75f3a2183f
Fix and clarify skybox texture order documentation ( #14680 )
2024-06-03 12:40:34 +02:00
445e485fc5
Fix CI not running on Irrlicht-only PRs
2024-06-03 11:15:56 +02:00
508b5ccc63
Document keymap_toggle_block_bounds, remove unimplemented BLOCK_BOUNDS_MAX ( #14722 )
2024-06-02 21:05:35 +02:00
833bb542fc
Allow toggling fullscreen without restart and add keybind ( #14714 )
2024-06-02 21:05:16 +02:00
981d67324b
Mainmenu: Unify gamedata.errormessage and messagebox formspecs ( #14716 )
2024-06-01 17:03:06 +02:00
140b9e5a5a
Allow game to specify first and last mod in mod loading order ( #14177 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de >
Co-authored-by: sfan5 <sfan5@live.de >
2024-06-01 16:36:20 +02:00
a4768d1638
Fix fog moon tint not working
2024-06-01 16:34:32 +02:00
abf353c178
Update no games message to give more context ( #14695 )
2024-05-29 20:10:22 +02:00
670bb32b2c
Particles: fix crash caused by absent texture
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Introduced in commit f8bff34
. The related code does already expect that
'texture.ref' may be nullptr.
2024-05-29 19:46:24 +02:00
f836a47bc1
Sound loading: Fix issues where ov_read skips samples
2024-05-27 17:12:58 +02:00
43df39c4f7
Sound loading: Improve error handling
2024-05-27 17:12:58 +02:00
9da5c5e2d0
Add precompiled header support
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Note: the <filesystem> header is not included in the default
precompiled_headers.txt, because we don't use it yet, and it might be big
2024-05-27 17:12:39 +02:00
cdbbac5b6d
Move sha256.c to lib/
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Precompiled headers don't work if we're not a pure C++ project.
2024-05-27 17:12:39 +02:00
3120558dd1
Make the CDB dependency dialog use more space
2024-05-26 19:49:48 +02:00
f3c91e4f96
Immediately apply gui_scaling changes to IGUISkin
2024-05-26 19:49:48 +02:00
b1fa430dad
Android: Don't crash if there is no web browser installed ( #14683 )
2024-05-26 19:49:32 +02:00
83bc362dac
Mark Redis database backend as deprecated ( #14679 )
2024-05-26 14:28:30 +02:00
a86baefda7
Translation updater: Add support for function call without parantheses ( #14574 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de >
2024-05-26 14:28:24 +02:00
82790b1556
Add documentation for IDE developer setup ( #13935 )
2024-05-26 14:28:12 +02:00
728f643ea7
Scale C++ menus down to fit the window ( #14690 )
2024-05-24 12:10:46 +02:00
d5fc040d2d
Consistent width for internal scrollbars of formspec elements ( #14689 )
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also: Make sure that very short, wide scrollbars are still usable
2024-05-24 12:10:19 +02:00
6c0b8229ec
Fix artifacts with bloom + tonemapping on ogles2 ( #14688 )
2024-05-23 20:36:13 +02:00
bc60693a5d
Enable "FULL" debug info for Android build ( #14684 )
2024-05-23 20:36:01 +02:00
1298374818
Upgrade client active object mgr tests to Catch2 ( #14565 )
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* Upgrade client active object mgr tests to Catch2
In addition to invoking Catch2's test runner after Minetest's homemade
runner, this refactors the tests to follow the DRY principle, and gives
them expressive names and clear assertions. Catch2 is already bundled
with Minetest, so there are no added dependencies.
* Increment failed modules count for Catch2 tests
* Respect --test-module option for Catch2 tests
* Improve Catch2 --test-module behavior
This switches infostream to rawstream so that test runner output is
displayed, and returns the correct boolean depending on the results. The
tests are now found by setting the configuration instead of invoking the
command line parser.
* Test uniqueness of all IDS instead of just one
Co-Authored-By: Lars Müller <appgurulars@gmx.de >
* Include Catch2 test run in timing and logging
* Flush std::cout after printing Catch results
* Increment total tests run instead of hardcoding to 1
* Flush stderr before printing to stdout
It's necessary to flush stderr before printing to stdout in adition to
flushing stdout before printing to stderr, to make sure all output is
ordered correctly.
* Make Catch write to rawstream
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Co-authored-by: Lars Müller <appgurulars@gmx.de >
2024-05-22 18:39:53 +02:00
a078cfee3e
Rename "opaque_water" setting to "translucent_liquids" with inverted meaning ( #14660 )
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The old setting will be migrated properly.
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Co-authored-by: grorp <gregor.parzefall@posteo.de >
2024-05-22 16:46:05 +02:00
bd4572cfd1
Fix broken CI
2024-05-21 18:10:09 +02:00
df8a600b22
Fix glitch through ceiling with Sneak Glitch ( #14332 )
2024-05-21 17:52:54 +02:00
567f85752d
Fix broken unit test
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Also makes devtest unit test results a bit more prominent
2024-05-21 16:31:05 +02:00
5009259473
Add unit test and feature flag for override_item
2024-05-21 15:46:33 +02:00
b21a974342
Fix inventory: Quickly picking up item and placing it again no longer works ( #14657 )
2024-05-21 15:38:12 +02:00
ab783b9bb2
Display background & moving progress bar on shutdown screen ( #14597 )
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Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de >
2024-05-21 15:37:35 +02:00
36d236c5e0
Update SDL for mingw builds ( #14678 )
2024-05-20 20:37:52 +02:00
408faa11a1
Allow removal of item definition fields ( #14675 )
2024-05-20 20:37:40 +02:00
8972e829f2
Restore vector type check ( #14663 )
2024-05-20 20:36:44 +02:00
c4703a7f19
Fix wrong collision axis in Lua moveresult
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introduced by c24a04d246
2024-05-17 14:32:57 +02:00
f6cfe6b873
Enable RTTI for Irrlicht on MSVC ( #14677 )
2024-05-17 13:27:31 +02:00
bceef8f529
Trivial fix (forget to remove semicolon) in gettext.cpp
2024-05-16 21:00:00 +07:00
b23042839b
Fixes to Docker GitHub Actions workflow
2024-05-15 19:56:50 +02:00
5625be70fa
Don't bundle Development Test on macOS
2024-05-15 19:56:41 +02:00
5c187363b2
Fix some clang compiler warnings ( #14654 )
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* Fix some clang compiler warnings
* Get rid of sdl_supports_primary_selection
* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
93f4844c9c
Fix unintentional error message with dynamic media
2024-05-14 23:12:49 +02:00
39fd9b93c3
Introduce proper error handling for file streams
2024-05-14 18:33:08 +02:00
c38e0d05bf
Reenable fog toggle unless server restricts fog distance ( #14634 )
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see comments in #14539
2024-05-14 18:31:51 +02:00
5a4d7fb0d6
Do not bother to assert that a u8 is >= 0
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This fixes a warning seen in GCC 7 on CI about a comparison in
mapblock.h that is always true.
2024-05-14 16:21:30 +02:00
6303334cc2
Deduplicate GL extension detection
2024-05-12 14:20:34 +02:00
472742266b
Fix invalid glDrawBuffer call on GLES
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closes #14445
2024-05-12 14:20:34 +02:00
0889048cb5
Add option for random mod load order ( #14637 )
2024-05-12 14:20:18 +02:00
57b6e74abb
Fix crash if zip file cannot be opened ( #14636 )
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Helped-by: savilli <78875209+savilli@users.noreply.github.com >
2024-05-12 11:46:39 +02:00
a8af0c0ca4
Close buttonbars when hiding TouchScreenGUI ( #14630 )
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To open the inventory or the pause menu, you first need to open the buttonbar
containing the respective button. Before this commit, the buttonbar is still
open after closing the menu, so you have to tap twice before you can continue
playing. After this commit, the buttonbar is already closed after closing the
menu, so you only have to tap once before you can continue playing.
2024-05-10 18:54:22 +02:00
07fe8d4481
Dockerfile: Use the default branch when cloning libspatialindex repository ( #14621 )
2024-05-10 17:00:15 +07:00