix texture atlas not being created correctly 2011-12-01 12:43:17 +02:00
Perttu Ahola c8211ceb3e Some MSVC fixes 2011-11-29 19:13:57 +02:00
Perttu Ahola 026979e39d Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error 2011-11-29 19:13:57 +02:00
Perttu Ahola 82a460ec90 Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
Perttu Ahola 8bd178c2e5 If available, use local textures instead of those sent by server 2011-11-29 19:13:53 +02:00
Perttu Ahola e8a9578774 Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base 2011-11-29 19:13:50 +02:00
Perttu Ahola 594b189569 Cut down TextureSource verbosity 2011-11-29 19:13:45 +02:00
Perttu Ahola eed727c61b Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
Perttu Ahola 01ae0daea5 Properly update textures in node definitions 2011-11-29 19:13:43 +02:00
Perttu Ahola 45fc45a49e Sending of textures WIP 2011-11-29 19:13:43 +02:00
Perttu Ahola e71744b918 Modify mod and texture directory hierarchies 2011-11-29 19:13:43 +02:00
Perttu Ahola c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola 64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola ee8b6d3444 Move images to data/textures and fix some path stuff; hope that installation still works 2011-11-29 19:11:04 +02:00
Perttu Ahola 05ab58cd14 Automate texture listing for texture atlas making 2011-10-18 11:31:23 +03:00
Perttu Ahola 162619a426 Fix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channel 2011-10-16 23:41:43 +03:00
Perttu Ahola 67a6bc4ab5 Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
Perttu Ahola b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
Perttu Ahola 43a28f04fa mobv2 2011-10-15 02:28:57 +03:00
Perttu Ahola 9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Perttu Ahola d28ea57083 Note about texture atlas 2011-09-07 01:27:04 +03:00
Perttu Ahola b82952bdba Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare) 2011-09-06 17:13:24 +03:00
Perttu Ahola 835d2e4b5f Removed assert if creating texture atlas image fails; cancel creating image instead. 2011-08-12 17:17:47 +03:00
Perttu Ahola c9e615bde4 Updated the texture atlas a bit 2011-07-24 12:45:52 +03:00
Perttu Ahola 8d84086f35 removed unnecessary verbosity from debug output of tile.cpp 2011-07-24 10:12:08 +03:00