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Miroir du dépôt minetest.
https://gitlab.com/minetest/minetest.git
1298374818
* Upgrade client active object mgr tests to Catch2 In addition to invoking Catch2's test runner after Minetest's homemade runner, this refactors the tests to follow the DRY principle, and gives them expressive names and clear assertions. Catch2 is already bundled with Minetest, so there are no added dependencies. * Increment failed modules count for Catch2 tests * Respect --test-module option for Catch2 tests * Improve Catch2 --test-module behavior This switches infostream to rawstream so that test runner output is displayed, and returns the correct boolean depending on the results. The tests are now found by setting the configuration instead of invoking the command line parser. * Test uniqueness of all IDS instead of just one Co-Authored-By: Lars Müller <appgurulars@gmx.de> * Include Catch2 test run in timing and logging * Flush std::cout after printing Catch results * Increment total tests run instead of hardcoding to 1 * Flush stderr before printing to stdout It's necessary to flush stderr before printing to stdout in adition to flushing stdout before printing to stderr, to make sure all output is ordered correctly. * Make Catch write to rawstream --------- Co-authored-by: Lars Müller <appgurulars@gmx.de> |
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.github | ||
android | ||
builtin | ||
client | ||
clientmods/preview | ||
cmake/Modules | ||
doc | ||
fonts | ||
games/devtest | ||
irr | ||
lib | ||
misc | ||
mods | ||
po | ||
src | ||
textures | ||
util | ||
worlds | ||
.clang-tidy | ||
.dockerignore | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitlab-ci.yml | ||
.luacheckrc | ||
.mailmap | ||
CMakeLists.txt | ||
CNAME | ||
COPYING.LESSER | ||
Dockerfile | ||
LICENSE.txt | ||
minetest.conf.example | ||
README.md |
Minetest
Minetest is a free open-source voxel game engine with easy modding and game creation.
Copyright (C) 2010-2022 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)
Table of Contents
- Further Documentation
- Default Controls
- Paths
- Configuration File
- Command-line Options
- Compiling
- Docker
- Version Scheme
Further documentation
- Website: https://www.minetest.net/
- Wiki: https://wiki.minetest.net/
- Forum: https://forum.minetest.net/
- GitHub: https://github.com/minetest/minetest/
- Developer documentation
- doc/ directory of source distribution
Default controls
All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.
Button | Action |
---|---|
Move mouse | Look around |
W, A, S, D | Move |
Space | Jump/move up |
Shift | Sneak/move down |
Q | Drop itemstack |
Shift + Q | Drop single item |
Left mouse button | Dig/punch/use |
Right mouse button | Place/use |
Shift + right mouse button | Build (without using) |
I | Inventory menu |
Mouse wheel | Select item |
0-9 | Select item |
Z | Zoom (needs zoom privilege) |
T | Chat |
/ | Command |
Esc | Pause menu/abort/exit (pauses only singleplayer game) |
+ | Increase view range |
- | Decrease view range |
K | Enable/disable fly mode (needs fly privilege) |
J | Enable/disable fast mode (needs fast privilege) |
H | Enable/disable noclip mode (needs noclip privilege) |
E | Aux1 (Move fast in fast mode. Games may add special features) |
C | Cycle through camera modes |
V | Cycle through minimap modes |
Shift + V | Change minimap orientation |
F1 | Hide/show HUD |
F2 | Hide/show chat |
F3 | Disable/enable fog |
F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
F5 | Cycle through debug information screens |
F6 | Cycle through profiler info screens |
F10 | Show/hide console |
F12 | Take screenshot |
Paths
Locations:
bin
- Compiled binariesshare
- Distributed read-only datauser
- User-created modifiable data
Where each location is on each platform:
- Windows .zip / RUN_IN_PLACE source:
bin
=bin
share
=.
user
=.
- Windows installed:
bin
=C:\Program Files\Minetest\bin (Depends on the install location)
share
=C:\Program Files\Minetest (Depends on the install location)
user
=%APPDATA%\Minetest
or%MINETEST_USER_PATH%
- Linux installed:
bin
=/usr/bin
share
=/usr/share/minetest
user
=~/.minetest
or$MINETEST_USER_PATH
- macOS:
bin
=Contents/MacOS
share
=Contents/Resources
user
=Contents/User
or~/Library/Application Support/minetest
or$MINETEST_USER_PATH
Worlds can be found as separate folders in: user/worlds/
Configuration file
- Default location:
user/minetest.conf
- This file is created by closing Minetest for the first time.
- A specific file can be specified on the command line:
--config <path-to-file>
- A run-in-place build will look for the configuration file in
location_of_exe/../minetest.conf
and alsolocation_of_exe/../../minetest.conf
Command-line options
- Use
--help
Compiling
Docker
Version scheme
We use major.minor.patch
since 5.0.0-dev. Prior to that we used 0.major.minor
.
- Major is incremented when the release contains breaking changes, all other numbers are set to 0.
- Minor is incremented when the release contains new non-breaking features, patch is set to 0.
- Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.
Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
i.e.: 5.0.0-dev is the development version leading to 5.0.0.
Prior to that we used previous_version-dev
.