Commit Graph

102 Commits

Author SHA1 Message Date
Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Aaron Suen db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
SmallJoker 709f4a50f7 Connect rails with connect_to_raillike and shorten the codes 2015-03-21 22:59:27 +10:00
Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
BlockMen b65c7ab4a4 Improve group-based connection between raillike nodes 2015-03-05 23:24:32 +01:00
Loic Blot 0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
BlockMen 36e8ba9ce2 Fix some rendering glitches
- Fixes particle draworder
- Fixes nodehighlighting
2015-03-05 10:51:18 +01:00
Kahrl 285655a878 Fix NDT_GLASSLIKE normals
Remove inventorycube() workaround for default:glass in minimal game
2015-01-31 03:06:34 +10:00
Vanessa Ezekowitz 0d55f43977 Fix visual_scale for plantlike nodes (again)
fixes #1989

move the plant to the bottom of its node properly, without affecting its scale.  See isue #1989
2014-12-19 12:25:32 +10:00
Craig Robbins 815876e709 Fix visual_scale for NDT_PLANTLIKE being set too small 2014-12-18 20:28:14 +10:00
Kodexky b9bc8dadb2 Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-20 15:41:59 +10:00
ShadowNinja da0f1e5497 Fix wallmounted mesh rotations 2014-11-19 16:17:54 -05:00
RealBadAngel dd4c21c180 Add option to enable mesh caching, add wallmounted for meshes. 2014-10-29 08:37:33 +01:00
RealBadAngel 7e34621b1d Fix broken plantlike drawtype. 2014-10-22 21:15:31 +02:00
RealBadAngel d221917170 Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Craig Robbins 076c5ee223 Various uninitialised variable fixes
sky.cpp: m_bgcolor.getAlpha() was being used before initialised

mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
RealBadAngel 0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
BlockMen f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
TriBlade9 9a685a4f2e Add firelike drawtype 2014-09-21 15:50:27 -04:00
ShadowNinja 6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
RealBadAngel 86a0f5603b Bugfix: don't highlight air nodes. 2014-09-18 09:56:27 +02:00
RealBadAngel 58e6d25e03 Node highlighting. 2014-09-17 22:06:13 +02:00
RealBadAngel d9df592da8 Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
RealBadAngel 8979a3dd99 Dont display interior of glasslike_framed node when its not defined.
Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24 20:58:08 +02:00
RealBadAngel 3bf05f020c Allow full circle rotation with 2degs step for plantlike drawtype. 2014-07-24 20:02:20 +02:00
RealBadAngel 9dc8901e32 Add rotation for plantlike drawtype. 2014-07-22 00:32:03 +02:00
RealBadAngel 70074800a2 Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given. 2014-07-20 16:22:48 +02:00
RealBadAngel 625489dff4 Fix texture glitches for plants with visual scale > 1.0 (jungle grass). 2014-07-17 14:10:23 +02:00
RealBadAngel 61088b16c9 Fix texture hack in fences. 2014-07-17 13:37:18 +02:00
sapier 9a016a6294 Fix flipped textures for drawtype "glasslike" 2014-07-16 16:37:41 +02:00
RealBadAngel ea6c3835de Glasslike_framed drawtype rework. 2014-06-29 17:50:37 +02:00
sapier 556bdc260a Pass pointer to nodedef directly to avoid recalculation in quite often called function 2014-04-06 10:32:57 +02:00
PilzAdam 0d35350b69 Fix liquid_range
* Prevent graphical glitches on old servers
* Fix flowing of liquids with viscosity != 1 and range != 8
* Fix range = 0, no flowing nodes will appear
2013-11-02 15:47:44 +01:00
Sokomine 19742d8d98 Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchlike' like used for drawtype 'plantlike' 2013-10-14 21:38:56 +03:00
Kahrl 3ee8098708 Diagonal liquid animation 2013-08-17 01:00:36 +02:00
PilzAdam 413f0d0353 Add liquid_range to nodedef 2013-07-20 20:41:17 +02:00
Kahrl 8161ab573f Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
Jeija 3abbe7efd1 Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike 2013-05-22 15:08:24 +02:00
RealBadAngel 625a4c2e66 Add new drawtype GLASSLIKE_FRAMED 2013-04-24 21:45:18 -04:00
RealBadAngel 6f8d40ef5d 6d facedir 2013-03-23 21:31:05 +01:00
PilzAdam c00c8832c6 Fix new_style_water 2013-03-17 11:28:43 -04:00
proller f5ab056b38 Liquid fine tuning 2013-03-14 17:06:25 -04:00
Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
kwolekr 979ca23f1e Merge pull request #482 from proller/liquid
finite liquid
2013-02-25 20:52:24 -08:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
proller b90e431fc7 new adjustable finite liquid 2013-02-24 18:39:07 +04:00
Jürgen Doser 6b1420a58a Disable backface culling for drawtype plantlike and only draw 2 faces instead of 4
This way, plants actually show the real backface on their back side,
i.e., the front face mirrored around the vertical axis, instead of
showing the front face on both sides. This looked weird when the
texture was not symmetrical around the vertical axis.
2013-02-10 12:45:25 +01:00
Perttu Ahola cd1f604ffe Handle day-night transition in shader and make light sources brighter when shaders are used 2012-12-02 14:24:58 +02:00
Perttu Ahola e0eaed5fdb Remove unnecessary util/serialize.h from content_mapblock.cpp 2012-11-26 11:56:18 +02:00