e1146396bc
fix mesh leak in camera class
2013-04-07 21:49:55 -04:00
7c0e707cf1
Add param2 field for ores, some minor fixes and misc. code cleanup
2013-04-07 21:21:54 -04:00
96e2931c5c
Fix black tree leaves, reduce above-ground cave shadows
2013-04-07 02:26:46 -04:00
5961106f9f
Fix crash on creating map with invalid mg_name
2013-04-07 01:50:20 -04:00
fbf76184f0
Revert "Fix to be able to build from dir different than source dir"
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This commit broke RUN_IN_PLACE
2013-04-07 01:30:06 -04:00
8ec3fc35c6
Add Mapgen V7, reorganize biomes
2013-04-07 00:50:21 -04:00
d50b2ede92
Adjusting water removing above unloaded blocks
2013-04-07 00:05:39 +04:00
453d79e3a2
Don't re-write entire map_meta.txt if a setting is missing
2013-04-06 13:36:51 -04:00
046534e14b
Fix to be able to build from dir different than source dir
2013-04-06 12:31:12 -04:00
120f02e20b
Don't flow finite liquid into an unloaded chunk
2013-04-06 12:09:59 -04:00
becd8c03fd
fix memory leak
2013-04-06 12:00:36 -04:00
69367aa799
Add Dijkstra A* and A* without prefetching pathfind algorithms
2013-04-06 11:24:03 -04:00
1586cdac53
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
e38d65f8d1
Dont allow fast move in water or ladder when aux1_descend is true
2013-04-05 14:58:35 +02:00
b0e6806077
Fix nick completion
2013-04-05 02:31:58 +02:00
c5a8448c41
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
2013-04-05 02:00:59 +02:00
2a0badf2d5
Check if the address field is empty when hitting enter on the multiplayer tab
2013-04-03 23:33:17 +02:00
6b8435cf8c
Limit speed in collisionMoveResult for avoiding hangs
2013-04-03 23:29:51 +02:00
c1bf6f9f7a
Fix camera "jumping" when attached and the parent goes too fast
2013-04-03 23:22:40 +02:00
8d4b768297
Add Ore generation flags, implement ore absolute height
2013-03-31 20:02:03 -04:00
35ed5198fe
Increase value range of Ore::clust_scarcity
2013-03-31 12:26:25 -04:00
7d3b3890b5
Add a small optimization to the menu splash and remove a old comment
2013-03-30 22:02:46 -04:00
96387ee88a
Don't load menu textures every frame
2013-03-30 21:52:13 -04:00
c517215bcf
Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes
2013-03-30 21:24:37 -04:00
414f0275cf
Optimize CNodeDefManager::getIds
2013-03-30 19:14:42 -04:00
1aa50b1362
Make the textbox for serverlist title wider
2013-03-30 18:56:29 +01:00
e17ae475cf
GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist
2013-03-30 18:34:36 +01:00
6cf581e360
Fix build on Linux with some glibcs
2013-03-29 21:12:14 -04:00
16c11eb4a3
Masterserver: report gameid, uptime, cosmetic fixes on server web page
2013-03-30 02:03:24 +04:00
df49b93877
Add varying levels of precision to TimeTaker
2013-03-29 16:53:15 -04:00
5e7e0347cd
Add different place sound for nodes
2013-03-29 20:14:18 +01:00
7d9329ecfe
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
3640c8c051
Update Credits tab
2013-03-29 14:43:47 -04:00
5b854f95d2
Fix last singlenode modification
2013-03-29 13:18:09 -04:00
b0f39da131
Don't replace existing nodes in singlenode mapgen
2013-03-29 11:15:49 -04:00
d01b74d00a
Prevent infinite loop with invalid Inventory format
2013-03-27 23:27:31 -04:00
8800896824
Closed add object <-> object collision handling
2013-03-28 00:09:24 +01:00
26cad481d0
Vary ore sheet y position by noise
2013-03-24 22:35:23 -04:00
8d13967aa3
Ensure ore can fit in OreSheet::generate()
2013-03-24 20:19:59 -04:00
0e07a7157f
Add more error checking to l_register_ore
2013-03-24 15:40:53 -04:00
57cbb8bfd8
Add Ore infrastructure and l_register_ore()
2013-03-24 13:23:33 -04:00
f70378f7f5
Mapgen indev: float islands, larger far biomes
2013-03-24 03:40:15 +04:00
e1ff5b1361
Allow spawning particles from the server, from lua
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Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
2013-03-23 23:16:29 +01:00
ab57fdac44
Move rightclickable to the proper place
2013-03-23 23:15:30 +01:00
dacc8cdb3a
Include backface_culling flag in serialization format for TileDefs
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This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.
For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
ca7043e52d
Set of changes to build mineTest using Visual Studio 11.0. These affect
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the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00
6f8d40ef5d
6d facedir
2013-03-23 21:31:05 +01:00
f98d0433f9
Random guest name and finite liquid checkbox
2013-03-23 19:17:08 +04:00
34b185e955
Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air
2013-03-22 19:16:51 +02:00
c2250d95c4
Support game-specific minetest.conf
2013-03-21 22:22:15 +02:00