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mirror of https://github.com/minetest/minetest.git synced 2025-07-07 18:30:24 +02:00
Commit Graph

6330 Commits

Author SHA1 Message Date
4d77781ce7 A handful of minor fixes to various things 2013-06-22 17:27:48 -04:00
c1b829077a Decoration: Add Schematic decoration type 2013-06-22 01:11:52 -04:00
b1ebd9f79c Add a setting for max loop count per step in liquid update 2013-06-20 22:31:46 +00:00
c2cdaceed0 Make minetest.debug accept multiple parameters; convert them to string 2013-06-21 00:04:18 +02:00
81c8b404e7 Play placing sound only if place prediction was successful 2013-06-19 21:42:12 +00:00
9b6f1d647c Dont dig or place nodes if interact priv is missing (clientside) 2013-06-19 21:42:12 +00:00
53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
f18b4872ea Decoration: Place decorations in mgv6, check if air or cignore before placement 2013-06-17 21:59:57 -04:00
261f559339 Show number of objects in client environment in profiler (F6) 2013-06-18 01:49:06 +02:00
d74c377337 Formspec: Don't perform black magic if selected item fits the guess 2013-06-18 01:32:11 +02:00
c8ed61b281 Fix calculation of selected item (for not drawing it) in formspec
The previous code did not work when the list did not start at index 0
of the inventory list (issue #779).
2013-06-18 01:18:54 +02:00
816ffa99ba Remove useless recalculation of bounding box (mapblock_mesh) 2013-06-18 01:11:46 +02:00
0b20768a24 Decoration, Ore: Resolve node names on Mapgen init 2013-06-17 18:51:29 -04:00
56093b6614 Decoration: Change divlen to sidelen 2013-06-17 18:23:31 -04:00
0a8519a26f Add initial Decoration support, many misc. improvements & modifications 2013-06-17 03:21:36 -04:00
eccd1fdbed Extend a delay in TestConnection from 50 to 100 milliseconds.
The 50 ms delay causes frequent test failures on certain systems with
slow network stacks, these failures go away with the 100 ms variant.
2013-06-17 02:09:50 +02:00
b5918760fb Tweak IDropAction restriction handling in server.cpp 2013-06-16 17:01:21 +02:00
4405310184 Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g 2013-06-16 14:07:12 +02:00
0413f8ad9d Removed a redundant step which degraded performance 2013-06-15 21:41:30 +04:00
93dfc3ec70 Add basic unicode support to the console (linux workaround) 2013-06-15 15:09:11 +00:00
7a58c1d4ca Reset dig_time when switching to a tool that cant dig the current node 2013-06-13 13:34:48 +00:00
21d6b39fd7 Enable word wrapping in profiler IGUIStaticText (freetype needs this) 2013-06-13 14:32:53 +02:00
2cdf0ff4ab Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage 2013-06-12 20:27:06 +00:00
773471750d Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
bfa608b85e Revert "Fix multiple texture support for animated meshnodes." (broke existing models)
This reverts commit 649dca4d16.
2013-06-06 17:13:41 +00:00
7cb5217255 Close console when it loses focus but it is still on screen 2013-06-05 21:14:14 +02:00
4f6bec19bc Only add ^[forcesingle to get raw texture if atlas is used 2013-06-04 07:44:19 +02:00
649dca4d16 Fix multiple texture support for animated meshnodes. 2013-06-03 23:31:08 +02:00
601ab85226 Corrected segfault when registering new biomes. 2013-06-03 20:35:51 +02:00
e988df0fbd Add and implement setting max_clearobjects_extra_loaded_blocks.
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
b89c79e905 Delay deleting replaced textures (m_texture_trash) 2013-06-03 15:50:14 +02:00
9fe74a34ea Call m_menumgr->deletingMenu from quitMenu in addition to destructor
This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
2013-06-03 15:25:48 +02:00
c25102a4f7 Fix missing find_path and line_of_sight 2013-06-01 15:07:43 +02:00
c893958bb1 Fix some nullptr exceptions when handling invalid node inventories 2013-06-01 14:45:43 +02:00
64627817fc Fix minetest.get_inventory(loc) always returning nil for "node" type loc 2013-06-01 12:15:11 +02:00
a61aa6690b Fix editbox default text being pre-selected in some cases 2013-06-01 01:59:48 +02:00
7721948a2f Generate debug HUD text with ostringstream instead of snprintf.
This should fix #730.
2013-06-01 01:50:08 +02:00
6b2c46c431 Liquid adjusting: continue to drop 2013-05-31 22:59:09 +04:00
efc75db764 Bugfix: Update formname on showing new formspec while already one shown 2013-05-26 01:45:46 +02:00
f62ddf9022 Fixed wrongly named invref:get_location() table members for nodes.
Makes the result compatible with the minetest.get_inventory(location) param.
2013-05-26 00:35:11 +02:00
96fe1de832 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
e464f19356 Fix itemstack:add item not working correct 2013-05-25 19:23:10 +02:00
ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
865f380c91 Predict param2 of facedir nodes and attachment of attached_node nodes 2013-05-24 02:10:03 +02:00
3abbe7efd1 Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike 2013-05-22 15:08:24 +02:00
7f6e9e9540 Fix disappearing of wielditem 2013-05-21 20:16:22 +02:00
4a9fe1a1d5 Log non-fatal mod name conflict to actionstream instead of errorstream 2013-05-21 14:56:43 +02:00
e57dc4ef18 Dont animate changing wielditem from hand to hand 2013-05-20 20:31:38 +02:00
5e80df46b8 Fix typo in particle spawning 2013-05-20 16:24:07 +02:00
c135e9c7d4 Save settings after dropping main menu 2013-05-20 16:03:48 +02:00