kwolekr
8e08e92eb4
Cherry-pick most commits since 15c0376
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Commits not directly related to network changes were cherry-picked
on a best-effort basis, as some cause difficult merge conflicts.
Commits skipped over:
0d1eedcccc
aa474e4501
82482ecd9d
b214cde5b4
2066655aae
7e088fdfe3
40bf1d7b5f
1b2f64473e
7e56637ed0
64ff966bae
51057a56f5
009149a073
cf4045ff0f
e357577cb2
49f84b76bc
b019221c30
7880ff74b6
146f77fdb7
a704c04f00
Commits with conflicts:
038d3a31df
e9eda2b0d0
708337dfc2
~~ modified client.cpp manually; shadow changes to packethandlers/client.cpp
36e8ba9ce2
~~ modified main.cpp manually; add ALLOW_ZWRITE_ON_TRANSPARENT set
3b6480c5b0
~~ modified server.cpp manually; change wrapDegrees -> modulo360f
5a5854ea9d
c09d026f05
3c91ad8fc2
2015-03-07 16:25:50 -05:00
kwolekr
32352e90da
Revert all commits up to (including) a704c04f
2015-03-07 16:16:25 -05:00
Loic Blot
0d1eedcccc
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
Craig Robbins
c8f60bd224
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
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* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 17:45:49 +10:00
Craig Robbins
f824866686
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
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This reverts commit d25ff8fd25
.
2015-02-11 17:01:19 +10:00
Craig Robbins
d25ff8fd25
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
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* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 16:02:16 +10:00
Craig Robbins
beb6b3e593
Prevent client crashing if an NDT_AIRLIKE node is dropped
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The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
2015-01-05 22:55:02 +10:00
kwolekr
565959db86
Silence misc. warnings
2014-12-23 01:09:50 -05:00
kwolekr
249749dd8c
Temporarily fix always bright wieldhand with shaders enabled
2014-12-22 22:37:11 -05:00
unknown
1e8e700ee6
Change TileSpec::frames to be std::vector not std::map
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-21 02:41:17 +10:00
Kahrl
264d740c9d
Wield: always obey anisotropic_filter setting, not just for hi res textures
2014-11-26 19:54:04 +01:00
Kahrl
571ba5d9c5
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
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This is not optimal as it will cause minor graphical glitches for
Irrlicht 1.7 users, but at least it fixes the build.
2014-11-26 19:17:50 +01:00
Kahrl
ec5188a49a
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
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This should fix #1844 . Thanks to oleastre for making the first version
of this commit (#1848 ).
2014-11-26 15:17:17 +01:00
RealBadAngel
f25cc0dbae
Wielded fixes. Add shaders support.
2014-11-13 03:51:04 +01:00
Kahrl
9b551d5cbc
Implement WieldMeshSceneNode which improves wield mesh rendering
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- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00