1
0
mirror of https://github.com/minetest/minetest.git synced 2024-09-28 07:20:28 +02:00
Commit Graph

11 Commits

Author SHA1 Message Date
cx384
5958714309
Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
SmallJoker
2fbf5f4250
CSM: Fix duplicate player names (#13910) 2023-10-22 15:31:29 +02:00
DS
11ec75c2ad
ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
x2048
6d45c243f8
Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
DS
0251b01da6
Pause shader animation timer in singleplayer pause menu (#12766)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27 16:23:07 -04:00
x2048
d1cbb4bd8a
Reduce the use of porting::getTimeMs() when rendering frames (#12679)
* Avoid calling TimeTaker too frequently in renderMapXXX
* Calculate animation timer once per frame
* Remove code that breaks rendering frame at 2000ms

Co-authored-by: sfan5 <sfan5@live.de>

Co-authored-by: sfan5 <sfan5@live.de>
2022-08-13 22:33:26 +02:00
SmallJoker
81c2370c8b
Attachments: Fix attachments to temporary removed objects (#8989)
Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
2019-10-02 19:11:27 +02:00
SmallJoker
4aa9a669cb
ContentCAO: Fix broken attachments on join (#8701)
What happened:
1) Object data is received. Client begins to read the data
2) Client initializes all its children (gob_cmd_update_infant)
3) Children try to attach to parent (yet not added)
4) Parent initializes, is added to the environment

And somewhere in between, Irrlicht wrecks up the attachments due to the missing matrix node.

The solution here is to:
1) Use the same structure as ServerActiveObject
2) Attach all children after the parent is really initialized
2019-07-29 19:14:07 +02:00
SmallJoker
ffb17f1c9a Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
2019-02-10 23:03:26 +00:00
Loïc Blot
eda35100b6
Add an activeobject manager to hold active objects (#7939)
* Add an activeobject manager to hold active objects
* Add unittests
2018-12-13 20:18:54 +01:00
Quentin Bazin
5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00