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Commit Graph

9240 Commits

Author SHA1 Message Date
0e698e63b3 Fix autoscale_mode segfault if tile doesn't have texture
closes #9965
2020-06-01 21:19:35 +02:00
42a9b45c21 Lua API: Log incorrect parameter types as error (#9954)
Incorrect parameter types are logged as errors, taking coercion into account.
This is a workaround to ensure mod compatibility.
Duplicate warnings are ignored per server instance.
2020-06-01 19:02:15 +02:00
a08d18acad ContentCAO: Update light of all attached entities (#9975) 2020-06-01 19:01:47 +02:00
f849917bbe imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)
Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
2020-06-01 15:22:04 +02:00
51de4ae297 Devtest: Fix missing/incorrect liquid properties (#9955) 2020-05-30 00:46:57 +01:00
4c8e1c3200 Clean up CAO nametag handling and remove deprecated AO_CMD
AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in
9eee3c3f46 (0.4.14)
2020-05-29 22:54:50 +02:00
db7c262ee8 content_cao: Do not expire visuals when not necessary
fixes #6572
2020-05-29 22:54:50 +02:00
34862a6442 Add disable_jump check for the player's feet 2020-05-29 22:53:58 +02:00
65a6a316d0 Add minetest.is_creative_enabled 2020-05-29 22:45:40 +02:00
9a64a9fd94 Update ContentDB dialog (#9949) 2020-05-29 00:52:48 +01:00
471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
2fd5f38c45 Change item entity collisionbox so that they don't sink into the ground 2020-05-27 21:58:20 +02:00
03dae5fba6 Fix falling entity not falling through players 2020-05-27 21:58:20 +02:00
f90ca96c73 Make ContentDB downloads not block the UI (#9948) 2020-05-27 17:02:09 +01:00
58f523e363 Fix liquids refusing to flow in X+ or Z+ in some cases (#9874)
Applies when a different:
- falling liquid is neighboring
- liquid is below
2020-05-26 23:17:23 +01:00
ba553e22e4 Devtest game: Update biome registrations (#9936) 2020-05-26 23:11:33 +01:00
8713924811 Fix devtest being ignored by .gitignore 2020-05-26 22:33:16 +01:00
1afd6d682a Devtest: Fix crash in player unittest (#9937)
Happened if player unittests run when player has exactly 3 HP
2020-05-26 19:49:02 +02:00
083b285f43 Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
b546e8938d L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)
Games often and increasingly do not use this mapgen alias, as it
is only required for Mapgen V6. Such games were triggering the
recently added error message.

Even if this mapgen alias was defined, dirt nodes placed under a
wide trunk were inconsistent with biomes that do not use dirt
surface nodes.

Place trunk nodes below a wide trunk instead of 'mapgen_dirt'.
On sloping ground, the trunk then extends down to the surface,
instead of the surface rising up to meet the trunk. This looks
more natural and does not alter the terrain.
2020-05-25 21:11:57 +01:00
5311a27523 Silence GCC warning in mapblock_mesh
Fixes following warning:
  warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
2020-05-25 19:10:23 +02:00
212a1123e0 Fix build on FreeBSD, broken since open_url 2020-05-24 15:31:06 +01:00
b3c79906d4 Add engine version string to ContentDB API request (#9890) 2020-05-24 14:46:50 +01:00
6456aba73f Replacement for Minimal Development Test (PR) (#9450) 2020-05-24 14:46:26 +01:00
a9b74f4c39 Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
f51cf7c68a Fix two bugs in content_cao
fixes #9889 (backface_culling with visual = "cube")
fixes #9916 (crash with visual = "upright_sprite")
2020-05-24 11:48:51 +02:00
5430770b68 Fix constant re-queueing of emerges that will always be unsuccessful 2020-05-24 11:48:33 +02:00
a9d6be8b6f Fix documentation of emergequeue_limit settings 2020-05-24 11:48:33 +02:00
8ee2ece3c9 lua_api.txt: Fix minor typo (#9917) 2020-05-24 11:48:19 +02:00
10c3002aea Optimize particlespawner sending by not sending to distant players 2020-05-23 22:52:21 +02:00
9d6e7e48d6 Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
037422fdba Modernize include guards and add missing ones (#9898) 2020-05-23 13:23:05 +02:00
e79bc40c0a Check for valid base64 before decoding (#9904) 2020-05-22 14:26:22 +02:00
7ab0c0662a MacOS: Fix environ not being found 2020-05-22 14:24:55 +02:00
1357ea1da2 Cleanup of particle & particlespawner structures and code (#9893) 2020-05-22 13:23:25 +02:00
1bcdc2d7e9 Various documentation fixes in settingtypes.txt (#9910)
Fix incorrect value of 'mgv7_floatland_density'.
Use correct spelling of 'persistence'.
Move '3d_paralax_strength' into correct section (3D mode).
Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
2020-05-22 01:32:20 +01:00
82e4137893 Cache liquid alternative IDs (#8053) 2020-05-20 22:52:10 +01:00
42fcfb75e8 Allow more than 255 biomes, document new maximum (#9855)
Change biomemap data type from u8 to u16.
New technical (not practical) maximum is 65535 biomes.
2020-05-20 22:16:14 +01:00
c47a680db7 Stop wasting memory on identical textures when texture filtering is disabled 2020-05-20 22:55:51 +02:00
732c8008f4 CSM: Fix crashing minetest.get_item_def()
fixes #9884
2020-05-20 20:15:09 +02:00
c94d37827d Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
7d3972a504 Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
0fc51db772 Add missing sao->isGone() checks
fixes #9883
2020-05-18 23:23:25 +02:00
11723cffe0 builtin: Move common/async_event.lua to mainmenu/async_event.lua
It only works in the context of the mainmenu.
2020-05-17 21:37:01 +02:00
52430d34d3 content_mapblock: Move static initialization out of functions 2020-05-17 21:37:01 +02:00
be38a44ffe Client: Add sum and average to packetcounter 2020-05-17 21:37:01 +02:00
a9c3a42323 Add core.open_url() to main menu API (#8592) 2020-05-17 19:09:10 +01:00
c1ce4be756 Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.

To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.

Co-authored-by: ANAND <ClobberXD@gmail.com>

Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
ab745685c7 Error msg if trying to teleport attached player (#9824) 2020-05-16 21:41:41 +02:00