Commit Graph

5946 Commits

Author SHA1 Message Date
SmallJoker c1e01bc638
Move shared parameters sending to UnitSAO (#9968)
Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0)
2020-06-04 19:31:46 +02:00
sfan5 0e698e63b3 Fix autoscale_mode segfault if tile doesn't have texture
closes #9965
2020-06-01 21:19:35 +02:00
SmallJoker 42a9b45c21
Lua API: Log incorrect parameter types as error (#9954)
Incorrect parameter types are logged as errors, taking coercion into account.
This is a workaround to ensure mod compatibility.
Duplicate warnings are ignored per server instance.
2020-06-01 19:02:15 +02:00
SmallJoker a08d18acad
ContentCAO: Update light of all attached entities (#9975) 2020-06-01 19:01:47 +02:00
Hugues Ross f849917bbe
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)
Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
2020-06-01 15:22:04 +02:00
sfan5 4c8e1c3200 Clean up CAO nametag handling and remove deprecated AO_CMD
AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in
9eee3c3f46 (0.4.14)
2020-05-29 22:54:50 +02:00
sfan5 db7c262ee8 content_cao: Do not expire visuals when not necessary
fixes #6572
2020-05-29 22:54:50 +02:00
MoNTE48 34862a6442 Add disable_jump check for the player's feet 2020-05-29 22:53:58 +02:00
sfan5 471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
sfan5 58f523e363
Fix liquids refusing to flow in X+ or Z+ in some cases (#9874)
Applies when a different:
- falling liquid is neighboring
- liquid is below
2020-05-26 23:17:23 +01:00
Wuzzy 083b285f43
Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
Paramat b546e8938d
L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)
Games often and increasingly do not use this mapgen alias, as it
is only required for Mapgen V6. Such games were triggering the
recently added error message.

Even if this mapgen alias was defined, dirt nodes placed under a
wide trunk were inconsistent with biomes that do not use dirt
surface nodes.

Place trunk nodes below a wide trunk instead of 'mapgen_dirt'.
On sloping ground, the trunk then extends down to the surface,
instead of the surface rising up to meet the trunk. This looks
more natural and does not alter the terrain.
2020-05-25 21:11:57 +01:00
SmallJoker 5311a27523 Silence GCC warning in mapblock_mesh
Fixes following warning:
  warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
2020-05-25 19:10:23 +02:00
rubenwardy 212a1123e0 Fix build on FreeBSD, broken since open_url 2020-05-24 15:31:06 +01:00
SmallJoker a9b74f4c39
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
sfan5 f51cf7c68a
Fix two bugs in content_cao
fixes #9889 (backface_culling with visual = "cube")
fixes #9916 (crash with visual = "upright_sprite")
2020-05-24 11:48:51 +02:00
sfan5 5430770b68 Fix constant re-queueing of emerges that will always be unsuccessful 2020-05-24 11:48:33 +02:00
sfan5 a9d6be8b6f Fix documentation of emergequeue_limit settings 2020-05-24 11:48:33 +02:00
sfan5 10c3002aea Optimize particlespawner sending by not sending to distant players 2020-05-23 22:52:21 +02:00
sfan5 9d6e7e48d6 Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
sorcerykid 15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
Awkor 037422fdba
Modernize include guards and add missing ones (#9898) 2020-05-23 13:23:05 +02:00
Lejo1 e79bc40c0a Check for valid base64 before decoding (#9904) 2020-05-22 14:26:22 +02:00
SmallJoker 7ab0c0662a MacOS: Fix environ not being found 2020-05-22 14:24:55 +02:00
sfan5 1357ea1da2
Cleanup of particle & particlespawner structures and code (#9893) 2020-05-22 13:23:25 +02:00
Vitaliy 82e4137893
Cache liquid alternative IDs (#8053) 2020-05-20 22:52:10 +01:00
Paramat 42fcfb75e8
Allow more than 255 biomes, document new maximum (#9855)
Change biomemap data type from u8 to u16.
New technical (not practical) maximum is 65535 biomes.
2020-05-20 22:16:14 +01:00
sfan5 c47a680db7 Stop wasting memory on identical textures when texture filtering is disabled 2020-05-20 22:55:51 +02:00
sfan5 732c8008f4 CSM: Fix crashing minetest.get_item_def()
fixes #9884
2020-05-20 20:15:09 +02:00
Wuzzy c94d37827d
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
LoneWolfHT 7d3972a504
Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
sfan5 0fc51db772 Add missing sao->isGone() checks
fixes #9883
2020-05-18 23:23:25 +02:00
sfan5 52430d34d3 content_mapblock: Move static initialization out of functions 2020-05-17 21:37:01 +02:00
sfan5 be38a44ffe Client: Add sum and average to packetcounter 2020-05-17 21:37:01 +02:00
rubenwardy a9c3a42323
Add core.open_url() to main menu API (#8592) 2020-05-17 19:09:10 +01:00
ANAND c1ce4be756
Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.

To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.

Co-authored-by: ANAND <ClobberXD@gmail.com>

Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
sfan5 a08251a61e Log protocol ver on mismatched client connect too 2020-05-16 12:03:36 +02:00
Paramat af0f7ac4a2
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
2020-05-14 22:27:54 +01:00
sfan5 d76785b4c7
network: Replace a fatal_error with just error logging 2020-05-14 21:18:26 +02:00
sfan5 36d35f2fe3
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
closes #9857
2020-05-14 21:16:45 +02:00
TheTermos 6ef7ad09bb
Collision detection - #9343 follow-up (#9764)
* truncate speed to prevent inf result

* code styling

* change truncate() input parameters
2020-05-14 19:28:27 +02:00
SmallJoker 836dd4a1e4
Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
Lars Müller 9ba24f89f5
Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
2020-05-11 21:41:36 +02:00
Wuzzy 6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
TheTermos 7cb53791c3
Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient

* add regular sky gradient

* Update sky.cpp

* change default day sky colors
2020-05-09 17:14:56 +02:00
Paul Ouellette b6242498aa
Always use same default tabheader height (#9319)
Previously the default tabheader height was different when using
real coordinates. This resulted in the height of tabs changing when
switching tabs in sfinv if some tabs used real coordinates.
2020-05-09 17:14:29 +02:00
Loïc Blot 454dbf83a9
Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object

* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start

* Split Server inventory responsibility to a dedicated object

This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership

This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
2020-05-07 22:38:41 +02:00
sfan5 650168cada Fix Server triggering wrong errors if environment init fails 2020-05-07 22:02:22 +02:00
Jozef Behran 4f9ccd89b3
Get rid of non-ascii characters in the debug display code (#8821) 2020-05-06 21:35:18 +02:00
v-rob 664800b2ad
FormSpec: Add universal style selector `*` (#9718) 2020-05-06 19:36:02 +02:00