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Commit Graph

6330 Commits

Author SHA1 Message Date
def870953a * refactored liquid transformation code (has some flaws)
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.

This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
13b2bad54b * changed GUI to indicate Minetest Δ 2011-07-17 22:33:51 +02:00
077ffa5231 * changed GUI to indicate Minetest Δ 2011-07-17 22:33:51 +02:00
74ef5b8a42 Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different. 2011-07-17 19:32:06 +03:00
496e783988 A small fix to an unlikely situation where the map generator requires a block that hasn't been loaded from disk. Now it is actually loaded from disk in that case. 2011-07-17 13:40:47 +03:00
014a3aea32 Merge remote-tracking branch 'origin/upstream' 2011-07-16 16:52:45 +02:00
8bfa56648d Merge remote-tracking branch 'origin/upstream' 2011-07-16 16:52:45 +02:00
afa2b8714f Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
5086bd5664 * fix automerge regression 2011-07-15 20:16:02 +02:00
4d20f1283f * fix automerge regression 2011-07-15 20:16:02 +02:00
2c5617709d * regression fix, clay occurs again now 2011-07-15 06:37:47 +02:00
0a38e542c1 * regression fix, clay occurs again now 2011-07-15 06:37:47 +02:00
287b735224 * possibly nicer trees 2011-07-15 02:23:41 +02:00
96f551a287 * possibly nicer trees 2011-07-15 02:23:41 +02:00
3560f0de08 Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
af05e4b2de Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
5146c826be * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
4415d95c50 * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
5383aa847f * possible fix for large cubic holes in map 2011-07-13 23:12:18 +02:00
1cdf210e4f * possible fix for large cubic holes in map 2011-07-13 23:12:18 +02:00
b96450b586 * slightly different values for 3d perlin noise 2011-07-13 23:10:41 +02:00
b0ad5ce8e2 * slightly different values for 3d perlin noise 2011-07-13 23:10:41 +02:00
a676493f46 * regression fix, papyrus should appear again now 2011-07-13 16:21:20 +02:00
b2447393e4 * regression fix, papyrus should appear again now 2011-07-13 16:21:20 +02:00
692bd66011 + farmesh config options 2011-07-11 15:01:43 +02:00
858b2d7439 + farmesh config options 2011-07-11 15:01:43 +02:00
8f742855a1 initial steps in doing content type extension 2011-07-02 01:07:54 +03:00
7b290660ea made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
71f5d4b344 Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
282912caa0 tried to fix block selection in map rendering a bit 2011-06-27 09:50:34 +03:00
ccf5eae751 fixed bug in inventory textures caused from better handling of unknown blocks 2011-06-27 08:46:54 +03:00
3e40235ce2 updated minetest.conf.example and changed client_unload_unused_data_timeout default to 600 2011-06-27 08:36:37 +03:00
ab0cc1bb47 better handling of unknown blocks on client 2011-06-27 07:30:02 +03:00
cf9a1f0109 updated to-do list 2011-06-27 06:52:20 +03:00
d09f9c0d1d made dtime jitter compare value and fps calculation a bit faster changing 2011-06-27 00:29:17 +03:00
dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
3fccc67eb7 fixed block unloading from memory (a better fix coming next) 2011-06-26 21:53:11 +03:00
d702a2c33b Made the initial loading screen slightly more alive 2011-06-26 20:00:04 +03:00
7e59938c54 added screenshot key F12 (from spongie) 2011-06-26 19:33:40 +03:00
5e3deed672 Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie 2011-06-26 19:23:44 +03:00
97840e93b5 changed one "if" to "else if" in content_mapblock.cpp 2011-06-26 19:23:05 +03:00
d3d369a63b reorganized stuff 2011-06-26 18:51:57 +03:00
af6860f6f4 tuned mapgen 2011-06-26 18:51:35 +03:00
d3a5eac22c changed water color in farmesh 2011-06-26 18:50:43 +03:00
2bd2bdff08 updated noise stuff 2011-06-26 18:50:13 +03:00
91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
3b098fd5dc improved player fall damage detection 2011-06-26 15:45:13 +03:00
7efe89ff58 backported cactus, papyrus and clay 2011-06-26 13:47:21 +02:00
13cf5425db backported cactus, papyrus and clay 2011-06-26 13:47:21 +02:00
4f44cabe1c small fix 2011-06-26 12:52:03 +02:00