kwolekr
|
8e08e92eb4
|
Cherry-pick most commits since 15c0376
Commits not directly related to network changes were cherry-picked
on a best-effort basis, as some cause difficult merge conflicts.
Commits skipped over:
0d1eedcccc
aa474e4501
82482ecd9d
b214cde5b4
2066655aae
7e088fdfe3
40bf1d7b5f
1b2f64473e
7e56637ed0
64ff966bae
51057a56f5
009149a073
cf4045ff0f
e357577cb2
49f84b76bc
b019221c30
7880ff74b6
146f77fdb7
a704c04f00
Commits with conflicts:
038d3a31df
e9eda2b0d0
708337dfc2 ~~ modified client.cpp manually; shadow changes to packethandlers/client.cpp
36e8ba9ce2 ~~ modified main.cpp manually; add ALLOW_ZWRITE_ON_TRANSPARENT set
3b6480c5b0 ~~ modified server.cpp manually; change wrapDegrees -> modulo360f
5a5854ea9d
c09d026f05
3c91ad8fc2
|
2015-03-07 16:25:50 -05:00 |
kwolekr
|
32352e90da
|
Revert all commits up to (including) a704c04f
|
2015-03-07 16:16:25 -05:00 |
Loic Blot
|
c00eed90d3
|
collisionMoveSimple: use std::vector instead of std::list, this improve the performances
|
2015-03-05 18:08:19 +01:00 |
Craig Robbins
|
5b8855e83c
|
Remove most exceptions from getNode() (and variants)
|
2014-11-14 18:05:34 +10:00 |
RealBadAngel
|
e5652cb75c
|
Custom collision boxes node property.
|
2014-10-19 20:48:21 +02:00 |
PilzAdam
|
8cae659786
|
Add an option to disable object <-> object collision for Lua entities
|
2013-07-20 20:43:11 +02:00 |
proller
|
131eb56f52
|
Disable collision fix, its broke unit tests
|
2013-07-01 00:26:54 +04:00 |
proller
|
37ca8854f7
|
Fix sand, gravel falling stuck
|
2013-06-30 22:48:51 +04:00 |
kwolekr
|
d00e8bd31a
|
Fix nearly all warnings
|
2013-05-19 21:26:56 -04:00 |
sapier
|
6e4fdf37ba
|
fix objects colliding with its own collision boxes
|
2013-04-09 23:16:13 +02:00 |
Esteban I. Ruiz Moreno
|
6b8435cf8c
|
Limit speed in collisionMoveResult for avoiding hangs
|
2013-04-03 23:29:51 +02:00 |
sapier
|
8800896824
|
Closed add object <-> object collision handling
|
2013-03-28 00:09:24 +01:00 |
Sfan5
|
6d0ea26c2d
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
PilzAdam
|
497ff1ecd6
|
Change Minetest-c55 to Minetest
|
2013-02-24 18:49:03 +01:00 |
sapier
|
12e9f3d010
|
add limit for steps to avoid runaway memory consumption by collision handling
|
2013-01-16 23:27:11 +00:00 |
Perttu Ahola
|
3b43c69df4
|
Add bouncy node group
|
2012-09-01 12:58:37 +03:00 |
Kahrl
|
1575448b1a
|
Custom boxy nodes (stairs, slabs) and collision changes
|
2012-06-17 16:34:39 +03:00 |
Perttu Ahola
|
037b259197
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
Perttu Ahola
|
e879c92596
|
Fix collision code getting stuck if speed is 0
|
2012-04-07 19:19:36 +03:00 |
Perttu Ahola
|
82a460ec90
|
Improve luaentity sprite functionality (and add some random stuff)
|
2011-11-29 19:13:54 +02:00 |
Perttu Ahola
|
290e921920
|
Relatively snappy object-ground collision detection
|
2011-11-29 19:13:50 +02:00 |
Perttu Ahola
|
c6fd2986d4
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
Perttu Ahola
|
64996422c0
|
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
|
2011-11-29 19:13:40 +02:00 |
Perttu Ahola
|
90d793f8f3
|
extended content-type range
|
2011-07-23 16:55:26 +03:00 |
Perttu Ahola
|
91cfbe2891
|
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
|
2011-06-26 15:48:56 +03:00 |
Perttu Ahola
|
c638442e78
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
Perttu Ahola
|
5a4d8ffad3
|
implemented rats in new system to verify that it works
|
2011-04-10 15:16:27 +03:00 |