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Commit Graph

8900 Commits

Author SHA1 Message Date
732c8008f4 CSM: Fix crashing minetest.get_item_def()
fixes #9884
2020-05-20 20:15:09 +02:00
c94d37827d Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
7d3972a504 Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
0fc51db772 Add missing sao->isGone() checks
fixes #9883
2020-05-18 23:23:25 +02:00
11723cffe0 builtin: Move common/async_event.lua to mainmenu/async_event.lua
It only works in the context of the mainmenu.
2020-05-17 21:37:01 +02:00
52430d34d3 content_mapblock: Move static initialization out of functions 2020-05-17 21:37:01 +02:00
be38a44ffe Client: Add sum and average to packetcounter 2020-05-17 21:37:01 +02:00
a9c3a42323 Add core.open_url() to main menu API (#8592) 2020-05-17 19:09:10 +01:00
c1ce4be756 Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.

To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.

Co-authored-by: ANAND <ClobberXD@gmail.com>

Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
ab745685c7 Error msg if trying to teleport attached player (#9824) 2020-05-16 21:41:41 +02:00
a08251a61e Log protocol ver on mismatched client connect too 2020-05-16 12:03:36 +02:00
af0f7ac4a2 Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
2020-05-14 22:27:54 +01:00
d76785b4c7 network: Replace a fatal_error with just error logging 2020-05-14 21:18:26 +02:00
36d35f2fe3 CSM: Bugfixes to camera:get_pos() and camera:get_fov()
closes #9857
2020-05-14 21:16:45 +02:00
6ef7ad09bb Collision detection - #9343 follow-up (#9764)
* truncate speed to prevent inf result

* code styling

* change truncate() input parameters
2020-05-14 19:28:27 +02:00
836dd4a1e4 Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
2d7e000cfe Item Entity: Add message to moveresult assertion (#9797) 2020-05-14 17:54:17 +02:00
6c607e2082 Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859) 2020-05-13 13:57:05 +02:00
4e997e9d04 Document inf value in rollback commands (#9789) 2020-05-13 13:56:26 +02:00
7ec76e530d Add mapgen settings to world creation dialog (#9254) 2020-05-12 02:52:52 +01:00
9ba24f89f5 Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
2020-05-11 21:41:36 +02:00
6e1372bd89 Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
88bb8e57e6 Request the dedicated GPU when starting Minetest from the .desktop file (#9827)
See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html>
for more information about this newly added `.desktop` entry property.
2020-05-10 13:37:30 +02:00
7cb53791c3 Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient

* add regular sky gradient

* Update sky.cpp

* change default day sky colors
2020-05-09 17:14:56 +02:00
b6242498aa Always use same default tabheader height (#9319)
Previously the default tabheader height was different when using
real coordinates. This resulted in the height of tabs changing when
switching tabs in sfinv if some tabs used real coordinates.
2020-05-09 17:14:29 +02:00
454dbf83a9 Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object

* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start

* Split Server inventory responsibility to a dedicated object

This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership

This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
2020-05-07 22:38:41 +02:00
650168cada Fix Server triggering wrong errors if environment init fails 2020-05-07 22:02:22 +02:00
4f9ccd89b3 Get rid of non-ascii characters in the debug display code (#8821) 2020-05-06 21:35:18 +02:00
664800b2ad FormSpec: Add universal style selector * (#9718) 2020-05-06 19:36:02 +02:00
4f9a5f67ee Android: porting_android.cpp refactoring (#9687)
* Android: porting_android.cpp refactoring

* Replace assert to FATAL_ERROR_IF
2020-05-06 14:25:57 +02:00
e8e5d282da Enable collide_with_objects for falling entities
falling nodes intentionally still fall through players
fixes #5313
2020-05-06 14:03:52 +02:00
723926a995 Rewrite falling entity to make use of collision info
fixes #4781, fixes #9293
2020-05-06 14:03:52 +02:00
b6b80f55c8 Expose collided objects in moveresult
closes #9787
2020-05-06 14:03:52 +02:00
cb159f8d8a Fix crash when exiting server during running mapgen
easily reproducible with a high num_emerge_threads and /emergeblocks
2020-05-05 20:19:47 +02:00
f3e87c53a5 Fix thread safety of PcgRandom use in BiomeGen 2020-05-05 19:26:59 +02:00
ab06880525 Update num_emerge_threads description 2020-05-05 19:26:59 +02:00
c28fbd06a8 Fix remaining issues with mapgen scriptapi 2020-05-05 19:26:59 +02:00
3c65d1acec Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy 2020-05-05 19:26:59 +02:00
2062c80e21 Allow ObjDefManager instances to be cloned 2020-05-05 19:26:59 +02:00
d1c6cc72cc Server: Improve some log messages (#9820) 2020-05-05 17:05:11 +02:00
f34c62c47f Add MSVC build (#9740)
* Add MSVC build
2020-05-05 08:42:55 +02:00
f1a05d0f71 Fix broken client if openal cannot be opened (#9804) 2020-05-05 08:38:18 +02:00
cad5b987ad Sky API: Rename *_tint to fog_*_tint for consistency 2020-05-05 08:37:04 +02:00
1b6f40c356 Rename moveresult speed to velocity 2020-05-05 08:37:04 +02:00
3ed5619d9a Fix small typo (#9813) 2020-05-05 08:35:55 +02:00
373bad16c0 Android: some java-part improvements (#9760)
Replace Log to Toast.
Start Native only after successful unpacking.
Light refactoring in CopyZipTask.
Update NDK version.

Co-authored-by: ubulem <berkut87@gmail.com>
2020-05-04 08:47:00 +02:00
66c182531c Change default keys for cam/minimap to C/V (#9779) 2020-05-04 08:45:31 +02:00
cb9a44ef89 Add 'content_offset' and 'padding' style properties for buttons (#9661)
* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
5c96f57782 Add a convention about z_index (#9701) 2020-05-02 13:12:02 +02:00
808eb4c571 Auto delete MetaData when = 0 (#8770)
* Auto delete MetaData when = 0
2020-05-02 12:57:04 +02:00